Washnuggets wrote:th3gatekeeper wrote:Washnuggets wrote:
ON a serious note, as I mentioned above, I would say that another big way to support guard would be animation that shows when guard is working or not. Such as the "cast animation" being a permanent animation on both the tank and his guarded target, so that everyone can SEE when someone is guarded... That shouldnt be too hard to do correct?
There are add-ons for that. People need to stop being so lazy and do some asking and/or research about their characters.
There are add ons that show animation when guard is active? I have asked around and have never heard of this...
Also, the issue is, its an ADD ON. Why is that an issue? because the people that would be interested in getting this are not the issue. Its the players who ARENT doing/using guard....
When I personally play, I have a HUGE shield - the size of my chosen - that is blue when "in range" and red when "out of range" and tells me how far away they are as well. I value this because I value guard.
The issue is players who dont understand guard, dont test it, dont want to be selfless... DONT CARE to DL add ons.
This is the issue fundamentally... The majoirty of tanks in this game, almost by definition are selfish. They will not be seen DLing addons for something they dont really put much value in. Why dont they put value in it? because they want to have FUN by face smashing with a big 2H weapon while being moderately tanky... They DONT want to follow some MDPS guy around and assisting off him being forced to stay within 30 feet of a guy they cant talk to or coordinate with.
In order to appeal to PUG tanks, there needs to be a built in easier "intuative" guard system. That shows what these addons can do without having to DL or "enable" anything. OR a possibly easier route is make guard a benefit to them, so they WANT to follow around someone and guard them.
The only way to appeal to this player, is to appeal to what they want to do. They want to face smash stuff with a big 2H. Well, what if they could face smash BETTER if they guarded? Well now you have their attention... Now they will be paying attention to who, what, where they are guarding.
is it the perfect solution? Maybe not. But I honestly dont see another way of doing this and to me, it makes "RP sense" since it IS harder to defend against to opponants at once. So you would imagine, either a "reduction to parry" which I DONT like, or "increased damage" to simulate the harder difficulty of defending against two players attacking.
It DOES address the benefit of guarding.
The only "negatives" I have seen are:
1) Guard is easy to use and accessible to all.
2) 2) Your experiences in pug scenarios with arrogant DPS tanks who can't play the game do not justify any changes to a mechanic that has been successful for most people
Both of these I take exception with frankly.
1) Guard is not "easy" to use by any means. You have to select a target and it takes A LOT of effort to stay in guard range. If they guy dies, you need to pick another suitable target close by. Sure through the help of add ons it becomes an easier job, but by NO means is it "easy to use" Like I said, I came from another game that used a similar thing and I had ZERO clue how far guard range was... I didnt put much value in it either because it was easy to kill most pugs because they TOO didnt guard...
2) My experience is from months and months of playing and specifically paying attention to this. Even SNB tanks who brag about "guard swapping" and install tons of addons and even have some macro that says "im guard X person" dont understand how to guard right. I constantly see them swapping to a low target OUT OF RANGE of their guard. I have farmed 1700 emblems at 40.. and even more in T3... I would say its in 90%+ of my games that tanks dont guard. I see this with almost EVERY pug tank I run into. Zero guard. The only times I ever see guard are when I apply it, or I call out tanks for not applying it or its another premade group. Other then that 9 times of 10 tanks are NOT using guard.
So when I see these arguments, "use addons, it works for other players fine" these dont apply to the majority of situations in the game, the majroity of RvR, SCs. Sure in other premades or when you make a premade yourself, these things are "just fine" because you coordinate them, which is what gives and edge. But the vast majority of the game, its NOT fine and NOT "intuitive" to use guard appropriately.