[Bright Wizard]Handling Disrupt Stacking

Knight of the Blazing Sun, Bright Wizard, Witch Hunter, Warrior Priest
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Cimba
Posts: 376

[Bright Wizard]Handling Disrupt Stacking

Post#1 » Fri Jun 17, 2016 10:23 am

Hello folks,
I have picked up my Bright Wizard again and wanted to ask how you handle disrupt stacking foes in scenarios or smaller scale fights in general. Currently I’m having a hard time creating any kind of burst when disrupt values reach the 25% region. And 25% is not that hard to get with Deft Defender, Hold the Line, disrupt equipment or even disrupt tactics around.

Flashfire surely helps to mitigate it a bit but it **** up your timings. Burn Through might alleviate it further but getting your Fireball through while 25% of your other spells get disrupted doesn’t seem much of an improvement considering that you just spend 2 tactic slots on it.

What annoys me about it that there doesn't seem to be any real counter to disrupt stacking. AFAIK there a two skills on order side which reduce the chance to disrupt:
Staggering Impact (KOTBS, 13 pt. left tree) by 10%
Seekers Blade (WH, core) by 5%

Equipment wise you can get up to 3% disrupt strike through (2% anni/merc helm, 1% dev shoulders) afaik.

Which sums up, in the best case scenario, to 13% disrupt strike through... which isn't even enough to fully mitigate a single Hold the Line or a fully speced Deft Defender.

So how do you deal with it? Just change targets? Or doesn’t it bother you?

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Reesh
Posts: 645

Re: [Bright Wizard]Handling Disrupt Stacking

Post#2 » Fri Jun 17, 2016 10:47 am

You have just pretty much answered yourself what to do - flashfire and burn through.
There's one thing you need to change when facing disrupt stacked target - you must to forget about "timing" and combo rotation him. Most of the time they're tanks, strong defensive healers and also marauders.

So basically when you see disrupt after disrupt on them, switch to another squishier target, to finish out their support, guard or heals. If they are the crucial target that you think has to be killed at this single instance (it rarely happens tbh), then you're getting into "let's dump everything I have to proc flashfire as often as I can", so use your dots, detonate works great all together with insta RoF for proccing. Also pray that's your heal debuff doesn't get disrupted.
Suddenly they're not so tough, when facing a few fireballs at their face in quick succession.
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