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Land of the dead

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Rakathu
Posts: 17

Land of the dead

Post#1 » Fri Jun 17, 2016 8:20 pm

As my usual haunt in live, is an eta for land of the dead? Also would there be any way for someone with 0 coding experience to help?

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Mithdraz
Posts: 136

Re: Land of the dead

Post#2 » Fri Jun 17, 2016 8:26 pm

not at the moment. but totvl dungeon is being worked on! :D

viewtopic.php?f=8&t=14698

check the vid

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TenTonHammer
Posts: 3807

Re: Land of the dead

Post#3 » Fri Jun 17, 2016 8:38 pm

If LotD is ever implemented, it needs to be without all that proc stuff that broke game balance
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Mithdraz
Posts: 136

Re: Land of the dead

Post#4 » Fri Jun 17, 2016 8:39 pm

TenTonHammer wrote:If LotD is ever implemented, it needs to be without all that proc stuff that broke game balance

the talisman lol?

Blorckever
Posts: 71

Re: Land of the dead

Post#5 » Fri Jun 17, 2016 9:13 pm

Mithdraz wrote:
TenTonHammer wrote:If LotD is ever implemented, it needs to be without all that proc stuff that broke game balance

the talisman lol?
Some things will be not implemented from Lotd like absorb melee magic i think .

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Azarael
Posts: 5332

Re: Land of the dead

Post#6 » Fri Jun 17, 2016 9:15 pm

We will not provide any ETAs for anything.

shaggy140
Posts: 29

Re: Land of the dead

Post#7 » Sat Jun 18, 2016 5:29 am

As far as i am concerned, if only the skins of the weapons/armor there would be implemented, that would be enough for me. Dungeons? the more, the better, but i loved the skins. At least for visual, don't care about stats :P

Edit: And about the skins: maybe the staff can make an event in the future with rewards beign those skins? :D
Preotul - WP

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Mithdraz
Posts: 136

Re: Land of the dead

Post#8 » Sat Jun 18, 2016 3:42 pm

shaggy140 wrote:As far as i am concerned, if only the skins of the weapons/armor there would be implemented, that would be enough for me. Dungeons? the more, the better, but i loved the skins. At least for visual, don't care about stats :P

Edit: And about the skins: maybe the staff can make an event in the future with rewards beign those skins? :D

For the skins wait for the dungeon even more incentive and excitement to do the dungeons when they come back out!! :D and dont forget we have to do sigmars crypts before lost vale ;)

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TenTonHammer
Posts: 3807

Re: Land of the dead

Post#9 » Sat Jun 18, 2016 4:02 pm

shaggy140 wrote:As far as i am concerned, if only the skins of the weapons/armor there would be implemented, that would be enough for me. Dungeons? the more, the better, but i loved the skins. At least for visual, don't care about stats :P

Edit: And about the skins: maybe the staff can make an event in the future with rewards beign those skins? :D
tyrant BO boss pole cloak is more than enough incentive for me :D
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saupreusse
Developer
Posts: 2386

Re: Land of the dead

Post#10 » Sat Jun 18, 2016 4:27 pm

just some screenshots of the desert...
https://imgur.com/a/dfcWN
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