th3gatekeeper wrote:Its pretty simple.Twyxx wrote:¯\_(ツ)_/¯ Now let's get back on topic..
Defense provides same rewards as offense.
Defense is 10x easier than offense.
Therefore people will FLOCK to defense rather than trying to attack a keep even once.
From my perspective, Order has more guilds that do premade RvR. I see more Destro WBs (mostly PUGs) that end up pushing a keep, getting stalled on the outer door for 30 minutes while an order PM sits in defense.
After enough wipes, several destro guys log off and onto order characters to get the Def Tick and chance at loot - which they arent gonna get on offense.
Defense rewards need to get slashes.
I think people get REALLY salty atm since BOs dont provide anything, so people work hard in capping a zone only to get stone walled at a keep because more people are interested in defending keeps than anything else since its SO easy to do and frankly, it provides the SAME loot.
Id honestly be happy if it took a warband getting the INNER door down before any def tick even happens. If you kept a warband on outer door, did you really do all that much? Probably not really. So it seems to me, that you really didnt do anything.
Contrast that with a WB who takes ALL the BOs and then tried a keep assault, atleast they took the BOs in the zone...
If you ask me, the guys that did more should get the reward, not the guys who dropped oil for 10 minutes and AoE ranged a Warband and then get bags?!
Making Defense ticks only happen when Inner is down a little bit (meaning outer fully down and inner takes damage) would make things much more interesting....
Rewards are already pretty sparse on both attack and defense, its usually what 2 gold 2 purple between 50 people? I'd rather see attacking rewards gets adjusted than nerfing defense.
And there shouldn't be a requirement for inner to be hit for D tick, tank walling outer door and trying to stop a push there is a valid strat that would be punished if successful under that system.