Intro
Ok this 6 man build is focusing out passive damage based on hit, which it looks like DE can do very well maybe the best for destruction at least. This build can be stand alone but works better in a 12 man where you can make use of HTL technique’s to mitigate the lack of resistances. These builds are also skew builds, meaning extremely strong in one aspect and very weak in others aspects. The group should CRUSH specific premades while be Crushed by other premades. Its not a batman utility belt premade like how the current meta is which doesn’t make it a unviable build. Its just different. In addition traditional gear value’s may have to be played around with because your playing as a team and not using your pug solo que gear.
Classes used
1 dark rites dok covenant of tenacity (armor)
1 Torture DoK covenant of celerity (damage/snare) with bloodthurst tactic slotted
1 Sac Dok covenant of tenacity (damage/heal)
1 heavy loathing BG wave of scorn
1 heavy malice BG crimson death
1 Carnage WE
Builds (built on tactical flexability with tactics) These builds are far from set in stone
http://waronlinebuilder.org/#career=dok ... ;;;0:0:0:0:
http://waronlinebuilder.org/#career=dok ... ;;;0:0:0:0:
http://waronlinebuilder.org/#career=dok ... :;;0:0:0:0:
http://waronlinebuilder.org/#career=we; ... :;;0:0:0:0:
http://waronlinebuilder.org/#career=bg; ... ;;;0:0:0:0:
http://waronlinebuilder.org/#career=bg; ... :;;0:0:0:0:
Alternative builds
http://waronlinebuilder.org/#career=dok ... :;;0:0:0:0:
http://waronlinebuilder.org/#career=bg; ... :;;0:0:0:0:
For mixed
If you want to run this mixed drop a BG and pick up a dread chosen to roughly get the same effect. This will get a weak resist buff for a more rounded build. Pick up Dread ability relentless as it has good synergy with the passive damage buffs. But my focus is on pure DE builds.
Note: you could drop the loathing bg infavor for a 2nd malice BG for 100% crimson death upkeep. Your banking on the Covenant of celerity snaring to replace wave of scorn. Also you don't HAVE to go 2hnder with the Malice spec. Its ideal that you do but if the situation calls for it, you don't have too. After the malice BG is taken the 2nd tank could be heavy anguish for better magic protection/screw with healers build. In my opinion that anguish BG will still want Enraged beating ability from malice tree as it synergizes with groups composition very well. Both BG's having elite training in my opinion is a must have for the AP feeds. You also don't need 100% upkeep on crimson death. Crimson death is taken to help provide the passive criting buff's needed for the DE group. There are a lot of benefits that have decent durations based on criting for all the DE classes.
Passive Damage
The entire group has Covenant of vitality, covenant of celerity boosted by tactic. Tooltip damage value's from this website I'm using are not accurate if fully spec'd into. If you guys could provide accurate tooltip values that would be nice. So I'm guessing here. The WE has 3 damage passives, Vitality, celerity, kiss of agony.
vitality (200 spirit damage?) + Celerity (225 spirit damage) = 425 spirit damage per person passive.
WE has 425 + 200 corp? I dunno max passive on thier kiss. So 525 or 625 potential per hit passive.
You have 5 characters attacking in this group which is making use of the passive damage.
This is potentially 425x5 = 2125 spirit damage + (100 or 200 corp from WE kiss) = 2225 or 2325 passive outgoing damage. Not ability damage. Since this group doesn’t have a resist debuff you’ll likely have 40% mitigation. Even if you ran a Dread chosen with resist aura you have to assume a Kotbs is being ran against it so your getting roughly (guess 30% mitigation as opposed to 40% mitigation). So passive damage turns into 2225 x 0.6 = 1335 passive damage roughly or 2225 x 0.7 = 1557.5 passive damage. Granted this is best case scenario which won't happen.
Appliers
We want appliers or focusing on hitting very fast so we can trigger the passive damage.
Hastened doom tactic on the BG auto attack increase.
Enraged beating ability on BG 6 attacks in 3 sec's 8 sec cooldown. Malice BG is a blender in fast attacks.
Khaine's blessing tactic on DoK (Sac/Torture) auto attack increase based on crit. Crimson death helps with criting.
Ruthless assault ability carnage WE. 6 attacks in 3 sec's 8 sec cooldown.
Relentless ability dread chosen. 6 attacks in 3 sec's 8 sec cooldown.
How this group works.
Starts off with
WE stealthed
Guards go on Torture Dok and Sac Dok. Sac Has dedicated guard. Sac Dok keeps defensive target on the torture Dok.
WE pops out of stealth.
A guard switch comes off Sac/torture Dok likely torture to the WE. Sac Dok switches defensive target to WE for AP feed/healing. Note: WE are AP hungry classes. The more AP you can feed them the more damage they do. A few sec’s after WE pops out of stealth have BG’s start to pop Elite training for group AP feeds of a total 120 ap which is also feeding your WE.
Problems with sac's dok's
You have to be striping the absorbs to make sac work the group can strip enchantments but can't strip blessings. So AM bubbles won't help them but blessing absorbs/morale absorbs do. You can help mitigate this by having a mean single target assist group which this group is. If your killing single targets too fast you can slot bathing in blood/dark blessings tactic to help with the healing as a group. Sac dok's have problems with parry/block. BG's have default access to furious howl 10% avoidence decreaser AE. BG's also have a decent armor debuff to help the Dok's/WE do more damage. The armor debuff helps the Sac dok heal more blah blah.
Just in general, if you’re a die hard sac/torture dok make a malice BG friend to help make your class/spec work better.
What this group is doing and can do based on tactic slot switching
5 out of the 6 group members are healing themselves through covenant of vitality.
5 out of the 6 group members are attacking WAY faster then normal to apply passive damge.
5 out of the 6 group members can passively snare targets on hit through covenant of celerity.
Curse of Khaine tactic can be slotted for Passive AE heal debuff on torture Dok.
Transfer focus tactic can be slotted by either the torture dok or sac dok to help with healing (just a option)
Access to on demand AP feeds with elite training
Sacrifice rewarded tactic on WE for more absorbs.
Gift of Khaine tactic for Sac dok/Alternate torture Dok for single target AP feeds (ideally to WE)
What this group has access too.
This is just the list of what you have access too you don't have to use all of it.
3 Soul Shieldings which can be staggered for roughly 3000 damage absorbs on demand per minute.
2 m1 Dok life's end which can be useful
3 m2 Dok group cleansings
Potentially 3 DI's which can be staggered
Potentially a morale bomb component (i'll discuss this later.)
2 m2 AE knockbacks from BG's
BG's can self cleanse with m1
AP feeds
2 elite trainings
Gift of Khaine tactic Dok
Tactic slot switches
(i'll edit this section and list a bunch of tactic slot switches for different oppositions you'll face. You switch tactics and potentially gear depending on what your facing.)