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Message to the devs ( solution vs DDOS attacks )

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Jaycub
Posts: 3130

Re: Message to the devs ( solution vs DDOS attacks )

Post#21 » Sat Jul 16, 2016 12:23 am

Communication is important, for most of us who have played on other private servers subject to DDOS attacks we know that most of the time the only way to stop it is to throw money at the problem.

And this was still the case for dev teams that were down to do really shady as **** stuff to stop ddos, even going as far as releasing IP's and personal info of suspected attackers or rival server devs etc...
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Zintair
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Re: Message to the devs ( solution vs DDOS attacks )

Post#22 » Sat Jul 16, 2016 1:48 am

wargrimnir wrote:You really don't need to. We're okay.
We aren't ok lol! I never thought I'd hate the word down so much!!!!
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Dresden
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Re: Message to the devs ( solution vs DDOS attacks )

Post#23 » Sat Jul 16, 2016 1:57 am

*ahem* So how is all this downtime helping you devs? getting A LOT done?

Can't wait.
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Stonal
Posts: 32

Re: Message to the devs ( solution vs DDOS attacks )

Post#24 » Sat Jul 16, 2016 2:12 am

I thought the help needed to be PMed just so potential attackers dont know whats up? Not that it was anything to do with $$

Runebbb
Posts: 20

Re: Message to the devs ( solution vs DDOS attacks )

Post#25 » Sat Jul 16, 2016 6:01 am

have u guys tried free ddos protection services? i mean it aint the world but it should certianly help abit
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wargrimnir
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Re: Message to the devs ( solution vs DDOS attacks )

Post#26 » Sat Jul 16, 2016 6:08 am

Runebbb wrote:Hey is it possible for pepole to stop makeing useless posts everytime a server is down and read the forums instead?
in the last thread section it shows 5 posts that are pretty much answerd daily multiple times a day that pepole could just stop wasteing the gm's time they got more important things to do then to repeat the same things over and over
Then I locked the thread. Pls. Stahp.
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