the fact that the dok m2 is so strong in small skirmish don't traslate well in wb fights, aoe heal debuff cannot be cleanse so the only usefull things you can cleanse are CC increase + snare which is not few but, let's be real focussed mind for 10 sec is more than enough to keep wbs alive and also give you an edge with kiting if you get pull.
A thing is cleanse a 50% heal debuff buried under dot another is full cleanse someone when in 3 sec he will have again most of his dots in 5 sec, with out count you can't cleanse auras and SM steal so that's just a small skirmish issue.
Morals (IV) suggestion
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- roadkillrobin
- Posts: 2773
Re: Morals (IV) suggestion
Jaycub wrote:I'd rather the devs just address balance instead of accepting that one realm is just going to have an advantage when it comes to morales.roadkillrobin wrote:You can't really mess with the morale gain to much. It's one of the things the game is clearly ballanced around when it comes to Destro having better morale gain while Order having better static abillties and better early morales. Destro has allready have have one Morale pumper been shut down for some tactic swaps wich has broken the ballance in another way. To start messing with the morale gain even more now would probobly have really dire consequences on the overall ballance. But giving people acess to the morales without actually needing to pump 4000 mastery points into a specific to take em would probobly not have to much impact on the ballance at all.
Another thing they could try is by moving em all to the m3 slot instead. But then they should be specced for as they are now.
Morale gain tactics are stupid OP if you look at them in a bubble. I tried for the 1st time the morale gain on my zealot and in right conditions I have m3 up every 60 seconds and m4 usually 30 seconds later? in your run of the mill 12v12 scenarios.
The problem on order has been identified quite well, with knight tactics, exalted defenses etc...
It makes playing destro easier if you are a bad group, since you have so many saving graces from morales. And it forces you into a comp on order to take advantage of those OP tactics which on are only a select few classes.
Then you might just make 100% mirror classes aswell.
This IS how the game has been ballanced. And actually having to cordinate Morales to be on pair with the other realm is argubly much harder to play as a group then just having betteer abilties.
Order having much higher crit rate, healing output, CC , AP regen in general ballance this out. I wouldn't wanna play a game were both the realm are equally good at all times. It just boring and way to linear and not dynamic.
Also Order HAVE a morale pump.

- Gachimuchi
- Posts: 525
Re: Morals (IV) suggestion
Not a viable one mind you...roadkillrobin wrote:
Also Order HAVE a morale pump.
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Re: Morals (IV) suggestion
>wanting equal access to morales which are a super powerful tool is wanting 100% mirrors
wew
Also is funny all these destro players shilling for morale gain to stay gimped compared to live.
wew
Also is funny all these destro players shilling for morale gain to stay gimped compared to live.
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- roadkillrobin
- Posts: 2773
Re: Morals (IV) suggestion
Ofc it's viable. It's arguebly the best one in the game atm.Gachimuchi wrote:Not a viable one mind you...roadkillrobin wrote:
Also Order HAVE a morale pump.
If you give Order equal acess to morale gain you have to mirror pretty much all advantages over from order aswell. At this point it would basicly be like goin back to the drawing board of ALL classes in the game. The game is ballanced around one realm having better acess to morale abillties. It just the way it is. If they addeed a 3d realm they would have been better at something else as a realm. It's how you create diversity in games like this. CU is being designed exactly the same way. Were one realm is better defensivly, one is better offensivly and one has better mobillity.Jaycub wrote:>wanting equal access to morales which are a super powerful tool is wanting 100% mirrors
wew
Also is funny all these destro players shilling for morale gain to stay gimped compared to live.

Re: Morals (IV) suggestion
One of the interesting things about the M4's for some is the fact that for a few careers pretty much all of them are the same, no matter the tree, or are very similar to the core archtype abilities.Toldavf wrote:With the exception of tanks and maybe magic rdps allot of the core morale 4's are awful. Having a bonus morale for specking past a threshold in a certain tree might not be bad. As was stated Morales need looking at in general some are just lack lustre and it would be nice if every morale was viable.
Morale abilities as a whole are a bit wonky. There are some insane abilities, and then there are utter crap skills, that no one has ever used because they are just ridiculously bad. Some careers feel very dependent on morales / morale building, for example BO in the current morale building meta, SH / Engi / SW with UF, but others hardly use morales.
I think it is just far too much work to fix or buff all the crappy morales, since they make up maybe 70% of all the morale skills available.
But it would be nice to add more morale building and stripping options. It would help to expand the meta game and maybe give some under-preforming careers or builds a place in the meta.
- footpatrol2
- Posts: 1115
Re: Morals (IV) suggestion
It would be nice if morale gain went go back to how it was on the mythic servers. I would like if they rolled back the defensive morale cycle nerf.
Where IB's had group gromril plating and Rp had 30 sec mountain spirit.
Chosen's had m3 sprout carapace. Dok 30 sec thousand eyes with morale pump tactic.
Eye of sheerian went back to a group heal I believe 30 ft. Could be wrong. Have to look it up.
Give Am's morale pump tactic on Lambent Aura instead of boon of hysh to mimic Dok's morale pump tactic so order players would actually use the morale pump. The bolstering boons tactic is still good as is but order players I guess don't like it. When I played order I used it.
Nail in coffin.
Don't let inter-racial group buffs stack. Think through the idea. Don't go for your gut reaction. BREATHE. Its the easiest way to balance the game. Granted it would dramatically change the meta but you don't have to hard change a ton of abilities.
It was not blind dart throwing on how these racial morales were constructed. The Racial morales were put there for a purpose. These races have different playstyles and the game is a lot more dynamic. The meta is far from dead.
By nerfing 1001 blessings and taking away the morale booster tactic on the Dok it killed the BG. Thats how inter-class dependant this game is. If 1001 blessings can't stack with chosen aura's then your not gunna get the crytown that happened from the community. Healing Dok's have a very hard choice to either keep the 1001 blessings cycle going or use their racial m2 OR go for the racial m3 bomb. This also gives reason on Why you might want to take a 3rd dok (thats not healy) in the group to have access to constant upkeep of 1001 blessings and access to Dok m2 or more bomb component m3. Run 4 Dok's in a group and you got the option to m3 4800 30 ft bomb.
By pigeon holeing group composition to racials it will open up the other spec's to be viable. Greenskinz/High elves get their debuff's from vaul/da green spec. Dwarves would be crazy tough... as they should be... with their defensive morale cycle's (30 sec Mountain spirit and group gromril plating). Dwarves also have some of the best morale bombs but don't have a way to pump their morale they have to outlast their way to victory... as it should be.
Everything falls in slot if inter-racial buffs don't stack. This game would mimic the tabletop game as it was designed to be played as.
Since I'm wishlisting Bring back the racial morale gain tactic. Where for every group member of the same race, you gain 5% more morale gain would be achieved for a total of 25-30% additional morale gain over mixed compositions.
Where IB's had group gromril plating and Rp had 30 sec mountain spirit.
Chosen's had m3 sprout carapace. Dok 30 sec thousand eyes with morale pump tactic.
Eye of sheerian went back to a group heal I believe 30 ft. Could be wrong. Have to look it up.
Give Am's morale pump tactic on Lambent Aura instead of boon of hysh to mimic Dok's morale pump tactic so order players would actually use the morale pump. The bolstering boons tactic is still good as is but order players I guess don't like it. When I played order I used it.
Nail in coffin.
Don't let inter-racial group buffs stack. Think through the idea. Don't go for your gut reaction. BREATHE. Its the easiest way to balance the game. Granted it would dramatically change the meta but you don't have to hard change a ton of abilities.
It was not blind dart throwing on how these racial morales were constructed. The Racial morales were put there for a purpose. These races have different playstyles and the game is a lot more dynamic. The meta is far from dead.
By nerfing 1001 blessings and taking away the morale booster tactic on the Dok it killed the BG. Thats how inter-class dependant this game is. If 1001 blessings can't stack with chosen aura's then your not gunna get the crytown that happened from the community. Healing Dok's have a very hard choice to either keep the 1001 blessings cycle going or use their racial m2 OR go for the racial m3 bomb. This also gives reason on Why you might want to take a 3rd dok (thats not healy) in the group to have access to constant upkeep of 1001 blessings and access to Dok m2 or more bomb component m3. Run 4 Dok's in a group and you got the option to m3 4800 30 ft bomb.
By pigeon holeing group composition to racials it will open up the other spec's to be viable. Greenskinz/High elves get their debuff's from vaul/da green spec. Dwarves would be crazy tough... as they should be... with their defensive morale cycle's (30 sec Mountain spirit and group gromril plating). Dwarves also have some of the best morale bombs but don't have a way to pump their morale they have to outlast their way to victory... as it should be.
Everything falls in slot if inter-racial buffs don't stack. This game would mimic the tabletop game as it was designed to be played as.
Since I'm wishlisting Bring back the racial morale gain tactic. Where for every group member of the same race, you gain 5% more morale gain would be achieved for a total of 25-30% additional morale gain over mixed compositions.
Last edited by footpatrol2 on Tue Jul 19, 2016 1:46 pm, edited 1 time in total.
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Re: Morals (IV) suggestion
Can't delete the double post...
Last edited by Valfaros on Tue Jul 19, 2016 11:55 am, edited 1 time in total.
Re: Morals (IV) suggestion
As if knight tactics was the only thing that would be superior on order. There are many things that would have to be adressed.Jaycub wrote:I'd rather the devs just address balance instead of accepting that one realm is just going to have an advantage when it comes to morales.roadkillrobin wrote:You can't really mess with the morale gain to much. It's one of the things the game is clearly ballanced around when it comes to Destro having better morale gain while Order having better static abillties and better early morales. Destro has allready have have one Morale pumper been shut down for some tactic swaps wich has broken the ballance in another way. To start messing with the morale gain even more now would probobly have really dire consequences on the overall ballance. But giving people acess to the morales without actually needing to pump 4000 mastery points into a specific to take em would probobly not have to much impact on the ballance at all.
Another thing they could try is by moving em all to the m3 slot instead. But then they should be specced for as they are now.
Morale gain tactics are stupid OP if you look at them in a bubble. I tried for the 1st time the morale gain on my zealot and in right conditions I have m3 up every 60 seconds and m4 usually 30 seconds later? in your run of the mill 12v12 scenarios.
The problem on order has been identified quite well, with knight tactics, exalted defenses etc...
It makes playing destro easier if you are a bad group, since you have so many saving graces from morales. And it forces you into a comp on order to take advantage of those OP tactics which on are only a select few classes.
Others mentioned moral push is kinda the thing destro has that is true but I don't really care I'd rather have accsess to all morals on all characters and not only the few which have a viable moral push balance things out accordingly afterwards.
Atleast add the normal moral gain AoR had.
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