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Morals (IV) suggestion

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Tesq
Posts: 5713

Re: Morals (IV) suggestion

Post#31 » Tue Jul 19, 2016 10:47 am

Would kinda nice have back those morales to m3 but again, some classes would again ingore em in favor of moral 4 or would either use m2 more consistently than m3/4.

it's a dead end for me, currently not worth to loose it time when there are easier to fix stuff.
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Lileldys
Posts: 666

Re: Morals (IV) suggestion

Post#32 » Tue Jul 19, 2016 10:52 am

The AM tactic was viable in t3, we in King's Own used it whenever I was on. It was possible to build tank m3s quickly, and the KotBS solar flare in keep defences/offences. Haven't tested in a t4 environment tho.

But right now, on 10morale a second, getting to m4 , even m3 is ridiculous, unless you are a Chosen or BOrc.

I rarely get to morale 3, because fights are usually over, or I have to use m1/m2 within 60seconds anyway.

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Karast
Posts: 554

Re: Morals (IV) suggestion

Post#33 » Tue Jul 19, 2016 11:31 am

Lileldys wrote:The AM tactic was viable in t3, we in King's Own used it whenever I was on. It was possible to build tank m3s quickly, and the KotBS solar flare in keep defences/offences. Haven't tested in a t4 environment tho.

But right now, on 10morale a second, getting to m4 , even m3 is ridiculous, unless you are a Chosen or BOrc.

I rarely get to morale 3, because fights are usually over, or I have to use m1/m2 within 60seconds anyway.
The morale pumping tactics do make a huge difference, but you can somewhat augment it with gear. It is a little bit harder in T4 because there is not as much + morale on set pieces, but with the right jewelry, and potentially a weapon, it is not hard to double up to +20. Which works well if you are dependent on a M2 for spiking.

I would kind of like to see the tactics toned down a bit, or counters added.

The morale pumping tactics were less of a thing on live, back when we had the racial group tactics, and the pve tactics. A lot of people use to run the human or greenskin ones since it would always give you morale gain at a keep / BO with guards.

There was also the morale strip abilities from a few of the 8 piece sets that a lot of guilds used.

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Tesq
Posts: 5713

Re: Morals (IV) suggestion

Post#34 » Tue Jul 19, 2016 11:55 am

ye you had at least 1 st party with 1 we/WH to remove all tanks morales.
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Lileldys
Posts: 666

Re: Morals (IV) suggestion

Post#35 » Tue Jul 19, 2016 1:38 pm

Karast wrote:
Lileldys wrote:The AM tactic was viable in t3, we in King's Own used it whenever I was on. It was possible to build tank m3s quickly, and the KotBS solar flare in keep defences/offences. Haven't tested in a t4 environment tho.

But right now, on 10morale a second, getting to m4 , even m3 is ridiculous, unless you are a Chosen or BOrc.

I rarely get to morale 3, because fights are usually over, or I have to use m1/m2 within 60seconds anyway.
The morale pumping tactics do make a huge difference, but you can somewhat augment it with gear. It is a little bit harder in T4 because there is not as much + morale on set pieces, but with the right jewelry, and potentially a weapon, it is not hard to double up to +20. Which works well if you are dependent on a M2 for spiking.

I would kind of like to see the tactics toned down a bit, or counters added.

The morale pumping tactics were less of a thing on live, back when we had the racial group tactics, and the pve tactics. A lot of people use to run the human or greenskin ones since it would always give you morale gain at a keep / BO with guards.

There was also the morale strip abilities from a few of the 8 piece sets that a lot of guilds used.
We ran +4 morale cloaks for all of t3 to cycle morale 2 dumps.
Yeh, you can get to 20morale a second and higher, but you loose so many stats elsewhere for a once a minute cooldown.
Tesq wrote:ye you had at least 1 st party with 1 we/WH to remove all tanks morales.
All MDPS in full offensive sovereign/warpforged had access to this.

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roadkillrobin
Posts: 2773

Re: Morals (IV) suggestion

Post#36 » Tue Jul 19, 2016 2:37 pm

A blanket morale buff for all classes on both realms would be the moast ballanced way to buff morale gain. I think it's the only way they can possible do it without breaking the Realm Vs Realm ballance.
So instead of 10 you gain 15/sec. Could try it for a couple weeks once the Servers goes back up
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Valfaros
Posts: 260

Re: Morals (IV) suggestion

Post#37 » Tue Jul 19, 2016 3:28 pm

roadkillrobin wrote:A blanket morale buff for all classes on both realms would be the moast ballanced way to buff morale gain. I think it's the only way they can possible do it without breaking the Realm Vs Realm ballance.
So instead of 10 you gain 15/sec. Could try it for a couple weeks once the Servers goes back up
Yes something like this I had in mind. Just something that it is somewhat usefull to even consider using a M4 in a fight. (without a moral push ability)

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Bozzax
Posts: 2680

Re: Morals (IV) suggestion

Post#38 » Tue Jul 19, 2016 5:48 pm

Regarding morale gain being higher in party.

There was 6 renown tactics that increased morale gain in party in the old renown mastery system (pre 1.4).
(You could slot 2/3 as order or destruction)

Dwarves Camaraderie - You receive an additional 5% morale gain for every Dwarf in your group.
Empire Alligence - You receive an additional 5% morale gain for every Empire in your group.
High Elf Lineage- You receive an additional 5% morale gain for every High Elf in your group.
Chaotic Alligence - You receive an additional 5% morale gain for every Chaos in your group.
Dark Elf Lineage- You receive an additional 5% morale gain for every Dark Elf in your group.
Orcish Camaraderie - You receive an additional 5% morale gain for every Greenskin in your group.
footpatrol2 wrote: Where for every group member of the same race, you gain 5% more morale gain would be achieved for a total of 25-30% additional morale gain over mixed compositions.
There was no "hard" racial restrictions on these example dwarf could get 5% for each human in group with Empire Alligence tactic.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Tesq
Posts: 5713

Re: Morals (IV) suggestion

Post#39 » Tue Jul 19, 2016 8:38 pm

Lileldys wrote:
Tesq wrote:ye you had at least 1 st party with 1 we/WH to remove all tanks morales.
All MDPS in full offensive sovereign/warpforged had access to this.
can't remember this. I rember the wh/we to the 4rth party being st usually.
Last edited by Tesq on Wed Jul 20, 2016 5:00 pm, edited 1 time in total.
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roadkillrobin
Posts: 2773

Re: Morals (IV) suggestion

Post#40 » Tue Jul 19, 2016 8:57 pm

I also remember it being on all Offensive MDPS Sovereign gear.
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