Stmichael1989 wrote:You say that, yet games like League of Legends and Dota 2 each made more money than WAR's initial budget plus all revenue earned several times over. Let alone games like Team Fortress 2 and CS:GO.Sejanus wrote:With no pve or story, War would have been a boring snooze fest of nothing but zerg grinding. Seriously, you can't have single faceted games. Too many people say if it was just a pvp game, it would've worked. Really? How well did it work for Wrath of Heroes? Or an even better example, how'd it work for a big name huge hype game like Battlefront? The pve and story is what helped keep war alive as long as it was.
If you do what you do well, it will succeed.
I'm not sure of the math on that... $15 a month subscription add's up real quick. As of September 30, 2008, WAR had sold 1.2 million copies and had 800,000 registered users.[29] As of October 10, 2008, Mythic Entertainment announced that 750,000 people were playing Warhammer Online.[30] https://en.wikipedia.org/wiki/Warhammer ... _Reckoning
Profit wise is another matter, but raw cash, subscription MMOs raked in a fortune. But the money made is a flawed argument. Farmville made a fortune. Doesn't mean it was a good game... And comparing a fantasy MMO to a FPS is strange to begin with.
The fact is that all of the top MMo of that era had a PvP element. RO had WoE, AoC, Aion, DAoC, WoW, GW, Ultima, EQ, etc. Most of them had it placed fairly high up on the totem pole. What made MMOs fun was the PvP element. What made them a grind/the reason you kept advancing was the PvE largely.
And most of 'em had truly terrible releases. That's why we see so many Alpha/Beta's and early access these days.