Eathisword wrote:I am in alpha testing (NDA = cant say much), but it doesn'T feel like a Daoc clone at all. People only say its Daoc 2, because its Marc Jacobs and it is a 3 factions game. That's about where it stops being Daoc.Luithicca wrote:Not going to lie, iv got my eyes on Camelot Unchained just because its supposedly daoc 2.0 (WAR being 1.5)
All in all, it might be better than WAR and Daoc combined. Or it may totally fail. The crafting/economic/geographic designs are awesome (a lot of it is public on their website). The big question mark is combat. If they pull it off and make it engaging enough, its gonna be the greatest MMO-rpg of the decade, imo. Atm, they seem to be walking a thin line between a super innovative system and a clunky can of over-complicated rubbish.
Time will tell. Beta start soon TM.
With regard to Camelot Unchained, the one interesting thing that I saw them implementing was the shared cool-downs on abilities. That is, using one ability can trigger the cool-downs on a couple other abilities, making it impossible to spam particular sequences of powerful abilities.
It's an idea that I had to fix some of the problems of the SM/BO stance mechanic that we got in War while, at the same time, retaining the rhythmic feel (I've always seen the SM/BO mechanic as a type of waltz: 1-2-3, 1-2-3, ...) of that type of stance mechanic.
I wouldn't be surprised if the CU devs were thinking of the SM/BO mechanic when they developed their new system. It will be interesting to see how it works.