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Conq and up.

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Zintair
Posts: 90

Re: Conq and up.

Post#51 » Sun Jul 24, 2016 9:25 am

Dalgrimar wrote:
Sejanus wrote:
An MMO that alienates a playerbase ends up not having a playerbase. Some people literally only play and support it because they're just Warhammer fans, and if there isn't a full casual story that the average person can enjoy, then they wouldn't play it. There's half your playerbase. If WAR was only pvp, it woulda died even sooner then it did. Or turned into a joke arcade game that has no story, and is literally like every other game with just Warhammer textures.

Just because you only pvp, and that's all you want, doesn't mean that developers should just cater to you just because you don't think they should waste time on other people who would enjoy a difference aspect. If your making a game, that's only single faceted, yea it'll be done quicker, sure you can play sooner and yea, it might be okay. But it'll be over real quick and get boring real quick. The more that's developed, the more that there is to do, the more people that a game can cater to, the longer it will last, and the more playerbase it will have. An MMO is entertainment, like a amusement park. Would you like a park with 1 ride that was built in a day or would you like a park with 100 rides that took a little longer.
What i mean is that they shouldnt change the fact from Live that all the best stuff came from PvP and RvR exl the bugged LoTD weapons.
If people dont want to do PvP or RvR thats there problem but dont change the base idea of this game.
Maybe later in the game but early in the game the best armor actually came from PvE. I had Dark Promise before people were even touching Conquerer and Forts weren't even in the game. Pretty much everything was PvE to win for the first several months TBH from Anni to Sentinel to Dark Promise.

Not saying this is how it should be of course just stating how it was.

Would IMO be nice if they could just setup a merchant with both Sentinel and Conq and allow the medals or whatever to drop and then you can buy this gear thus removing any need to create PvE (unless they want too). Similar to the Cosmetic gear stuff.

It's tricky because once you go past a certian tier of gear and skip the other set, it kind of becomes a bit more of a moot point regarding that set in this case the Sentinel and Dark promise unless you just want the set bonuses.

Although I'm pretty sure they said in this thread that you won;t be going through PvE with high RR sets anyway so seems like they have a solid grasp on everything.
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TenTonHammer
Posts: 3806

Re: Conq and up.

Post#52 » Sun Jul 24, 2016 9:32 am

Seeing as the devs are clearly rebalancing sets with the goal that pve gear/set combinations are viable alternatives, unlike on live sov will not be the only option late game
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Bozzax
Posts: 2650

Re: Conq and up.

Post#53 » Sun Jul 24, 2016 9:35 am

WAR was best content wise when PVP ocnd PVE coexisted before 1.4 with the exception of broken LOTD crap.

When content (Lairs, SC, ORVR, PVE) complement each other the sum is greater then the individual parts, or 1+1 = 3. Having said that I think all PVE gear should have RR requirements and all PVE/Lair content should be made available as end gear by making bosses drop currency and scale difficulty with the players doing it.

Having multiple sets of armor to chose from and a numerous options for jewellery simply is more fun then dumbing the game down to sov armor, sc weapons and FOTM jewellery.

More end content such as lairs and dungons makes more play the game and more players equals more PVP.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Dalgrimar
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Re: Conq and up.

Post#54 » Sun Jul 24, 2016 9:38 am

I agree that its good that you can have choises, aslong as you arent forced to.
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Bozzax
Posts: 2650

Re: Conq and up.

Post#55 » Sun Jul 24, 2016 9:51 am

Zintair wrote: Maybe later in the game but early in the game the best armor actually came from PvE. I had Dark Promise before people were even touching Conquerer and Forts weren't even in the game. Pretty much everything was PvE to win for the first several months TBH from Anni to Sentinel to Dark Promise.
Nod not having RR requirements on PVE sets was a boo boo
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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saupreusse
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Posts: 2512

Re: Conq and up.

Post#56 » Sun Jul 24, 2016 10:15 am

Yo! We are millions of Miles away from finishing even a single Dungeon , let alone rr 80 gear. We didn't even really talk much about how to Balance pve/pvp late and midgame Sets, but I can assure you that at least I for myself wont spend hours of work into a Dungeon that will be rushed by players and offers no Sets that couldn't at least compete with the rvr Sets and be a viable Option for players to choose.
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Dalgrimar
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Re: Conq and up.

Post#57 » Sun Jul 24, 2016 10:17 am

saupreusse wrote:Yo! We are millions of Miles away from finishing even a single Dungeon , let alone rr 80 gear. We didn't even really talk much about how to Balance pve/pvp late and midgame Sets, but I can assure you that at least I for myself wont spend hours of work into a Dungeon that will be rushed by players and offers no Sets that couldn't at least compete with the rvr Sets and be a viable Option for players to choose.
Agree, better focus on balancing the PvP and RvR aspect first.
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Zealote
Posts: 456

Re: Conq and up.

Post#58 » Sun Jul 24, 2016 11:18 am

TenTonHammer wrote:Seeing as the devs are clearly rebalancing sets with the goal that pve gear/set combinations are viable alternatives, unlike on live sov will not be the only option late game
Bozzax wrote:Having multiple sets of armor to chose from and a numerous options for jewellery simply is more fun then dumbing the game down to sov armor, sc weapons and FOTM jewellery.
saupreusse wrote:<snip> but I can assure you that at least I for myself wont spend hours of work into a Dungeon that will be rushed by players and offers no Sets that couldn't at least compete with the rvr Sets and be a viable Option for players to choose.
The only thing that I, personally, wouldn't like is if certain types of sets (off/def/heal etc), or the best of a certain type, can only be obtained through pve, as it is with tank sets atm. I only ever played snb def tanks on AoR* (and lvled my IB to 40/40 doing the same here) but have now switched to 2h off since: 1) It's a more efficient way to get medallions; 2) I know I can never get the best def set available (Ruin) -- no matter how much RvR or SCs I do -- and I find that kind of demoralising.

I know not everyone thinks the same but I always would've preferred to be able to get all gear from pvp (even if it's hard/takes ages to get), with PvE either offering the same stuff (i.e. it's just a diff route for ppl who like it), or cosmetic/non-combat items/titles/etc so there's still incentive to do it.

(*Edit: I mean that, of the tanks I played, I only played them as snb def; not that I only played tanks)
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Dalgrimar
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Re: Conq and up.

Post#59 » Sun Jul 24, 2016 11:35 am

I hate that only way to get the best defensive tank set atm is trough PQ's.
There should be a way to get a mirror set in RvR/Sc's aswell.
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ValeraNox
Posts: 51

Re: Conq and up.

Post#60 » Sun Jul 24, 2016 2:27 pm

saupreusse wrote:Yo! We are millions of Miles away from finishing even a single Dungeon , let alone rr 80 gear. We didn't even really talk much about how to Balance pve/pvp late and midgame Sets, but I can assure you that at least I for myself wont spend hours of work into a Dungeon that will be rushed by players and offers no Sets that couldn't at least compete with the rvr Sets and be a viable Option for players to choose.
Pve is hight important part of any mmorpg, you've dont a lot for balancing rvr system and its time to make at least 1 dumned dungeon. I think for last 3-6 mounthes we need something like next new rvr set - conc and his pve mirror from any 1 dungeon
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