[Witch Elf] Builds thread.
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Re: [Witch Elf] Builds thread.
Sorry but what I meant wasn't "what skill should I use first" (in the rotation), but "what skills should I pick first in the trees"
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- noisestorm
- Posts: 1727
Re: [Witch Elf] Builds thread.
You start with going up on the right tree. Knockdown and 50% critdmg are basically essential. After that you can decide on wether you wanna start going for pierce armor, or rather witchbrew build.
Re: [Witch Elf] Builds thread.
Last time ive seen someone i could "open directly from the back" was on t2. Since that no one stays his place lonely in rvr-lake, except afk-guys. In fact, according to server time delation, a bit bugged positioning, etc, you wont be able to catch someone while he is moving without Fp+stun, especially if he is riding 60% mount.noisestorm wrote: Since when should anyone use feinted posi together with the openers?
Normally you look that you open directly from the back when you exit stealth.
But the idea is really good, theoreticaly. On practice, removing positioning request for HS/PW will be the greatest buff for wh/we, it will also allow to perfomm all of your brilliance rotations youve told about.
Nicelook | Obey
Re: [Witch Elf] Builds thread.
It is possible, but its almost pointless. I think no one would ever trade 100str and 1k hp both for 200 ws. Ive tried parry builds a lot, and the main conclusion ive made, - almost all order classes have some ultimate opportunities to strike through your parry, like rampage, pounce, or they will always have far more parry then you, thanks to RB, runefang, EF, etc.Toldavf wrote:WS would be a good stat on Welf id you could get a decent amount without sacrificing strength and crit.
I don't really think its possible though.
Also WS provides armor penetration bonus, but to be honest comparing 200 ws to Fp+50% elixir, 200 ws are wasted talisman slots.
Nicelook | Obey
Re: [Witch Elf] Builds thread.
1. Resolute Defense. - 10 points.
2. Melee crit. - as much as possible.
3. Str/parry/dodge-disrupt/Cleansing Wind/improved Res.Defence - on your own choice
2. Melee crit. - as much as possible.
3. Str/parry/dodge-disrupt/Cleansing Wind/improved Res.Defence - on your own choice
Nicelook | Obey
Re: [Witch Elf] Builds thread.
Thanks, been helpfulAtropik wrote:1. Resolute Defense. - 10 points.
2. Melee crit. - as much as possible.
3. Str/parry/dodge-disrupt/Cleansing Wind/improved Res.Defence - on your own choice

xrealmer
Re: [Witch Elf] Builds thread.
what a lovely day, nicelook giving them WE advices and goes into detail
(please no ban for friendly banter)
ok guess i trolled enough, let's be more serious:
First of all Witchelf is in a horrific spot in terms of group PvP.
That means if anyone plans to participate in competitive group PvP my advice is to reroll to a choppa / marauder.
If you play for the fun and because of the fact that you might enjoy the Witchelf how she is, there are 3 possible builds.
Rather 2 as one of them require RR70:
http://waronlinebuilder.org/#career=we; ... ;;0:0:0:0: - common gank spec
http://waronlinebuilder.org/#career=we; ... ;;0:0:0:0: - solo / grp spec
http://waronlinebuilder.org/#career=we; ... ;;0:0:0:0: - rr70 specced, requires a DECENT tank for the KD
Nevermind what people will tell (or already told) you about witchbrew, it is sh*t. Don't listen to anything they say.
The re-implementation of the ICD in RoR screwed this ability as much as it did on live when it got nerfed the first time.
On live it had no ICD for quite a while, Mythic decided to change that and gave it a 1,5s ICD.
Before it had none and you could unload your stacks in 2 gcd's (3 seconds). That of course is quite a lot of burst against a none guarded target who does not know how to detaunt. In fact the WE was able to instagib people just like a BW assuming that they are pugs.
Imho(!) that was fair considering that the WE had to build up 5 bloodlust (7,5s of combat (5*1,5)) and the fact that she still had to open on a target to unload her full burst. Basically that means her burst was on a 1 min CD.
She still has and had the worst armor ingame (light), a horrific disengage and sh*t mobility + no group utility.
Nerfing her ability to outdps other classes such as choppa and marauder - when grouped - killed her viability in SERIOUS group comps.
Having one proc every 1.5s was whether worth the mastery point nor the cooldown, so the skill and the WE died (once).
In RoR the dev's did not implement a ICD and WB was (again) what it is used to be.
I(!) made it popular via my stream and the forum and proofed that the notorious Witchelf can be viable within a group.
Out of sudden people started to scream "WE op nerf nerf" "WB no work like on live blyat please fix cyka".
Guess what? It got "bug fixed" .
On live mythic implemented a 1.5s ICD equal to the GCD.
The RoR devs decided to add a 1s ICD.
While on paper this looks at least a bit better than 1.5s, it isn't as you have to consider GCD/Weapon Speed.
In fact Witchbrew became a ability which increases the sustain of the Witchelf in an pretty uncontrolled way. During the time Witchbrew had no ICD you could control (unload) your burst and proc WB exactly the way you want it to proc. Now it randomly procs every 1s either on AA or your ability which leads to more uncontrolled sustain. For me that doesn't fit to the Witchelf concept at all as she was never designed around sustain. The class is more likely a hit and run while the choppa and marauder are frontline bruiser. Right now both Choppa and Mara can provide more burst, sustain and do have a lot more utility. With the specs linked above you will have more controlled burst on a 1min CD (EOIP) and the ability Pierce Armor. Witchbrew can't compete and all specs struggle when directly compared to Choppa/Mrd for the usage of group pvp.
Also The choppa has a decent version of Witchbrew (M2) on the same cooldown. Yes, yes you can argue that WB is up during the minute your stealth/morale is down but again that was never the reason why Witchbrew was viable/good. It was all about pre-loading WB to get that opener combined with tank cc.
For a group the question is: Choppa, Witchelf or cheese. If you compare Choppa to Witchelf you won't find any reason to bring a Witchelf right now if the dps player is able to play both equally good.
All i can tell you is that WB is bullsh*t. Hence why i don't add such a build.
What else can i tell you?
Oh maybe that you should ignore all posts regarding Weapon Skill as you can have EOIP and FP.
What they mean is that with FP you could spam AW. While this will work against pugs it is far away from proper gameplay.
They als imply that Strength is a decent stat on the WE, ignoring the fact that your procs won't scale with it.
Your Auto Attacks and most abilities are mitigated by armor/toughness. Weapon Skill is they key if you want to bypass the enemies armor with ALL your attacks and not just AW.
Still for some reason those posts are right since it is all a matter of situation. For example if you roam to gank it is enough to have EOIP on a 1min CD and the burst during the "surprise motherfcker"-moment. It is also your decision if you want to engage or not. You can simply ignore certain people as you know you won't be able to kill them and engage on a slacking clothie just right after the guy passed. In that world strength is quite a decent stat.
In proper group play on the other hand, it isn't as you want to be able to kill harder targets through guard, detaunt and heal. Hence you also need sustain and not just pure burst. Therefor weaponskill is quite a decent stat and thanks to PA the WE can get a decent amount of WS.
Basically you want to use 2 or 3 sets. One slotted with Str, one with WS and one with Armor. Yes armor, as you are a fcking light armor class and group pvp is all about pressure + pressure HANDLING.
Oh and another argument about the AW spam, 2 words are enough: Shatter Limbs.
If you watch the videos of Teinhala (and no this is not meant offensive just an example) you will see that it completely counters this type of gameplay. The guy is so obsessed spamming this one button that he ignores the CD increase which again results in a huge pressure loss for him and his group.
I highly recommend that you don't even start to play like this. You will probably get used to it and become stubborn, WE is definitely not all about AW whether in group nor solo.
PS: inb4 trashtalk
#bretinstillmadaboutWBnerf #eltistscum #murica #like4like #follow4follow #instagoods #instalove #petertheban #peterthe6man #prayfordestro #nerfdirtytricks #tesq4president #goodlife #love #sun #summer #beach

(please no ban for friendly banter)
ok guess i trolled enough, let's be more serious:
First of all Witchelf is in a horrific spot in terms of group PvP.
That means if anyone plans to participate in competitive group PvP my advice is to reroll to a choppa / marauder.
If you play for the fun and because of the fact that you might enjoy the Witchelf how she is, there are 3 possible builds.
Rather 2 as one of them require RR70:
http://waronlinebuilder.org/#career=we; ... ;;0:0:0:0: - common gank spec
http://waronlinebuilder.org/#career=we; ... ;;0:0:0:0: - solo / grp spec
http://waronlinebuilder.org/#career=we; ... ;;0:0:0:0: - rr70 specced, requires a DECENT tank for the KD
Nevermind what people will tell (or already told) you about witchbrew, it is sh*t. Don't listen to anything they say.
The re-implementation of the ICD in RoR screwed this ability as much as it did on live when it got nerfed the first time.
On live it had no ICD for quite a while, Mythic decided to change that and gave it a 1,5s ICD.
Before it had none and you could unload your stacks in 2 gcd's (3 seconds). That of course is quite a lot of burst against a none guarded target who does not know how to detaunt. In fact the WE was able to instagib people just like a BW assuming that they are pugs.
Imho(!) that was fair considering that the WE had to build up 5 bloodlust (7,5s of combat (5*1,5)) and the fact that she still had to open on a target to unload her full burst. Basically that means her burst was on a 1 min CD.
She still has and had the worst armor ingame (light), a horrific disengage and sh*t mobility + no group utility.
Nerfing her ability to outdps other classes such as choppa and marauder - when grouped - killed her viability in SERIOUS group comps.
Having one proc every 1.5s was whether worth the mastery point nor the cooldown, so the skill and the WE died (once).
In RoR the dev's did not implement a ICD and WB was (again) what it is used to be.
I(!) made it popular via my stream and the forum and proofed that the notorious Witchelf can be viable within a group.
Out of sudden people started to scream "WE op nerf nerf" "WB no work like on live blyat please fix cyka".
Guess what? It got "bug fixed" .
On live mythic implemented a 1.5s ICD equal to the GCD.
The RoR devs decided to add a 1s ICD.
While on paper this looks at least a bit better than 1.5s, it isn't as you have to consider GCD/Weapon Speed.
In fact Witchbrew became a ability which increases the sustain of the Witchelf in an pretty uncontrolled way. During the time Witchbrew had no ICD you could control (unload) your burst and proc WB exactly the way you want it to proc. Now it randomly procs every 1s either on AA or your ability which leads to more uncontrolled sustain. For me that doesn't fit to the Witchelf concept at all as she was never designed around sustain. The class is more likely a hit and run while the choppa and marauder are frontline bruiser. Right now both Choppa and Mara can provide more burst, sustain and do have a lot more utility. With the specs linked above you will have more controlled burst on a 1min CD (EOIP) and the ability Pierce Armor. Witchbrew can't compete and all specs struggle when directly compared to Choppa/Mrd for the usage of group pvp.
Also The choppa has a decent version of Witchbrew (M2) on the same cooldown. Yes, yes you can argue that WB is up during the minute your stealth/morale is down but again that was never the reason why Witchbrew was viable/good. It was all about pre-loading WB to get that opener combined with tank cc.
For a group the question is: Choppa, Witchelf or cheese. If you compare Choppa to Witchelf you won't find any reason to bring a Witchelf right now if the dps player is able to play both equally good.
All i can tell you is that WB is bullsh*t. Hence why i don't add such a build.
What else can i tell you?
Oh maybe that you should ignore all posts regarding Weapon Skill as you can have EOIP and FP.
What they mean is that with FP you could spam AW. While this will work against pugs it is far away from proper gameplay.
They als imply that Strength is a decent stat on the WE, ignoring the fact that your procs won't scale with it.
Your Auto Attacks and most abilities are mitigated by armor/toughness. Weapon Skill is they key if you want to bypass the enemies armor with ALL your attacks and not just AW.
Still for some reason those posts are right since it is all a matter of situation. For example if you roam to gank it is enough to have EOIP on a 1min CD and the burst during the "surprise motherfcker"-moment. It is also your decision if you want to engage or not. You can simply ignore certain people as you know you won't be able to kill them and engage on a slacking clothie just right after the guy passed. In that world strength is quite a decent stat.
In proper group play on the other hand, it isn't as you want to be able to kill harder targets through guard, detaunt and heal. Hence you also need sustain and not just pure burst. Therefor weaponskill is quite a decent stat and thanks to PA the WE can get a decent amount of WS.
Basically you want to use 2 or 3 sets. One slotted with Str, one with WS and one with Armor. Yes armor, as you are a fcking light armor class and group pvp is all about pressure + pressure HANDLING.
Oh and another argument about the AW spam, 2 words are enough: Shatter Limbs.
If you watch the videos of Teinhala (and no this is not meant offensive just an example) you will see that it completely counters this type of gameplay. The guy is so obsessed spamming this one button that he ignores the CD increase which again results in a huge pressure loss for him and his group.
I highly recommend that you don't even start to play like this. You will probably get used to it and become stubborn, WE is definitely not all about AW whether in group nor solo.
PS: inb4 trashtalk
#bretinstillmadaboutWBnerf #eltistscum #murica #like4like #follow4follow #instagoods #instalove #petertheban #peterthe6man #prayfordestro #nerfdirtytricks #tesq4president #goodlife #love #sun #summer #beach
Last edited by Bretin on Mon Aug 22, 2016 2:57 pm, edited 1 time in total.
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Re: [Witch Elf] Builds thread.
The ICD of Witchbrew on RoR is not 2 seconds, it's 1 second. Please amend.
Re: [Witch Elf] Builds thread.
mi sorri.
fixed it and added a different explanation for why any ICD is bad.
still waiting for a WB topic i could add so much more i just don't wanna derail too much
edit:
fixed it and added a different explanation for why any ICD is bad.
still waiting for a WB topic i could add so much more i just don't wanna derail too much

edit:
Spoiler:
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