other strikes seems to be broken
Judgement (WP) dont work when char moving
Vengeance of Nagarythe(SW) suck all AP when cast + Takedown, Spiral fletched arrow still broken
Ability Rework Progress
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Re: Current State of Classes and Abilities
I've yet to update the thread for this patch, but one of the notes will be that ALL cast time spells which should work while moving do not. This will be a general note at the top.
Re: Current State of Classes and Abilities
Slayer:
Wild swing does not work at all: no damage, no rage exhausting
Flurry has too big range, making slayer a ranged dd
Morales putted to morale bar only work while bar is active, so u cant use hotkeys.
KOBS:
Press the Attack! triggers all 3 auras CD, while using other aura trigger only CD of this aura
Wild swing does not work at all: no damage, no rage exhausting
Flurry has too big range, making slayer a ranged dd

Morales putted to morale bar only work while bar is active, so u cant use hotkeys.
KOBS:
Press the Attack! triggers all 3 auras CD, while using other aura trigger only CD of this aura
Re: Current State of Classes and Abilities
Flurry range appears to be correct to me. Pre-patch Flurry range was real short. Others are confirmed.
Re: Current State of Classes and Abilities
Dont think, it is much more then it was in live
Re: Current State of Classes and Abilities
Zealot : Rite of Agony is no longer working
Re: Current State of Classes and Abilities
It was on live also to short. A simple test: check the guard range (30 feet) and then check the range of flurry (25 feet).Burial wrote:Dont think, it is much more then it was in live
It was the same with the knights "arcing swing" and probably every other 25 feet cone-ae skill.
Re: Current State of Classes and Abilities
PBAoEs in general appear to be broken.
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Re: Current State of Classes and Abilities
AM and Shaman shields do not work anymore - the buff appears but it does not prevent any kind of damage. Tested in AM vs. Shaman and AM vs. Witch Elf fights.
magicthighs wrote:Finding bugs is what players are for. The RoR team itself doesn't have the people nor the time to do that.
- amputationsaw
- Posts: 629
Re: Current State of Classes and Abilities
speaking of morales + moralebar. you can now drag the morale into the bar and bind it with a hotkey (for example shift+1) but when morale 1 is ready you have to mouseover the little barpoint of morale 1 to activate this ability by using the hotkey. so for me, someone who uses hotkeys, it's still more effective to drag the morales into the normal actionbar
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