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The bads

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Bones
Posts: 36

Re: The bads

Post#31 » Tue Dec 30, 2014 1:38 pm

No RoR drama can beat what Warhammer Alliance used to provide.
Perfection is achieved not when there is nothing more to add,
but when there is nothing left to take away.

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Luth
Posts: 2840

Re: The bads

Post#32 » Tue Dec 30, 2014 1:40 pm

Challenge accepted.

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Morf
Posts: 1247

Re: The bads

Post#33 » Tue Dec 30, 2014 1:51 pm

This bug killed the event and it is sad that players on both factions, despite seeing the impact it was having still persisted in doing it, i also noticed that a few of these ppl are the same players who use to use the RP and IB aoe skills bug. bads will be bads i guess.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

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Morf
Posts: 1247

Re: The bads

Post#34 » Tue Dec 30, 2014 1:53 pm

vstef96 wrote:
Jokerloz wrote:[...]i asked them to stop, and they did.
I didn't. LOL. Was fun killing stupid stunties, weak kin and mon-keigh.
You are the type of player the community doesn't need, bringing misery to your opponents using a bug/exploit does no good what so ever.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

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Azarael
Posts: 5332

Re: The bads

Post#35 » Tue Dec 30, 2014 2:01 pm

I dunno. I was thinking to myself during the event that long-range AoE attacks which scaled radically in damage dealt depending on the number of players hit would be great at stopping large RvR from devolving into zerg versus zerg and break things up into separate engagements.

vstef96
Posts: 8

Re: The bads

Post#36 » Tue Dec 30, 2014 2:07 pm

Morf wrote:
vstef96 wrote:
Jokerloz wrote:[...]i asked them to stop, and they did.
I didn't. LOL. Was fun killing stupid stunties, weak kin and mon-keigh.
You are the type of player the community doesn't need, bringing misery to your opponents using a bug/exploit does no good what so ever.
Equipment with Corporeal/Elemental resistance and not clumping together 20 guys in one tight spot (and actually attacking on all three fronts) would have prevented this abuse from escalating. But it didn't happen. So it worked and I used it.

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Azarael
Posts: 5332

Re: The bads

Post#37 » Tue Dec 30, 2014 2:14 pm

We need a tactic for increased range and reduced damage on Fiery Blast and Shattered Shadows, oh yes.

Luth
Posts: 2840

Re: The bads

Post#38 » Tue Dec 30, 2014 2:28 pm

I would prefer a neutral solution: every time in the rvr areas when there are x players standing around on a spot with radius y, a huge green feet / gigantic hammer smashes them into the ground. :lol:

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Orcpacolypse
Posts: 533
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Re: The bads

Post#39 » Tue Dec 30, 2014 2:34 pm

You see this is why I went back to my normal day-2-day activity before the disappointment really set in. Anger turns to hate, hates leads to teh darkside.

I know how to make my own fun, and it doesn't come at others expense. That's what a community should be. Teh neckbeards that defiled the wonderful event planned for lastnight should really do some soul searching.

Let's not have this conversation again. I don't wanna lose my **** on anyone..

Penril
Posts: 4441

Re: The bads

Post#40 » Tue Dec 30, 2014 2:57 pm

Let me get this straight: Joker is calling someone else bad?

On topic: exploiters will keep exploiting. You either learn to deal with them, or quit until exploits are fixed. Next time you see a sorc/bw, focus him down immediately. If he is out of range, then stand away from your groupmates.

btw, i don't know why people hate on BWs; last night i saw a LOT of sorcs doing this in scens.

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