Since we're breaking down eachothers posts condescendingly:
Torquemadra wrote:
1. I cant help your lack of ability to figure out the mechanics or an effective counter. I could tell you how to easily approach it but wont.
Please tell me more about how much more intelligent you are but how you won't substantiate your claims in the next thread that pops up, I look forward to it.
2. Abilities were specifically added to prevent certain small groups running off and grabbing undefended keeps from empty zones. Previously they were able to be taken by less than 4.
Ok ok, so you're saying three people were capable of taking a keep alone, in T4? In that case 3 people on a ram do less than or equal to 1% per swing on the door, no less than 120 swings to take down the outer. That's at least 10-15 minutes. Then they need to damage the door to less than or equal to 99%. Then a tank specced MDPS needed to infiltrate and pull the lord to a wall where he could be healed by 2 dedicated healers and spend 10-15 minutes solo killing the boss for no bags, but for 1k renown and the opportunity to unlock and endzone. In that 30 minutes had one defender showed up and dropped oil or even applied a dot on the MDPS trying to tank the lord, or even said in T4 chat "hey, theres 3 people trying to solo our keep" they would've been faultered.
So what is the acceptable number of people defending a keep to consider it "not empty," what is your approved number of people required to attack a keep?
Would you prefer an even numbered fight in T4 to sit in a single zone for hours on end, incapable of any progress being made by either side besides BO flipping? Should the defending side in an even fight always be the one being rewarded for sitting and and easy-moding a keep? That's exactly what this is doing.
3. It should take a WB or more to take a keep anyway.
Your idea of whats "should" and other players seems to vary quite wildly.
You dont get punted off if you have a tank approach the situation intelligently, there havent been too many situations in war where a mindless blob just runs in and succeeds, seems the same case here.
With mobs that dont hold aggro to a single tank within any form of logic or reason and randomly decide to switch targets and displace themselves, then AOE punt at an angle you couldnt have predicted- unless your entire warband is sitting on single spot or you have a terrain advantage such as the north keep in KV in which you'll only be punted into a cliff wall, the lord is going to spastically bounce around and switch targets. Have you played the current system yet?
Blatantly false hyperbole and never happened.
With mobs that aggro through walls and floors, chipping away at the warbands health and a lord that does 3.5k unmitigatable damage, this is exactly what happened.
The current situation discouraging smaller groups from taking a keep encourages only a win for the faction with the most players pushing an outnumbered enemy in a single keep. This is great for players who only log in to defend and kite at a postern.