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Battle Fatigue

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Lindisfarne
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Re: Battle Fatigue

Post#41 » Mon Sep 05, 2016 4:01 pm

Can you give a good reason why those items shouldnt drop from player kills? Whats the point of forcing people to farm PvE mobs instead of getting those people into the lakes and sc's? Makes absolutely no sense to me.
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Lindisfarne Massacre--Northernrage--Pagans Mind--Dio

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Razielhell
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Re: Battle Fatigue

Post#42 » Mon Sep 05, 2016 4:07 pm

Maybe player kills will drop something else in the future...who knows.
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RyanMakara
Posts: 1563

Re: Battle Fatigue

Post#43 » Mon Sep 05, 2016 4:10 pm

Totally unrelated but each time I see this thread's name I'm reminded of the great old f-u-c-k known as George Carlin, on the term 'battle fatigue'.


Click here to watch on YouTube

Change the god-damn ability name to shell shock and maybe people will actually pay the gold required for it. :^)
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TenTonHammer
Posts: 3806

Re: Battle Fatigue

Post#44 » Mon Sep 05, 2016 4:13 pm

noisestorm wrote: then its maybe time to ask for a healer or tank to mitigate that. And if you get ressed you wont suffer anyways. I see no problem here tbh. After all its a group game and not a solo rpg, right?
Because theirs always a pocket tank or healer waiting around

Espically during NA
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noisestorm
Posts: 1727

Re: Battle Fatigue

Post#45 » Mon Sep 05, 2016 4:15 pm

TenTonHammer wrote:
noisestorm wrote: then its maybe time to ask for a healer or tank to mitigate that. And if you get ressed you wont suffer anyways. I see no problem here tbh. After all its a group game and not a solo rpg, right?
Because theirs always a pocket tank or healer waiting around

Espically during NA

Most of the time there actually are. People just dont bother to properly ask. But there are also others who potentially could group up, but just dont care to join. Nonetheless the people are there.

Ithridell
Posts: 8

Re: Battle Fatigue

Post#46 » Mon Sep 05, 2016 4:16 pm

hi everyone,

In my opinion it's too early to judge the implement of the battle fatigue right now.

Why ? because you look at first at your wallet and don't think about what can happen cause of that.

1/ battle fatigue = a bit more greeding but since Pq start working even more than the start this can create a synergie for pve and pvp boy. like that all ppl can find an amusement and new PQ gonna work with group inside in all tiers.

2/Remember this server is in Alpha phase and DEV/GM work hard for find a good balance in all of that since we just playing and blaming them. if the system doesn't work fine, i'm sure they'll hotfix it or change in some proportion for the all good.

3/ i agree when we was on live the system worked properly. But i think in the current game, you've got so many ways too got gold and gear at the same time like ruin pq in T4, arena farm in IC all kind of craft. ( and other )

So at least, make all the content more funny for all kind of players mixing pve and pvp because more funny it will be more player will come and make this game even more alive.

i know my english is bad but i truly wanted to give my opinion. '(sorry for eyes bleeding :p )

Regards

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Lindisfarne
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Re: Battle Fatigue

Post#47 » Mon Sep 05, 2016 4:28 pm

Torquemadra wrote:
Lindisfarne wrote:Can you give a good reason why those items shouldnt drop from player kills? Whats the point of forcing people to farm PvE mobs instead of getting those people into the lakes and sc's? Makes absolutely no sense to me.
Can I? Sure. But heres the thing, you dont get to make demands of the development team, it could be that I havent had the time to add in the 10s of thousands of items to the necessary tables or it could be Im weighing up the drop rates and other variables. Regardless, I dont care what makes sense to you or not, I just dropped in a massive amount of content and you are whining about it.

Besides all that, rvr drops anni gear, scs drop merc and associated currencies whichis current end game gear not 35 blues and purples so its not like rvr is under represented at all.
I didn't "demand" anything, i was just giving my opinion, isn't that what these forums are for? I appreciate the new items, i just think they should be included in the main part of the game and not from killing stupid pve mobs endlessly. What u do with my opinion is up to you.. but i don't consider anything i posted as "whining".
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Lindisfarne Massacre--Northernrage--Pagans Mind--Dio

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noisestorm
Posts: 1727

Re: Battle Fatigue

Post#48 » Mon Sep 05, 2016 4:30 pm

You sounded VERY demanding. Maybe you should work on your wording man. Something like:
"Would you mind sharing your thoughts on why we cannot have items dropped by players?" would sound way more appealing to the staff, or rather Torque in this case.


PS: There are a few more people that could actually take this to heart. Putitng your questions/thoughts into nicer phrases can drastically change the amount of aggro you produce with it ;)

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Yaliskah
Former Staff
Posts: 1986

Re: Battle Fatigue

Post#49 » Mon Sep 05, 2016 4:41 pm

@all. You must understand we can't do everything in the same time. More precisely, we can't do anything we want to do. A dev diary will come soon to explain better -i hope- all this.

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Tesq
Posts: 5713

Re: Battle Fatigue

Post#50 » Mon Sep 05, 2016 4:45 pm

noisestorm wrote:
PS: There are a few more people that could actually take this to heart. Putitng your questions/thoughts into nicer phrases can drastically change the amount of aggro you produce with it ;)

but i'm a tank ! that's my job :P
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