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What is actually happening in T4?

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Grumpbot
Posts: 48

What is actually happening in T4?

Post#1 » Mon Sep 05, 2016 9:16 pm

I want to be clear before I go any further that I don't intend this to be a whine post/thread. I'm posting this out of concern for the future of the game, and would love to get a constructive discussion going about what can be done to make positive changes.

I just recently broke into T4 over the past weekend, and so far what I've seen has been extraordinarily discouraging. There hasn't been any actual PvP -- I've seen players fighting players, certainly, but in each situation the entire engagement was over in less than 20 seconds. Typically it has been order with between 40-80% AAO, but that doesn't tell the whole story either. The order groups that I have seen have included 1/2-3/4 of a warband put together by a guild (organized group, most if not all level 40 and reasonably geared) and up to a warband of PUGs, typically sub 40 with highly suboptimal guild. In the engagement that just occurred, for example, the order side had maybe 6 level 40s in the open warband vs. maybe 15-18 sub-40s. I can't say for sure what the destro composition was, but it looked like almost exclusively 40's in proper gear (as a level 34 every destro was purple to me), mostly with guild tags.

My concern is that this kind of PvP is fun for almost nobody. It can't be fun for destro, especially destro who already have their gear settled, as they have very little to gain. Constantly steamrolling the opposition is fun to some people for a little while, but it gets old fast. From the order side, of course, it's totally demoralizing when you get maybe one or two GCDs before your entire group is wiped by an enemy force that has superior numbers AND superior levels/gear.

Generally after one or two engagements, the order players just disband and log off.

I've also been surprised by how few people in T4 are actually ORvRing. In those situations where order was suffering 40-80% AAO while fielding maybe 36-42 total people, the population counter showed close to a 50/50 split with a large number of people on both sides not PvPing. With approximately 400 people in T4 and ~200ish on each side, there were close to 150 T4 order players not actually fighting and probably 125+ destro not fighting either. It's not like these players are highly engaged in PvE. When the majority of your playerbase is not really engaging with the game at any given point in time, that has to be concerning.

If competitive oRvR in T4 does not exist, then the game has a very serious problem.

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Morbidmind
Posts: 71

Re: What is actually happening in T4?

Post#2 » Mon Sep 05, 2016 9:34 pm

ORvR is losing a lot of interest in T4 as its just not worth doing. The risk vs reward is hugely skewed, so why bother.

Grumpbot
Posts: 48

Re: What is actually happening in T4?

Post#3 » Mon Sep 05, 2016 9:51 pm

Morbidmind wrote:ORvR is losing a lot of interest in T4 as its just not worth doing. The risk vs reward is hugely skewed, so why bother.

I don't quite understand this though, as the "risk" is mostly illusory. It's not like you lose anything substantial when you die. You just lose that engagement. To me, the risk of losing is actually important - I wouldn't want to play for long if there was no risk of losing.

Morbidmind
Posts: 71

Re: What is actually happening in T4?

Post#4 » Mon Sep 05, 2016 10:05 pm

Its more you're losing time and gold. Siege is expensive, flights add up, and five hour keep sieges to potentially get a roll on a bag that most likely won't actually give you anything you'd like make going out there just not worth it to most people.

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Reesh
Posts: 645

Re: What is actually happening in T4?

Post#5 » Mon Sep 05, 2016 10:33 pm

Welcome to our world my friend, please have a sit, nice cup of hot tea and enjoy the ride.
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TenTonHammer
Posts: 3806

Re: What is actually happening in T4?

Post#6 » Mon Sep 05, 2016 10:54 pm

I took a long break from T4 and RoR for a while, now with a lot of people with high level gear and stuff
its not fun getting gibbed cause i still have deva gear
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Haojin
Posts: 1066

Re: What is actually happening in T4?

Post#7 » Mon Sep 05, 2016 10:58 pm

@OP

Try to be organized and social. It helps.
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Stortz
Posts: 109

Re: What is actually happening in T4?

Post#8 » Mon Sep 05, 2016 11:27 pm

This is mostly Mythic's fault

they gave almost no incentive for defending.
This discourages getting organized in public chat to actually try and stop the other side from just steamrolling the whole maps.

It's also Mythic's fault that the fortresses were really unbalanced towards the defenders, so people would actually let the the other side get to the fortress just so they could have a go at some easy defense. Previous to the abandonment of fortresses by Mythic, there were almost no city sieges, a warlord piece was something out of this world and a sovereign piece practically made you a celebrity/ legend/ living god.

don't even get me started on the city sieges being impossible to lock for a while, etc.

I have high hopes for RoR tho,
that one video by genisaurus put me to ease that this time we might get the true Warhammer. this game has the general idea correct, it's full of content, just needs balancing to actually become a very smooth ride.
all of that comes from the incentive to defend and attack. to coordinate and see the results come into fruition.

I think

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Dalgrimar
Posts: 922
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Re: What is actually happening in T4?

Post#9 » Mon Sep 05, 2016 11:33 pm

Stortz wrote:This is mostly Mythic's fault
Euuhm.... not really.
RvR on Live was way more engaging and interesting than RvR in RoR.
RoR devs tried to change Live's RvR and miserably failed. (I hope i am allowed to say this? As its merely an opinion and i guess we dont live in North Korea right?)
Dalgri - Ftp/Sens - Sadboi - Fanboy
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magter3001
Posts: 1284

Re: What is actually happening in T4?

Post#10 » Mon Sep 05, 2016 11:38 pm

You can debolster and play in t3 if u want. ;)

t3 has had some fun fights the last week or so.
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

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