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Changelog 13/09/16

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Grolar
Posts: 511

Re: Changelog 13/09/16

Post#51 » Tue Sep 13, 2016 5:00 pm

As always thank you dev's for all the work you have done over that last two years. Amazing to have this game back. Knowing this is still a work in progress I am curious. Will the Field of Glory buff grant a 100% Experience bonus and a 150% bonus to Renown when killing players near Battlefield Objectives or Keeps?
THUMP - "MEDIOCRE!!" ...Who's laughing now?

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Variz
Posts: 20

Re: Changelog 13/09/16

Post#52 » Tue Sep 13, 2016 5:07 pm

Tchar'zanek, displeased with the petty brawling within the arena, has summoned more competent combatants to meet any challengers.

You are not fixing the core problem of people ignoring the rules o "no killstealing" and instead have removed the mobs entirely rather then look at the issue which is players not abiding by the rules.

Is this really a way to solve players not abiding by the rules? by removing a trigger for the rule breaking?

Other then this one point the patch is on point,shoutout to Moot for the SC quest!

Variz
Posts: 20

Re: Changelog 13/09/16

Post#53 » Tue Sep 13, 2016 5:25 pm

No doubt,I Don't ever remember that many mobs on lives in that area.

However,if you ment toxic envoirment in terms of players arguing that X stole Y's kill,it will only solve the problem locally and not as a whole.
We all know it sucks to pull and DPS mobs down for someone to come a long at the last second and intentionally last hit the mob,some people abided by the rules of not doing it(Hoping there is a rule for killstealing) and some did not,the arguing you saw on multiple occasions in the arena was more then likely disputes over someone last hitting intentionally.

I only witnessed you there on one occasion and the dispute was about kill stealing.I'm sure there was other times when people were complaining about spawn stealing,something that is not really a thing,no one can claim ownership of a spawn location.

I haven't used any of the other well known spots,My gut feeling is the bickering will continue at these locations though.

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Yaliskah
Former Staff
Posts: 1985

Re: Changelog 13/09/16

Post#54 » Tue Sep 13, 2016 5:27 pm


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Gobtar
Posts: 799

Re: Changelog 13/09/16

Post#55 » Tue Sep 13, 2016 5:34 pm

Variz wrote:No doubt,I Don't ever remember that many mobs on lives in that area.
On live many mobs in the arena where too busy fighting each other in "Demo mode" if you will, this would allow you to get by them and even enemy mobs would fight each other too, it wasn't all red on one blue. They were fairly spread out and because you rarely got the "pull" you wouldn't get xp from them. This is all "If I recall correctly", if you wanted a toxic wasteland you went to LOTD, and that was only among butchers. (blasted lizards)

@Yaliskah: I almost fell out of my chair haha.

People complain that the devs are grouchy, but can imagine, putting so much time and energy into a passion project, something you think about day and night for years, and not a mere restoration, no, this to see a dream fully realized and those they do it for, just complain at every turn, it is really sad.
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Jaycub
Posts: 3130

Re: Changelog 13/09/16

Post#56 » Tue Sep 13, 2016 5:38 pm

Torquemadra wrote:
We are getting bored of you pushing your own personal agenda by the way, you just keep repeating yourself
Leveling and NA dying is my own personal agenda? I know I am digging my own grave here by arguing with someone on the staff but really?
<Lords of the Locker Room> <Old School>

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adei
Posts: 272

Re: Changelog 13/09/16

Post#57 » Tue Sep 13, 2016 5:59 pm

Don't see a problem with the change, there are so many places you can powerlevel its absurd, and more than that it gives more chances to enjoy/test the new changes made to t2/t3 with the xp increases, so go out and enjoy the world again, and if you have explored it enough you should know the best powerleveling spots anyway, so its a win/win change.

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Senlui
Posts: 294
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Re: Changelog 13/09/16

Post#58 » Tue Sep 13, 2016 5:59 pm

Brilliant, thank you! :)
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Theseus
Posts: 526

Re: Changelog 13/09/16

Post#59 » Tue Sep 13, 2016 6:13 pm

Only out of curiosity, why did you make the sc quests rather a win the sc questtype than a kill player in this sc type? Was there a particular reason or did you just want to do something other for sc than for orvr?
Andyrion Ulthenair
Arphyrion Soulblade

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Jaycub
Posts: 3130

Re: Changelog 13/09/16

Post#60 » Tue Sep 13, 2016 6:16 pm

Spoiler:
>"I dont want to have to level up"

That's not at all what I am saying, if anyone in this game has an easy time leveling up it's me. Literally only take me 2 hours to get 32 then im pvping 100% aside from ruin farm from that point on. What I am arguing is the lack of ability for other players to do the same. New players to the server in NA come to a totally dead low tier environment and washout before even making it to T4 because PvE leveling on this server is excruciatingly slow and boring but this is their only option. This has a major impact on the t4 population to the point were we are dropping to 50 people at a time, with the only thing going on being 1 or 2 scenarios until the Russians log on at like 2 in the morning and start some RvR.

I'll stop posting because I do realize this is getting way offtopic and that is a problem I have, but I don't think it's fair to say my points are only for my own personal gain or are not valid problems. While I do constantly reroll, the leveling process for me at this point is a nonfactor 95% of the time from 1-40 is spent doing scenarios or RvR because I do take advantage of powerleveling and my guild has become extremely good at it.
<Lords of the Locker Room> <Old School>

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