Most epic moment was when one guy complain after Etaine lock that he get only 300 r for lock. And it's not worthy to compete now

I am eager to see next changes to RvR campaign because it starts to look very very good.
Thx to Devs Team

Dabbart wrote:How does Loser Rewards rub people the wrong way? That is specifically what people want! And incentive to STAY on the losing realm/side and keep fighting rather than Xrealm for the easy Win...
Equal rewards would be asinine. Wtf is the point of being successful if getting rolled gives similar rewards?!
Imo, Losing rewards should scale based upon your AAO.
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Just so I understand this correctly: Are you basically saying that the underdog side will eventually loose more or less every time? And if so, how would this help break the issues with one side (i.e. the winning one) perpertually dominating the other?Azarael wrote:In the end, artillery will be used to break sieges. The way artillery handles in warcamps and in scenarios is exactly how it's meant to handle in RvR. It's designed to punish huge mass attacks and hiding in your keep without contesting the maps, and it will be towed, as you said (this was the reason tow was implemented).
That's part of the final implementation though. I'm looking at a temporary implementation with two aspects to it, and the second aspect could be as simple as causing existing artillery cannons to use the future RvR handling (rationalized as "improved ammunition" or something) if a realm controls all 4 BOs for a certain period of time and the enemy force has fielded at least X% as many players as your own within the last 15 minutes. This would result in funnel attempts being blown to **** by artillery from outside the walls.
I don't think they are overly hard, atm. A pretty good example here tonight, order getting completely dominated as the defense really has no chance against 3:1 type odds. All the recent stuff for siege has been a really great addition.Azarael wrote:[RvR]
Yes, I'm aware that keeps are too hard to take, and I will be issuing another patch either this evening or tomorrow to address this issue in a more complex way.
I don't necessarily agree that BOs are easy to take with a great amount of AAO. A well coordinated group is currently the only thing that can possibly keep the zerg from re-taking the BO. A lot of AAO hunters won't coordinate in groups of more than six because the rewards aren't juicy enough. Certainly configuring a group to try and "bunker" at BOs isn't currently justified by the reward system either. You guys have done so much great work thus far and I think you're on the right track. Rewards are the best way to guide behavior.Torquemadra wrote: I would suggest you have the wrong end of the stick, its basically an impetus to take BOs and get people moving in the zone again, currently its not hard to take BOs from the stronger side but no one does it because everyone moves as one which is crap and wasnt how it was on live (as much). You will now get keep rolls away from the keep so you can contribute to the war without watching a door go down and there are other things being worked on.
We put in a roadblock/realm assist in the form of Keep lords that do something (and I have tweaked further) as opposed to falling over when 5 people look at it and now the war is no longer over once the inner door falls as before you could literally push past the defenders and kill the lord in seconds. Its not there to wipe the opposition for you, its there to augment the realm and people still havent begun to deconstruct the event.
We dont intend to give the zerg free reign but conversely bottlenecks/turtles are not conducive to the wider war.
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...
Would it be possible to add rewards as well for players contributed but wasn't present during the actual lock? (logged to RL or zoned)Azarael wrote:[RvR]
- Zone lock rewards have been modified to be lower and contribution-based. Because they are contribution-based, zone locks will now give medallions.
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