Charmesh to OBJ
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Re: Charmesh to OBJ
It's going to be difficult so far I have found the old .exe but it only installs the client and a lil patch as the official servers are not available
here you are, try by yourself.
http://web.cdn.eamythic.com/us/woh/inst ... nstall.exe
here you are, try by yourself.
http://web.cdn.eamythic.com/us/woh/inst ... nstall.exe
Re: Charmesh to OBJ
I have the Wrath of Heroes Client still, please PM me with details on how I can provide it to you Max.
Re: Charmesh to OBJ
Thanks pmed!bardin wrote:I have the Wrath of Heroes Client still, please PM me with details on how I can provide it to you Max.
Max Hayman
Re: Charmesh to OBJ
Can you activate bow-strings, please? They should be there...somewhere...from the Beta.
And thanks a lot for your efforts, devs!
And thanks a lot for your efforts, devs!
Means determine end.
Re: Charmesh to OBJ
Before people start getting too excited...
.OBJ format doesn't support any kind of vertex weighting, which means they can't be bound to bones and animated. the ONLY things this tool will be able to support are static meshes.
Sure, that could potentially mean new weapons (awesome) and world props. but anything that involves animation is out of the question.
Now... if you could convert to .FBX and back again, that might be a bit more awesome.
.OBJ format doesn't support any kind of vertex weighting, which means they can't be bound to bones and animated. the ONLY things this tool will be able to support are static meshes.
Sure, that could potentially mean new weapons (awesome) and world props. but anything that involves animation is out of the question.
Now... if you could convert to .FBX and back again, that might be a bit more awesome.
Destro: Bruglir (DoK)
Order: IPounceTheFace (WL), ItBurnsTheFace (BW)
Order: IPounceTheFace (WL), ItBurnsTheFace (BW)
Re: Charmesh to OBJ
Mythic stored Geometry in .GEOM files, vertex weight information for bones in .XAC and animation for bones in .XSM. I have written a parser for .GEOM to extract vertex, uv mapping, and face information from geom.
Structures, weapons and items were stored in .NIF (Gamebryo format)
Characters and gear in .geom (custom mythic format)
Textures .specular .diffuse and .mask (custom format using DXT1 and DXT5 texture compression)
XSM and XAC were formats used by gamebryo and emotion engine int 2006. Shouldnt be too difficult to create parser for.
Structures, weapons and items were stored in .NIF (Gamebryo format)
Characters and gear in .geom (custom mythic format)
Textures .specular .diffuse and .mask (custom format using DXT1 and DXT5 texture compression)
XSM and XAC were formats used by gamebryo and emotion engine int 2006. Shouldnt be too difficult to create parser for.
Re: Charmesh to OBJ
is it possible to add some new styff into armor/weapon like cuirass what use muskateer or concistadore armor for WH .
"give wh and witch propper aoe like evrywone has it!"
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Re: Charmesh to OBJ
whoa now we can hope in bigger choppa and more badaas chosen
Also if you want to add something rewamp skaven ( destru) and creat lizard men ( order)
Also if you want to add something rewamp skaven ( destru) and creat lizard men ( order)
- PartizanRUS
- Posts: 611
Re: Charmesh to OBJ
Max, do you hard-workers able to change textures in client and make it work ? Because I sense HD textures.MaxHayman wrote:Ohh this looks awesome Would be great to take war above and beyond!
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
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