Yesterday I gave enfebling strike anothor shot and used it on a KOTBS, received 3,3k dmg in 5 secs.. its funny how shield of the sun doesnt have a internal cooldown and can proc like 4 times in 1 sec.

Koha wrote:@krima
Using physical dots against a KOTBS is pointless total damage is low due to his Toughness and you got close to the 75% max armor mitigation. (Low WS ? Below 350 or 0 are the same against def tards with 4500 armor)
There is not enough Melee Power in game to do anything close to this, and I doubt it'll come in. The damage right now is the same as live in the same gear.terrio99 wrote:Is it just me or did WH do more damage on live then RoR? In both live and RoR in t2 and t3 was always geared well, at least I think so. Being in the set and infl armor with talismans. In t4 made into the 60s for RR .When I stopped playing feel like the average player was about that rank. Might be wrong in that assumption. Anyway, like the question says, I remember doing more damage in live and felt more like an "assassin" then I do in RoR. Higher burst and and just as squishy.
Anyone feel same way? Either about WH or another mdps they played in both live and RoR.
Krima wrote:Yes, less dmg ..A core skill like Enfebling strike / sudden acusation got nerfed to the ground... remove from your bar. Its not doing any dmg. The fun part of ES and SA was that enemies would have 2 options either run or take dmg or fight... most of players right now knows the skill is broken and they run away. It needs to be fixed asap.
Yesterday I gave enfebling strike anothor shot and used it on a KOTBS, received 3,3k dmg in 5 secs.. its funny how shield of the sun doesnt have a internal cooldown and can proc like 4 times in 1 sec.
screen shots
viewtopic.php?f=52&t=16694&hilit=changes+from+liveAnnaise16 wrote:Enfeebling Strike should only receive mitigation from corporeal resistance. Those high mitigation values against a tank looks like it is receiving mit from toughness as well. Do you get those high mit values against toons with low toughness?.
I think thats why.Azarael wrote:The effect of Toughness is independent of any other stat and is not capped by the attacker's offensive stat. Toughness will negate attack damage down to a minimum of 1. I'm not fixing this even if it can conclusively be proven to be a difference from the live formula because there's a defensive stat that actually needs bringing into line, and that stat sure ain't Toughness.
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