Morf wrote:
Its all situational and as i have said i like the new changes, its an improvement for sure, it doesnt address the healing issues shaman still suffer from and i dont believe it was meant to or that lifetap ever will, what im disagreeing with is that healing is now viable in group play and has significantly improved (for healers not dps), it hasnt.
just to clarify the changes are a buff and an improvement, in no way at all imo are these changes worse then the old mechanics.
After having played my shaman both in groups and solo the last couple of days I will have to agree with Morf. While the changes are a - situational - improvement towards both healing and dps, these changes still do not fix the problem shamans have while in group play. The only thing the shaman brings to the group in ORvR is sticky feetz when compared to other healers. I know some of you will say: "
Well, they can also DPS while healing!" - True they can, but honestly they shouldn't be spending time on AoE/ST dmg.
From a competitive pov, shamans are in the group to pop sticky feetz, ap drain, debuff and most importantly heal. Especially the last part is key, but when s#!t hits the fan, the shaman does not have the necessary tools to keep the group up, mostly due to AP drain easily being cleansed or disrupted - especially on this server where Deft Defender recieves a lot of love from renown. Then you as a shaman have to run restorative burst in group, otherwise you will go dry once you face decent or larger opposition. This is where 50% AP cost is handy. No one in the right frame of mind will argue with that.
I genuinely think that the shamans ability to challenge the healing spots - which is mostly occupied by zealot/doks or dok/dok in the "fotm setup" - can be achieve by fixing various tactics/abilities and effectively mirroring the two classes a bit more. Even maybe looking into fixing Mistress of the Marsh initiativ stacking vs "useless" Elemental debuff. This also somewhat applies to fixing the shaman DPS abilities in terms of having 30cd on Gork's Barbs' as oppose to 10s Scatter the Winds. A simple CD reduction on the healdebuff would allow the dps/hybrid shaman to pressure his targets more - Sidenote: I know that Gork's Barbs' is equivalent to BW's Playing with Fire and this "possible fix" will bring more questions with it's solutions.