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[IDEA] Is there a way to incorporate "PVP Seasons" into RoR?

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UmmOK
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Re: [IDEA] Is there a way to incorporate "PVP Seasons" into

Post#21 » Wed Oct 12, 2016 12:01 am

How does one actually measure e-peen?
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Pixie126
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Re: [IDEA] Is there a way to incorporate "PVP Seasons" into

Post#22 » Wed Oct 12, 2016 12:38 am

Apparently by seeing one's name high up on a scoreboard.....
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Stortz
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Re: [IDEA] Is there a way to incorporate "PVP Seasons" into

Post#23 » Wed Oct 12, 2016 2:24 am

We have a scenario rotation

but yea, as the server gets more polished I assume devs will shift their attention towards content creation and playerbase maintenance.

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Re: [IDEA] Is there a way to incorporate "PVP Seasons" into

Post#24 » Wed Oct 12, 2016 5:20 am

I'd support this. It would be nice to have something to work towards after hitting rr80, which will eventually happen.

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th3gatekeeper
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Re: [IDEA] Is there a way to incorporate "PVP Seasons" into

Post#25 » Wed Oct 12, 2016 3:45 pm

Pixie126 wrote:Apparently by seeing one's name high up on a scoreboard.....
UmmOK wrote:How does one actually measure e-peen?
This is exactly correct LOL!


I wonder... This would probably be met with a TON of flack... but I wonder what would happen if they did seasonal "resets" of RR ranking but removed RR penalties so it was much easier to get higher. So each season players would be "reset" back down to a lower level - either level 1 or lvl 40 or whatever their max was up to 40... Then each "season" was a push to get to RR80 or even RR100... The top players could get rewards. Just an idea.

I just dont know what type of capability the DEVs have... I mean one thing that sounds appealing to ME, is they create a "season" in which your characters RR gets reset down to X if you participate, but AFTER the season they get brought BACK to what you were pre-season, AND any RR gains you got during that season were added.

So hypothetically a player is RR 46. The season starts and he is bumped down to RR1. Does SCs and RVR and gets up to RR36 in that season (doesnt play a ton). After the season ends, all that RR he earned (36 levels worth) gets ADDED to his RR 46 and pushes him up to ~RR48-50?. Rinse repeat.
I guess some people wouldnt want to do this type of "season" thing so IDK if it would work, im just throwing out ideas like that. Diablo 3 does a system like that where anything earned in a new season adds to your main character. IDK...

Would just be nice to see some type of "resets" that allows players to feel like they have a competition for short duration as well as a more "level" playing field during that season.

Kinda like how Overwatch resets everyones "PVP Level" each season and then players compete to get back their level etc. Not the same type of game, but that really is what keeps players plugged in longer... Otherwise if no season was added, you would get burnt out once you felt you hit a "ceiling" and end up quitting... That is what I see happening in RoR and frankly I am a little worried about it since most people that play are LIVE players, therefore the "population pool" is somewhat limiting and the longer the game is out, its true it will pick up new players along the way, but the seasoned vets start to fade.....

Im not saying ANYTHING bad about the DEVs here, I want to be clear. They are doing a PHENOMENAL job with this game. Thats why I am posting and taking the time to say this, because I believe in ROR.
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UmmOK
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Re: [IDEA] Is there a way to incorporate "PVP Seasons" into

Post#26 » Wed Oct 12, 2016 4:47 pm

On the SC scoreboards: as a SnB Tank, my contributions of damage soaking, CC, battlefield management, flag holding, etc. don't add up to a hill of beans when it comes to individual renown/XP rewards. Traditionally, If I step back and play protect for healers I get 300-750 renown total for a scenario win. This is not just because of the RoR nerf to renown gain post RR40, it is due to the fact that there is no way for the scorekeeping to quantify how much contribution keeping the healers alive so they can heal over 100K in heals and receive 1400 renown. IF I step out of my role slightly and assist the melee train with guard and damage, I fare better in the SCs, but nothing close to the Mdps or Rdps players. It's a fact that effective tanks in SCs are hindered in RR gain for doing their job well. Devs have acknowledged this.

To my Point: A RvR Scoreboard would mean about as much fun for me as a SnB tank as the SC scoreboard does. This is NOT Overwatch, CoD, or WoW Arenas. Not everyone is the Pew-Pew or wiggle fingers like in these other games.

You have to understand one thing: Warhammer Online, at it's core, is a social game constructed to maximise the benefit of working with 5 other players; each class complementing the other and filling in a specific role in the task at hand. Even though the SC scoreboards do not reward excellent RvR tanking, players like me still RvR tank because its necessary to help ensure a victory. If you set about to turn RoR into some bastard child of the Overwatch PvP system and WAR, you will incentivize the death of RvR Tanking - one of the most unique ideas in MMOs since it's release IMO. Why would I play an RvR Tank when rewards/acknowledgement are solely predicated upon individual achievements like damage done or heals? Why not abandon the tank and go pure heals or M/R DPS? and then, who's guarding the healers?

I read these forums and see modern players try to chip away at the things that made WAR one of the greatest player versus player games of all time (IMO) and it makes me sad. I understand that these players are not being malicious, they are simply trying to appeal to the mass video game audience of today. To these and their kind, I say NAY. Leave my WAR alone. It's an acquired taste, and not fit for everyone, but for those of us who love it, it's damn near perfect as it is. We don't need a lime wedge stuffed into WAR to make it taste good. We don't need to add cola to swallow it. Serve it straight, the way it was made, two fingers, on the rocks, and if that's not your drink, find another bar. Sure, I agree there's some tinkering to be done, some aging in oak barrels so to speak, but don't go adding Honey to it or some Cinnamon crap. Just perfect it's smooth yet robust taste and keep the still running.
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th3gatekeeper
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Re: [IDEA] Is there a way to incorporate "PVP Seasons" into

Post#27 » Wed Oct 12, 2016 6:07 pm

UmmOK wrote:On the SC scoreboards
First, thanks for the post. I think there might be a mis-understanding my friend. I am not advocating for some "scoreboard" thing in which it measures contribution. Any type of seasonal ladder would ONLY show wins and losses. So you wouldnt need to worry about your contribution in each scoreboard or match, all you would then care about is your total wins versus losses - which actually PROMOTE the play you are advocating for - the tank that doesnt get much credit but makes a massive difference on the battle field. We are much alike in that aspect, I love tank classes and spend my time in WAR being essentially a "guard bot" assisting everyone else, not worrying about MY damage output or MY contribution to the scoreboard.

I also can tell you are a whisky man, so am I, so I loved reading your analogy. The problem I have with what you are claiming, is two fold. First, AZ and the Devs have said this isnt AOR, its ROR. Its a different project, a different game intended to be different. This isnt a place where former LIVE players can come and re-live their glory days. Sure its extremely similar, but they are seeking to build their OWN game and make changes.

Also, there is a reason AOR died. The market has changed and if this project wants to really get off the ground and have a decent population base to DO much of the content that is population limiting currently, then it needs to appeal to more players and fix some of the issue that AOR had...

AOR worked for a long time because it had numbers. Even during its worst times boasted FAR more numbers than ROR has today. ROR doesnt have numbers. We have maybe 1k players on at a good time, many times during my NA hours it falls to 500+ divided between 4 tiers.

So how do you bring more players? Well, PART of that just isnt around bringing in more players but also KEEPING players. Its evidenced in this thread that players are admitting they quit/delete the game once they get max RR or feel "finished" One doesnt need to look very far to realize that ROR loses its luster, just like AOR did to players that "maxed" themselves out.

What I am trying to propose is give people a carrot to chase on their maxed character. This can come in MANY forms, the one that seems to be successfully implemented in other games (no sense in trying to re-invent the wheel) has been doing some type of "Season" in which for a medium to short period of time there is a competition of sorts, the winners get rewards. This TYPE of thing is what will hold appeal to maxed players.

Without this, I fear that ROR will lose players just as fast as we gain new players which wont build population and worse - could eventually lead to losing more players than it gains because people get frustrated they feel there is nothing to do, and no activity during their play times... Try and find a warband running during peak NA times... Its very very rare.
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UmmOK
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Re: [IDEA] Is there a way to incorporate "PVP Seasons" into

Post#28 » Wed Oct 12, 2016 7:08 pm

In all honesty, you are right. AoR and RoR are two distinctly different animals. AoR had instilled and forged bonds of community and Guild Pride. RoR is sliding into a decent PvP game with modern solo players as the focus.

Solo players join guilds too, I understand, but with a few exceptions noted, most of these players don't contribute much in game beyond what they can with limited coordination and weak BiS specs and gear.

I guess I have to admit that what I want is AoR, but the numbers here will not support that game. To get the numbers, we need to create a new Soloing of Reckoning. Once we have all the SoR players in, chances are, those players like me will either be gone or, depending upon how things shake out, still fighting the same 6v6 battles against like minded individuals. This is because once you have that solo mindset and a solo-focused game, i highly doubt you can turn that ship around into AoR style group play and dynamics.
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Re: [IDEA] Is there a way to incorporate "PVP Seasons" into

Post#29 » Wed Oct 12, 2016 10:03 pm

UmmOK wrote:In all honesty, you are right. AoR and RoR are two distinctly different animals. AoR had instilled and forged bonds of community and Guild Pride. RoR is sliding into a decent PvP game with modern solo players as the focus.

Solo players join guilds too, I understand, but with a few exceptions noted, most of these players don't contribute much in game beyond what they can with limited coordination and weak BiS specs and gear.

I guess I have to admit that what I want is AoR, but the numbers here will not support that game. To get the numbers, we need to create a new Soloing of Reckoning. Once we have all the SoR players in, chances are, those players like me will either be gone or, depending upon how things shake out, still fighting the same 6v6 battles against like minded individuals. This is because once you have that solo mindset and a solo-focused game, i highly doubt you can turn that ship around into AoR style group play and dynamics.
You hit the nail on the head my friend. During my time I ran into generally 2 types of players. The old "LIVE" group and the "NEW" player who head of ROR through one of their LIVE buddies. The LIVE guys wanted to re-live LIVE days. The NEW guys generally wanted a casual PVP game they could have fun in. Not many of the "NEW" guys wanted the game to be like the LIVE guys did - more hardcore, require dedication, numbers, coordination and skill. The NEW guys wanted to just log in, level up, get some gear and zerg BOs/Keeps and have a chance at rewards.

I am being very general, but you get the point. My fear is that given the numbers of ROR and the lack of "Guild Pride"... It does seem like its more Solo-Oriented than Guild oriented. FYI - I am one of those "NEW" players who didnt really play LIVE, but I do tend to learn more towards that side in what I prefer. I just am also looking at it from a realistic perspective and in the words of a friend who played with me for many months "I beat the game, what else is there to do" is what he told me when I asked if he would come back to ROR...

This is what I had feared and those fears were confirmed with some responses in this thread. Once a player feels he is "done" with his character - for each person this could mean RR80, RR40, who knows... There really isnt much in the way of progression and they feel burnt. Many players I played with even rerolled numerous alts too, on both sides, to spice things up.

It just seems to me, that the focus should be targeting maybe a slightly smaller "group" of players - more like how it was during Tier 3 when that was the "cap". That was probably the most fun I had with the game to be frank... I think it had to do with size of everything. Tier 3 seems to be designed for maybe a 25vs 25 fight where Tier 4 was designed for what? 50vs50 or 75vs75? When there just arent the numbers to support that (generally) and if you DO get that, what are the real rewards? Thats my concern.

I just think there could be a better "carrot" to attract players longer, keep them engaged, make it easier for people to come BACK to ROR who have left...

This is where I am trying to spark conversation to see what the community would like to have, and if its possible by the DEVs to do this... Would a "PVP Season" work? As my initial thought, what about a "PVP Season" that ranked you based on the # of keeps taken over the course of 2-3 months.

All players who take over X number get a reward and the players who are the "top 10" or something get a very SPECIAL reward.

Same idea with SCs... Run a "SC Season" in which it tracks the # of SC wins you accumulate over a month or something... give the top players a cosmetic reward. We all know how much people LOVE showing off cosmetic stuff!
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CzarRedwall
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Re: [IDEA] Is there a way to incorporate "PVP Seasons" into

Post#30 » Thu Oct 13, 2016 12:50 am

Cosmetics. Maybe more ToK stuff?

WaR can be a lot more than just a RvR fest. We have a whole world (the devs do, that is) at our fingertips. No doubt there can be things for you to do besides pvp... no? In the future perhaps. Who knows...

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