Addressing balance, a different approach.

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Bulgril
Posts: 30

Re: Addressing balance, a different approach.

Post#21 » Sun Oct 30, 2016 6:46 pm

Would anybody mind explaining me xrealming, I might have gotten it wrong.

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Scambug
Posts: 32

Re: Addressing balance, a different approach.

Post#22 » Sun Oct 30, 2016 6:51 pm

bloodi wrote:
Scambug wrote:I just got back from a break, just played like 10 scs, lost every one of them without ever breaking 100 points.
Guess what, I don't want to play the game anymore.
Now we are blaming losing scs on xrealming too?
Losing one or two sc, no but when you get facerolled 500-20 every single SC all day every day it means there's a problem and that all the players who are desperate for a win have moved to the same side.
I've seen this happen in just about every 2 faction MMO I've played.

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wargrimnir
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Re: Addressing balance, a different approach.

Post#23 » Sun Oct 30, 2016 6:54 pm

Scambug wrote:
wargrimnir wrote:We are working a method to severely restrict x-realming. It's in development. Will take some time however.
It should be your priority IMO. Faction imbalance has always been the number one problem in this game, it's why it eventually died.
I just got back from a break, just played like 10 scs, lost every one of them without ever breaking 100 points.
Guess what, I don't want to play the game anymore.
We will manage our own priorities, thanks. Development on all the other aspects of the server will continue as normal.
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bloodi
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Posts: 1725

Re: Addressing balance, a different approach.

Post#24 » Sun Oct 30, 2016 6:59 pm

Scambug wrote:Losing one or two sc, no but when you get facerolled 500-20 every single SC all day every day it means there's a problem and that all the players who are desperate for a win have moved to the same side.
I dont know, i wouldnt discard the possibility of your team being just worse than the other.

But hey maybe thats just me.

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Scambug
Posts: 32

Re: Addressing balance, a different approach.

Post#25 » Sun Oct 30, 2016 7:07 pm

Bulgril wrote:Would anybody mind explaining me xrealming, I might have gotten it wrong.
It's when you have chars on both factions and only ever play the faction that's dominating.
When this game was released you couldn't play both factions on the same server so that wasn't possible.
Here they decided to get rid of that limitation and to allow xrealming.

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Azarael
Posts: 5332

Re: Addressing balance, a different approach.

Post#26 » Sun Oct 30, 2016 7:29 pm

We did not "decide to get rid of that limitation and allow xrealming" - we are unable to deal with the problem at this time.

Bulgril
Posts: 30

Re: Addressing balance, a different approach.

Post#27 » Sun Oct 30, 2016 8:47 pm

Man, then why would it be so hard to address this issue with ingame measures? Can't we write code to detect faction unbalance, place some bots, etc? Imagine, we're getting face rolled in elf sc then all of a sudden elf shadows start popping out from behind the trees and save the day.

Can anyone tell me why this is not an option?

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GenocideDevice
Posts: 19

Re: Addressing balance, a different approach.

Post#28 » Sun Oct 30, 2016 9:09 pm

wargrimnir wrote:We are working a method to severely restrict x-realming. It's in development. Will take some time however.
Well this basically kills both of my only running ideas for realm balance... I'm going to have to head back to the drawing board.
MAKE BLACK ORKS BIGGA!!!

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GenocideDevice
Posts: 19

Re: Addressing balance, a different approach.

Post#29 » Sun Oct 30, 2016 9:10 pm

Bulgril wrote:
GenocideDevice wrote:
Bulgril wrote:We should implement an NPC bot system that would locate and assist dominated faction players in an RvR area.

It could actually be fun, like elf shadows commando missions, berserk killer dwarfs incursions, flagellant imperials... they would join the individual player or group upon quest activation, or dialogue prompt as they enter the area, and then either fight in the open or attack the opposing camp.

We'd have to downlevel guards in the opposing faction camps, though.

We could also, alternatively or at the same time, artificially increase pressure on the dominant faction, and erode it: say, we enable destruction camps to be taken by order, deactivating quests, until they actually take the camp back. We move re spawn to the previous camp, wherever this happens to stand, and maybe make respawn more expensive.

We up level dominated faction npcs...?
You and me need to have a private conversation about this. I have some ideas that I want to throw at you.
I'm no GM myself though ^^
Oh, I know. But I have a game idea that I want to flesh out if you're interested.
MAKE BLACK ORKS BIGGA!!!

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GenocideDevice
Posts: 19

Re: Addressing balance, a different approach.

Post#30 » Sun Oct 30, 2016 9:13 pm

Scambug wrote:
wargrimnir wrote:We are working a method to severely restrict x-realming. It's in development. Will take some time however.
It should be your priority IMO. Faction imbalance has always been the number one problem in this game, it's why it eventually died.
I just got back from a break, just played like 10 scs, lost every one of them without ever breaking 100 points.
Guess what, I don't want to play the game anymore.
This is why you guys should seriously not restrict x-realm, rather somehow base what people can play on which faction is dominant.
MAKE BLACK ORKS BIGGA!!!

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