[Engineer] The Workshop (builds, guides, and discussion)
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Re: [Engineer] The Workshop (builds, guides, and discussion)
Can someone give me their opinion on which 3 weapons I should chose from the 3 T4 Epic quest rewards??
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Re: [Engineer] The Workshop (builds, guides, and discussion)
Here are all the quest rewards, let me know your opinion on what I should take...


Re: [Engineer] The Workshop (builds, guides, and discussion)
As a rifleman ?
Re: [Engineer] The Workshop (builds, guides, and discussion)
Kragg wrote:What are people's opinions for rifleman now the crit on the merc set and the weaponry is reduced? I was planning to make a sniper build like below. Are tracer rounds still worth it? Mixing sets perhaps? Ruin still has the +3% crit on it.
http://www.ror.builders/career/engineer ... ,3648,3662
Sounds good for rifleman , I wouldn't chose well oiled but the -50% cast time instead .youll cast your turret in 1 seconds which is fast and your keg will be cast in 1 second too . Plus when à WE pop near you you'll cast a sniper or any ability 50% faster .
Tactic wise I can add armor and well oiled machine for scenario of fast moving situations. Keg is handy and usefull for my guild's formations event.
- peterthepan3
- Posts: 6509
Re: [Engineer] The Workshop (builds, guides, and discussion)
I would never use Close Quarters as a Sniper as its very situational, and you will miss out on a tactic that would facilitate to your long-range burst way of playing to a much greater extent.
Is it really worth taking tracer rounds and missing out on all that damage on snipe/gb/hp? I just max out rifle and try to be situationally aware.
in regards to weps: go for Eagle Eye due to higher BS/being able to debuff the dmg the proc does.
Is it really worth taking tracer rounds and missing out on all that damage on snipe/gb/hp? I just max out rifle and try to be situationally aware.
in regards to weps: go for Eagle Eye due to higher BS/being able to debuff the dmg the proc does.

Re: [Engineer] The Workshop (builds, guides, and discussion)
What is close quarter ?
Re: [Engineer] The Workshop (builds, guides, and discussion)
As a rifleman I'd take disarm / sniper / bugmans best / tracer round
For tactics I'd chose fighting chance / coordinate fire / tracer rounds / masterful aim
For tactics I'd chose fighting chance / coordinate fire / tracer rounds / masterful aim
- peterthepan3
- Posts: 6509
Re: [Engineer] The Workshop (builds, guides, and discussion)
hollow points is a must in a rifleman build imo

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Re: [Engineer] The Workshop (builds, guides, and discussion)
As a rifleman I'd chose arscienana and the fixer . Arscienna gives you weapon skill which is really important in rifleman tree .Al4n wrote:Here are all the quest rewards, let me know your opinion on what I should take...
Re: [Engineer] The Workshop (builds, guides, and discussion)
Sure if you don't need that much Bs change masterful aim to hollow points , or simply change coordinate fire to hollow points .peterthepan3 wrote:hollow points is a must in a rifleman build imo
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