I'm thinking about a magnet/tinker build for duo with a 2H IB and possibly 1-2 more that will not necessarily be built around magnet pull. Has anyone had success with a build outside of WB or 6 person?
The main thought around the build is to max out armor 5K or so. Tactics: Armor, coordinated fire, tracer rounds and trench fighting. Renown I will take crit. Basically looking at a crit/armor build with trench fighting and coordinated fire to make up for damage loss of BS/WS.
Just looking for thoughts on a tinker build outside of 6person or WB. I could probably work it out with some gameplay but its a big investment in sets with armor bonus and armor tallys.
Looking to brawl.
waronlinebuilder.org - Engineer build
[Engineer] Magnet Build for duo/trio
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[Engineer] Magnet Build for duo/trio
Last edited by porkstar on Thu Oct 20, 2016 6:20 pm, edited 1 time in total.
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
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Spoiler:
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...
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Re: [Engineer] Magnet Build for duo/trio
But magnet build not the meta now i'ts all about snipes todayporkstar wrote:I'm thinking about a magnet/tinker build for duo with a 2H IB and possibly 1-2 more that will not necessarily be built around magnet pull. Has anyone had success with a build outside of WB or 6 person?
The main thought around the build is to max out armor 5K or so. Tactics: Armor, coordinated fire, tracer rounds and trench fighting. Renown I will take crit. Basically looking at a crit/armor build with trench fighting and coordinated fire to make up for damage loss of BS/WS.
Just looking for thoughts on a tinker build outside of 6person or WB. I could probably work it out with some gameplay but its a big investment in sets with armor bonus and armor tallys.
Looking to brawl.

Re: [Engineer] Magnet Build for duo/trio
I know right? Rifle is boring.kweedko wrote:
But magnet build not the meta now i'ts all about snipes today
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Porkstar Hamcat Coolwave
Spoiler:
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...
Re: [Engineer] Magnet Build for duo/trio
Thats why im playing ddzealotporkstar wrote:I know right? Rifle is boring.kweedko wrote:
But magnet build not the meta now i'ts all about snipes today


Re: [Engineer] Magnet Build for duo/trio
Get the regen jewelry from the lair boss in kadrin. With 4 of them you can get some nice regen on top of keg. With the tankiness from armor you can often just tank people to death. You will more than likely want to run expert skirmisher though for fast magnets / kegs / turrets / lightning rods. I'd trade trench fighting or coordniated fire for it. It also lets you spam firebomb when they get in melee which is good dps with a few points in grenade, even if you don't have a lot of BS. You are not banging on that 75% armor cap, so your enemies will mitigate much less.porkstar wrote:I'm thinking about a magnet/tinker build for duo with a 2H IB and possibly 1-2 more that will not necessarily be built around magnet pull. Has anyone had success with a build outside of WB or 6 person?
The main thought around the build is to max out armor 5K or so. Tactics: Armor, coordinated fire, tracer rounds and trench fighting. Renown I will take crit. Basically looking at a crit/armor build with trench fighting and coordinated fire to make up for damage loss of BS/WS.
Just looking for thoughts on a tinker build outside of 6person or WB. I could probably work it out with some gameplay but its a big investment in sets with armor bonus and armor tallys.
Looking to brawl.
waronlinebuilder.org - Engineer build
Re: [Engineer] Magnet Build for duo/trio
Thank you. I appreciate the tips. I've been using the tome jewelry set that gives 210 armor bonus and huge resists. I will check into the regen jewels. Also, I will try expert skirmisher as well especially since i haven't had a lot of AP problems. Currently in 1v1-ish situations, I'm actually tanking and killing a lot of tanks and dps. Witch Elves and SH that get the jump on me with full burst ready, RD or dodge M1 available are still a problem. My tankiness and DPS actually gets me some engies are OP hate.Karast wrote:Get the regen jewelry from the lair boss in kadrin. With 4 of them you can get some nice regen on top of keg. With the tankiness from armor you can often just tank people to death. You will more than likely want to run expert skirmisher though for fast magnets / kegs / turrets / lightning rods. I'd trade trench fighting or coordniated fire for it. It also lets you spam firebomb when they get in melee which is good dps with a few points in grenade, even if you don't have a lot of BS. You are not banging on that 75% armor cap, so your enemies will mitigate much less.porkstar wrote:I'm thinking about a magnet/tinker build for duo with a 2H IB and possibly 1-2 more that will not necessarily be built around magnet pull. Has anyone had success with a build outside of WB or 6 person?
The main thought around the build is to max out armor 5K or so. Tactics: Armor, coordinated fire, tracer rounds and trench fighting. Renown I will take crit. Basically looking at a crit/armor build with trench fighting and coordinated fire to make up for damage loss of BS/WS.
Just looking for thoughts on a tinker build outside of 6person or WB. I could probably work it out with some gameplay but its a big investment in sets with armor bonus and armor tallys.
Looking to brawl.
waronlinebuilder.org - Engineer build
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Porkstar Hamcat Coolwave
Spoiler:
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...
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