Spoiler:
i assume that the idea it's to make these change core after an ab ex test period so
i would be quite frankly, the dok/wp had a medium armor because should had been forced to play medium line and not back line nor front line, this change just make it a bad copy of all other healer which had some of their tools made on the move for the very reason they couldn't kite otherwise, now that dok/wp are backline healers at every effect their kite will die because having not those tool if they get catch they are dead and this have nothing to with low cast time.
cast time is proportional--> to the heal done it was made on some skills on the move to let em kite that's the reason; a focussed wp/dok cant kite because for heal it need to be stationary and melee spam on you with the set back prevent you from heal,this was balanced by higer armor and lower cast time, if you keep the dok/wp snare it's the easier healer class to kill with out guard; expect when 1 have no detaunt and get KD and focussed. Because he finish his essence fast, and cant rec with out break the detaunt if he need to spam heals immidiately.
Thus forcing them to remove chalice ( and i used a resistences def one instead the one from sc that give crit so this is a double nerf to dok/WP survability, which make my dok a medium healers nor a backline nor a front line).
It would had just better force ppl to play medium line fix the aoe rec to be undefitable and remove the rec backline channeling, i never used once the rec channeling when i had sov because i stayed medium/front line thx to the absorb tactic, crit and detaunt keep healing even when ppl had warpforged and i was still rr 91 on my dok because i had an aoe out party heal which both allow me to refresh my absorb every time and heal me and the others + have a working rec proc + additional proc which fixed the aoe proc not be undefitable problem.
Medium line/front line dok/wp as caster was alredy working , it was not the melee healer or melee dps component but was then abused as backline, which they are not designed to be so they should had nerfed as backliner not how medium/front caster.
this forcing the dok/wp in the role of a backline healer/caster when made core, will kill the class difference towards the other healers while also make the dok/wp nerfed to the ground.
As an exemple there was 1 zealot which not even rr 100 in live healed more than anyother wp/dok in any city siege, the class to balance were shammy/Am and force wp/dok into medium line not totally rewamp wp/dok heal build.
Even if they prove to be working for the melee wp/dok you simply killed the concept of the armored healer for me; it would had been better nerf the heal of the dok/wp to force us to spec more healing or reduces the range of every heal to force us to stay more front line. This just killed the reason why i choose this class aka less heal more durable as healer. I wanna play it as a front line caster that can soak damages which is why it was designed that way when they introduced chalie and books and not as melee-healer or a full backline healer.
You just need 1 KD to make your group wipe and now it will just require 1 wh/we to kill you and prevent you because while a shammy/zealot/rune/am will have your same armor can now turn and moving and make some parry or KB him and moving while healing you will be forced to stay still with the same armor and die because the nerfed armor value/ and set back which also engi can now also increase over the destru healers from 98670986 km now.
You also nerfed the dok/wp pure heal due the changes to the procs, now if you play it caster, your are forced onto the armor buff which is "useless" (dont stack).
-sw change will results into not real change they could crit me for 3970 two days ago.
-slayer change is ridiculus, is not a really change at all in any scenario apprt 4 vs v4 and with dok/wp g-cleanse nerf and the new changes that they will be made core in future for backline dok/wp that would be even worst.
p.s dok dual weild animation on 2-3 skills are horrible.
i would be quite frankly, the dok/wp had a medium armor because should had been forced to play medium line and not back line nor front line, this change just make it a bad copy of all other healer which had some of their tools made on the move for the very reason they couldn't kite otherwise, now that dok/wp are backline healers at every effect their kite will die because having not those tool if they get catch they are dead and this have nothing to with low cast time.
cast time is proportional--> to the heal done it was made on some skills on the move to let em kite that's the reason; a focussed wp/dok cant kite because for heal it need to be stationary and melee spam on you with the set back prevent you from heal,this was balanced by higer armor and lower cast time, if you keep the dok/wp snare it's the easier healer class to kill with out guard; expect when 1 have no detaunt and get KD and focussed. Because he finish his essence fast, and cant rec with out break the detaunt if he need to spam heals immidiately.
Thus forcing them to remove chalice ( and i used a resistences def one instead the one from sc that give crit so this is a double nerf to dok/WP survability, which make my dok a medium healers nor a backline nor a front line).
It would had just better force ppl to play medium line fix the aoe rec to be undefitable and remove the rec backline channeling, i never used once the rec channeling when i had sov because i stayed medium/front line thx to the absorb tactic, crit and detaunt keep healing even when ppl had warpforged and i was still rr 91 on my dok because i had an aoe out party heal which both allow me to refresh my absorb every time and heal me and the others + have a working rec proc + additional proc which fixed the aoe proc not be undefitable problem.
Medium line/front line dok/wp as caster was alredy working , it was not the melee healer or melee dps component but was then abused as backline, which they are not designed to be so they should had nerfed as backliner not how medium/front caster.
this forcing the dok/wp in the role of a backline healer/caster when made core, will kill the class difference towards the other healers while also make the dok/wp nerfed to the ground.
As an exemple there was 1 zealot which not even rr 100 in live healed more than anyother wp/dok in any city siege, the class to balance were shammy/Am and force wp/dok into medium line not totally rewamp wp/dok heal build.
Even if they prove to be working for the melee wp/dok you simply killed the concept of the armored healer for me; it would had been better nerf the heal of the dok/wp to force us to spec more healing or reduces the range of every heal to force us to stay more front line. This just killed the reason why i choose this class aka less heal more durable as healer. I wanna play it as a front line caster that can soak damages which is why it was designed that way when they introduced chalie and books and not as melee-healer or a full backline healer.
You just need 1 KD to make your group wipe and now it will just require 1 wh/we to kill you and prevent you because while a shammy/zealot/rune/am will have your same armor can now turn and moving and make some parry or KB him and moving while healing you will be forced to stay still with the same armor and die because the nerfed armor value/ and set back which also engi can now also increase over the destru healers from 98670986 km now.
You also nerfed the dok/wp pure heal due the changes to the procs, now if you play it caster, your are forced onto the armor buff which is "useless" (dont stack).
-sw change will results into not real change they could crit me for 3970 two days ago.
-slayer change is ridiculus, is not a really change at all in any scenario apprt 4 vs v4 and with dok/wp g-cleanse nerf and the new changes that they will be made core in future for backline dok/wp that would be even worst.
p.s dok dual weild animation on 2-3 skills are horrible.