General
- A damage cap has been added. It is a linear interpolation between 550 and 4k depending on your effective level. Thus a rank 1 character may inflict no more than 550 damage and a rank 40 character may inflict no more than 4k damage in a single shot.
Shadow Warrior
- The nerf to Enchanted Arrows has been reverted. It will now behave as per its tooltip.
Slayer
- The cooldown of Deathblow has been reduced to 15 seconds, from 30.
- The handling of Shatter Limbs has been changed. It will now increase cooldowns by 1 second for every additional target struck by the ability beyond the second target. A target that successfully defends Shatter Limbs will still be considered for the purpose of this check. Examples:
- 1-2 targets: no cooldown increase
- 3 targets: 1s cooldown increase
- 5 targets: 3s cooldown increase
- 7+ targets: 5s cooldown increase
- The cooldown of Weaklin' Killa has been reduced to 15 seconds, from 30.
[Experimental Mode]
Warrior Priest / Disciple of Khaine
- Experimental mode for these two classes is now accessible to all players. It is detailed within the Rules and Guides section.