Changelog 15/11/16

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Shevarash
Posts: 40

Re: Changelog 15/11/16

Post#151 » Wed Nov 16, 2016 7:00 am

First of all i would like to thank the RoR staff for all the great work they do.

Since i just started playing again after a break, and i play a lvl 16 WP i will not talk about if the new experimental abilities are balanced on not.

What i will say however is, that i find the new gameplay and gamemechanics incredibly fun.
I have always played WP/DoK (also on live), and these new mechanics have made my favorite classes even more fun to play.

Keep up the good work :).

Best regards
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Luth
Posts: 2840

Re: Changelog 15/11/16

Post#152 » Wed Nov 16, 2016 9:22 am

BrockRiefenstahl wrote:Just my first impression from WP as Melee:

The gameplay is pretty fun BUT very stressfull atm. The depleting of RF is way to fast. I also tried the Tactic with 10 additional RF per builder. But its not working properly. The Divine Assault somehow very often loses/lacks the last 2 healing ticks. (Not sure if its a bug or due to depletet RF or whatever reason) Beside DA + Taunt I have no real defense (T2 atm, but should get better when I get the Dmg+Heal attack)

Now it feels like a real dps in terms of Bludgeon dmg.. But somehow it feels way squishier than the old Melee WP / DoK.

What I feel that really needs a change is the deplating rate of RF. ITs to fast, therefore you are constantly AP starved, due to the need of skillspam (especially when there are not many enemies for using Smite).

(Wrote this in a hurry) If I lack some knowledge, please point out my flaws in logic/experience.
You have also a different tactic that doesn't depend on hitting something (though it's level 37), but depends on something hitting you. With the new .ab ex, "wrath" works similar to the IB/BG mechanic and the tactics work a bit like these ones.
You are still able to melee-heal, though not as efficient as with "grace". This is how it should be: increased DPS at the cost of support.
That the wrath WP feels more squishier now, is probably because he doesn't get the AOE detaunt for free anymore (only in grace). And the change is maybe not balanced for lower tiers, as well as many other classes perform differently in lower tiers.

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BrockRiefenstahl
Posts: 409

Re: Changelog 15/11/16

Post#153 » Wed Nov 16, 2016 10:01 am

Spoiler:
Luth wrote:
BrockRiefenstahl wrote:Just my first impression from WP as Melee:

The gameplay is pretty fun BUT very stressfull atm. The depleting of RF is way to fast. I also tried the Tactic with 10 additional RF per builder. But its not working properly. The Divine Assault somehow very often loses/lacks the last 2 healing ticks. (Not sure if its a bug or due to depletet RF or whatever reason) Beside DA + Taunt I have no real defense (T2 atm, but should get better when I get the Dmg+Heal attack)

Now it feels like a real dps in terms of Bludgeon dmg.. But somehow it feels way squishier than the old Melee WP / DoK.

What I feel that really needs a change is the deplating rate of RF. ITs to fast, therefore you are constantly AP starved, due to the need of skillspam (especially when there are not many enemies for using Smite).

(Wrote this in a hurry) If I lack some knowledge, please point out my flaws in logic/experience.
You have also a different tactic that doesn't depend on hitting something (though it's level 37), but depends on something hitting you. With the new .ab ex, "wrath" works similar to the IB/BG mechanic and the tactics work a bit like these ones.
You are still able to melee-heal, though not as efficient as with "grace". This is how it should be: increased DPS at the cost of support.
That the wrath WP feels more squishier now, is probably because he doesn't get the AOE detaunt for free anymore (only in grace). And the change is maybe not balanced for lower tiers, as well as many other classes perform differently in lower tiers.[/quote]

Hey, thank you Luth. I will try that later on. Now I am excited how it works out with T3 and 3 Tactic slots.
But I am not to fond of wasting 2 tactic slots + lose the AOE detaunt! That means for keeping up RF in Rightousness mode, (for avoiding avoiding RF starvation), I have to give up 10%parry+crit tactic + AoE Detaunt tactic :/ Not sure about changing to other stances... 30s cd is a bummer. :?
But thanks for the tips!

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grimmASSa
Posts: 19

Re: Changelog 15/11/16

Post#154 » Wed Nov 16, 2016 10:44 am

best changes in best class :3 Earlier ddok has a lot of useless willpower and cant get 1050 str, but NOW! Now i can easy get maximum str and spend remaining points into wounds\crit etc. But as i think ddwp anyway is better)

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BrockRiefenstahl
Posts: 409

Re: Changelog 15/11/16

Post#155 » Wed Nov 16, 2016 10:55 am

grimmASSa wrote:best changes in best class :3 Earlier ddok has a lot of useless willpower and cant get 1050 str, but NOW! Now i can easy get maximum str and spend remaining points into wounds\crit etc. But as i think ddwp anyway is better)
May you explain where you use Willpower as Melee DoK? Did you use the Healer set?

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grimmASSa
Posts: 19

Re: Changelog 15/11/16

Post#156 » Wed Nov 16, 2016 11:00 am

BrockRiefenstahl wrote:
grimmASSa wrote:best changes in best class :3 Earlier ddok has a lot of useless willpower and cant get 1050 str, but NOW! Now i can easy get maximum str and spend remaining points into wounds\crit etc. But as i think ddwp anyway is better)
May you explain where you use Willpower as Melee DoK? Did you use the Healer set?
i mean that a lot of items has willpower+str and were useless

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peterthepan3
Posts: 6509

Re: Changelog 15/11/16

Post#157 » Wed Nov 16, 2016 12:10 pm

TenTonHammer wrote:
peterthepan3 wrote:A good DPS DOK could already easily replace a WE or Choppa in current gear levels; it will be even more viable with this patch. Only problem you'll face is a good tank who can snare/cc you to death, but damage wise a DPS DOK provides more than enough burst via devour essence and procs.
An alternative perhaps as an "even safer" mdps choice than mara, but i dont feel that the dps output is anywhere close to compare to chop/WE
Endgame? Hell no. In current levels of crit? With devour essence, 20-25% more dmg on Torture skills and an execution that always crits? More than enough. Hence why several destro premades are using a DPS DOK as their main assist.
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Akalukz
Posts: 1790

Re: Changelog 15/11/16

Post#158 » Wed Nov 16, 2016 1:29 pm

so are all armor bonus halved when in healing spec, like the 480 from 3 piece merc, or buffs from another player etc?

EDIT: Also why was there speed boost giving to the WP but not the DoK, am I overlooking something?
Last edited by Akalukz on Wed Nov 16, 2016 1:56 pm, edited 2 times in total.
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maykie
Posts: 7

Re: Changelog 15/11/16

Post#159 » Wed Nov 16, 2016 1:32 pm

With this change of WP i think u should bring back "Divine Strike" :)

Kali14
Banned
Posts: 340

Re: Changelog 15/11/16

Post#160 » Wed Nov 16, 2016 1:45 pm

I don't have big problems with guarded Dps Dok. If we attack him in 4 dps he usually die.

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