altharion1 wrote:Theoretically I don't see melee healing being competitive, but i'll wait to see if someone cracks it:
The problems being:
- Increases the chance of the healer being focused and killed due to forced dangerous positioning
- Increases the chance of the healer being CC'd
- Healer takes damage more often. Spends more timing healing itself rather than others.
- Defensive kiting is much harder as you cannot focus heal on the move.
- You can be kited and killed easily. Inability to heal when unable to hit things.
- Melee healing does not provide secondary effects. ie RP armour/healing buff, DoK/WP refreshing radiance.
You've shifted the meta to RP/AM. ZLT/SHM. I don't care if its viable in pug scs, as everything is... 6x Engi groups are viable in pug Scs.
- Healer spending more time healing himself rather than others is a non-issue. If he has to heal himself due to being focused that means others aren't being focused and thus do not require healing. There is only a certain amount of damage flying around which is unchanged by who the healer is and there will only be a certain amount of healing required, again unchanged by who the healer is. As long as the healer can successfuly provide that amount of healing he will be doing his job, regardless of who he is healing. (Not counting overhealing here because with a high skillcap it should be minimal.)
- Defensive kiting can still be done with reasonably high skill on the healers part as usually there will be at least tanks if not MDPS involved in the chase. I agree it's very difficult if there are not, but again chances of that happening are low.
- Melee healing provides plenty of secondary effects, but not all are strictly defensive. For example Sigmar's Fist, Sigmar's Vision, even Greave of Sigmar are defensive/offensive buffs. Absence of Faith, Vow of Silence, Purge as offensive utility/debuffs. Just because the secondary effects healers provide are different from the expected and the norm doesn't mean there aren't any. In fact, these are what makes melee healing truly strong.
I agree melee healing has a lot of drawbacks but so does ranged healing. I remains to be seen how viable it actually is and I don't think anyone is fit to judge the viability based off 1&1/2 of day of testing a concept that is still being adjusted.