Post#9 » Fri Nov 18, 2016 1:23 am
Taking keeps is part of campaign, how keep can be taken as there is only one way in thru main door what will create cluster of players, 1 cannon can take them out, 2 cannons will need 1-2 GCD, what about 3 or more?
When I like cannons to be real weapon same time we don't have any counter for that, aoe cannon don't need LoS to fire while counter for it single target need. Aoe cannon carefully placed on inner can hold every one without any risk as is not visible until attackers get inside and place st cannons on outer walls.
What about to allowed tanks shield wall ability to disrupt cannons fire so is chance to push inside?
Or even better make possible to break posterns doors when main gate is down so attackers can rush from different sides, that will make siedge even more interesting as will allowed attackers to lunch tactical attacks and force defenders to work hard too.
For now this system punish zerging but only attacking as that side is mostly cluster at front of keep and have to be in order to get thru narrow gate. While defenders even with same numbers they are scattered on wall receiving regular damage ( like I mention in other post all ready)
With system forcing zerging as only one parirng avalible to fight and cannons to punish that we have something like paradox. No surprise as there will be 2-3 warbands on each side and at some point they will want take out keep and every one to participate in that.
Fix it please
* Khruumm - IB * Rhunor - RP * Khrumka - BW * Voltimor - Sorcerer * Tecet - Zealot * Raid leader of Duraz Tarag. Member of 7th Legion Guild.