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Well this is what happened today at Kadrin Valley

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gke96
Posts: 102

Well this is what happened today at Kadrin Valley

Post#1 » Fri Nov 18, 2016 12:01 am

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Got wiped purely on cannon damage and almost nothing else.

(%75 dead in that SS and rest died right after, almost no other order atack us except cannons in that moment)

(if asking about those assists in combat log ,we caught a very small number of order with wb, assist are from that, they died instantly without really damaging us)
HORSEWHISPERER - PHALANX
CHOPPPA - PHALANX
COLDONE - PHALANX
SUNWHISPERER - ZERG
DOGWHISPERER - ZERG
BEARD - ZERG

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Azarael
Posts: 5332

Re: Well this is what happened today at Kadrin Valley

Post#2 » Fri Nov 18, 2016 12:22 am

Let us assume max AAO advantage for defense. For an Organ Gun to hit 3k, that means a base hit of 2k is required with no oversupply.

400 * (1 + (48/30) ** 3) = 2038.4

You had two warbands packed within the 60ft radius for the check...

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roadkillrobin
Posts: 2773

Re: Well this is what happened today at Kadrin Valley

Post#3 » Fri Nov 18, 2016 12:40 am

We had 1 warband, and about 1 warbands of pugs that we can't controll what their doing following us.
This is the ressault of about 6 hours of RVR

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Azarael
Posts: 5332

Re: Well this is what happened today at Kadrin Valley

Post#4 » Fri Nov 18, 2016 12:41 am

And that's from Organ Guns stationed at the keep, or elsewhere?

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gke96
Posts: 102

Re: Well this is what happened today at Kadrin Valley

Post#5 » Fri Nov 18, 2016 12:45 am

Thats right this is not a bug post or something there were pugs with us definitely making the number for max damage, however even so just because there were 2 wb's packed up a few shots kiled half of this number completely without even people playing their class. Wasn't cannon damage supposed to be support damage? And keep fights are where zerg get together to take to keep its not a small scale fight there is bound to be a lot of players easily making up those numbers
HORSEWHISPERER - PHALANX
CHOPPPA - PHALANX
COLDONE - PHALANX
SUNWHISPERER - ZERG
DOGWHISPERER - ZERG
BEARD - ZERG

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gke96
Posts: 102

Re: Well this is what happened today at Kadrin Valley

Post#6 » Fri Nov 18, 2016 12:49 am

I started recording this combat log today before i come KV RvR and i also dont remember going near their warcamp
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HORSEWHISPERER - PHALANX
CHOPPPA - PHALANX
COLDONE - PHALANX
SUNWHISPERER - ZERG
DOGWHISPERER - ZERG
BEARD - ZERG

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Reesh
Posts: 645

Re: Well this is what happened today at Kadrin Valley

Post#7 » Fri Nov 18, 2016 12:52 am

Cannons weren't supposed to be only a support damage. They were designed to punish the zerg as stated multiple of times, and I'm happy it did a fine job.
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roadkillrobin
Posts: 2773

Re: Well this is what happened today at Kadrin Valley

Post#8 » Fri Nov 18, 2016 12:54 am

Azarael wrote:And that's from Organ Guns stationed at the keep, or elsewhere?
No thats from all over the zone in KV tonight between 6PM-00AM CET. We spent maybe 20 minute in totals at the keep trying to take it. And this is were the majority of the cannon damage came from.
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Khrum
Posts: 65

Re: Well this is what happened today at Kadrin Valley

Post#9 » Fri Nov 18, 2016 1:23 am

Taking keeps is part of campaign, how keep can be taken as there is only one way in thru main door what will create cluster of players, 1 cannon can take them out, 2 cannons will need 1-2 GCD, what about 3 or more?

When I like cannons to be real weapon same time we don't have any counter for that, aoe cannon don't need LoS to fire while counter for it single target need. Aoe cannon carefully placed on inner can hold every one without any risk as is not visible until attackers get inside and place st cannons on outer walls.

What about to allowed tanks shield wall ability to disrupt cannons fire so is chance to push inside?

Or even better make possible to break posterns doors when main gate is down so attackers can rush from different sides, that will make siedge even more interesting as will allowed attackers to lunch tactical attacks and force defenders to work hard too.

For now this system punish zerging but only attacking as that side is mostly cluster at front of keep and have to be in order to get thru narrow gate. While defenders even with same numbers they are scattered on wall receiving regular damage ( like I mention in other post all ready)

With system forcing zerging as only one parirng avalible to fight and cannons to punish that we have something like paradox. No surprise as there will be 2-3 warbands on each side and at some point they will want take out keep and every one to participate in that.

Fix it please
* Khruumm - IB * Rhunor - RP * Khrumka - BW * Voltimor - Sorcerer * Tecet - Zealot * Raid leader of Duraz Tarag. Member of 7th Legion Guild.

Jzoo
Posts: 6

Re: Well this is what happened today at Kadrin Valley

Post#10 » Fri Nov 18, 2016 1:34 am

You should expect cannons ontop of a keep. Its like level 40 guards at a RvR zone. You know where that invisible lline is, and if you cross it, those guards are gonna run your ass down. Whats wrong with cannons that have to be manned instead of guards? Set up counter Artillery and destroy their cannons. Its meant to be a siege. Pull all the stops. And dont just walk up to the walls of a keep unprepared.... thats just arrogant

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