And it looks like Khaine's Invigoration is gone but Transfer Essence has taken it's place.

They have 20%, in line with .ex Balance Essence and I'll Take That!. The reason they had undefendable and not strike is because of Guard, which is now a problem that has been addressed.CecilHarvey wrote:Why the change to defendable on TE/SR? Melee healing is already susceptible to punts,snares, and AP drains. Blocks and parry are going to make melee healing far too unreliable.
The way it works currently if you hit a 1 armor 1 toughness target or a 6,000 armor 1,000 toughness target it heals all the same. I understand your point on not wanting to reward melee healing for picking poor targets, but currently picking perfect debuffed targets and assisting a melee train does not change the amount you heal nor does it limit their denial of your party role, healing.
I feel the risk vs reward balance for melee healing is off. Maybe a 15% parry/block strike through attached to TE/SR is viable? It does not remove defense entirely, and keeps things like Shield Wall and Confusing Movements morales melee healing needs to watch out for.
Melee healing has a ton of flaws- but at least they're trying to find a solution to make it viable.cevi wrote:Spoiler:
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