Changelog 18/11/16 (2)

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Charon
Posts: 297

Re: Changelog 18/11/16 (2)

Post#81 » Sat Nov 19, 2016 7:14 am

Azarael wrote:
They have 20%, in line with .ex Balance Essence and I'll Take That!. The reason they had undefendable and not strike is because of Guard, which is now a problem that has been addressed.

No melee healer is or is expected to be completely a melee healer. The melee skillset's too restricted for that. The intent was that there would be a balance between melee and casted healing for Devotion players. Consider that S'R and TE spam has been occurring and the best way to deal with it is to make that skill more situational.
if you want change st/ta and make it defendable do it but pls add something that will help survive time between target switch or again melee heal will be heavily unreliable. What is more you point that st/ta spam should be toned down but switch to absolution in the middle of fight under constants focus is impossible and for now st is only one reliable source of RF. By nerfing st you will not only decrease reliability of melee heal but also you will in some extend lower possibility to effective use of RF skills.
Azarael wrote:The first build of melee healing had so few flaws that WPs and DoKs that were using it were labelled as unkillable... in fact, the problem now more than anything else is building in flaws to the playstyle that don't result in the healer getting blown up too easily.
yes maybe in some extend but mostly because enemies especially pug did know how to deal with new wp/doc.
Last edited by Charon on Sat Nov 19, 2016 7:31 am, edited 3 times in total.
Karak Azgal - Haron WP
Karak Norn - Haeroon KoTBS
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- Cheron - i want sorc Black Horror skill for my BW ;)

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Vdova
Posts: 555

Re: Changelog 18/11/16 (2)

Post#82 » Sat Nov 19, 2016 7:19 am

Now when vitality covenant has 50% dmg nerf, Tenacity covenant has 50% armor nerf, can Celerity now get 25% dmg buff for also all skills? :-)

I think changes, nerfs and experiments are bit out of controll now. I get idea that melee healer shouldnt melee heal 100% of playtime. I throw hots, I cleanse, I ress, but forcing me to use casted healing skills when my tactic set is for melee healing is against logic of melee healing iteself,which is to be honest related to Transfer essence and Rending Soul.
Vdova - Witch elf princess of suffer and despair

mayh
Posts: 41

Re: Changelog 18/11/16 (2)

Post#83 » Sat Nov 19, 2016 8:01 am

Is it possible to change the levels at which the prayers/covenants are received? Getting Vitality at level 4 and it literally just being a 50% damage reduction at that point due to no rend soul/melee heal abilities and pretty much being forced to use it untill 18 seems a bit weird for new players/people wanting to level up alts.
Mayhe SW - 82

Mystry
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Posts: 445

Re: Changelog 18/11/16 (2)

Post#84 » Sat Nov 19, 2016 8:02 am

I would very much like the dev team to seriously consider removing the aoe portion of detaunt from Devotion and giving it to Righteousness.

You really HAVE to use a tactic slot to get the aoe detaunt in Righteousness or you just get blasted to oblivion, even with a guard.

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Charon
Posts: 297

Re: Changelog 18/11/16 (2)

Post#85 » Sat Nov 19, 2016 8:45 am

Mystry wrote:I would very much like the dev team to seriously consider removing the aoe portion of detaunt from Devotion and giving it to Righteousness.

You really HAVE to use a tactic slot to get the aoe detaunt in Righteousness or you just get blasted to oblivion, even with a guard.
and you would kill whole melee heal idea.
Karak Azgal - Haron WP
Karak Norn - Haeroon KoTBS
RoR:
- Chaeron - SM
- Nogrun - magnet eng
- Cheron - i want sorc Black Horror skill for my BW ;)

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Tholkienn
Posts: 263

Re: Changelog 18/11/16 (2)

Post#86 » Sat Nov 19, 2016 10:03 am

Strykhe wrote:Backline WP / DoK are now a real problem with regen fury. Take that in consideration. See tonight, on eataine.

-50% armor is maybe too much for this healer who need to take a few damage for good regen fury. No potion for that, contrary to other heal. That is the raison why they have more armor on live.

For the melee, DoK / WP need guard, and on or two heal on party, is true. Go on melee zerg with your heal, and see. Undefendable aren't sufficient. Please, dont kill one class in RvR for pleasure of a few player premade / BG / party roam.

Who want give a really sense for melee spe, you really dont need to kill the heal spe in zerg.. Whatever the change, DoK / WP arent a tank, and isn't possible for her to push on zerg melee. Without guard. And if we are 2 heal in party, guard are more used on a really DPS AoE, not on melee heal.

Tonight, they are really very little WP / DoK in RvR. You're change isn't for the RvR vision. Up one spe for BG / Roam, isn't kill other for zerg and RvR player.
100% agree.
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Baiikir
Posts: 12

Re: Changelog 18/11/16 (2)

Post#87 » Sat Nov 19, 2016 10:46 am

Strykhe wrote:Backline WP / DoK are now a real problem with regen fury. Take that in consideration. See tonight, on eataine.

-50% armor is maybe too much for this healer who need to take a few damage for good regen fury. No potion for that, contrary to other heal. That is the raison why they have more armor on live.

For the melee, DoK / WP need guard, and on or two heal on party, is true. Go on melee zerg with your heal, and see. Undefendable aren't sufficient. Please, dont kill one class in RvR for pleasure of a few player premade / BG / party roam.

Who want give a really sense for melee spe, you really dont need to kill the heal spe in zerg.. Whatever the change, DoK / WP arent a tank, and isn't possible for her to push on zerg melee. Without guard. And if we are 2 heal in party, guard are more used on a really DPS AoE, not on melee heal.

Tonight, they are really very little WP / DoK in RvR. You're change isn't for the RvR vision. Up one spe for BG / Roam, isn't kill other for zerg and RvR player.
100% agree, that's the real state of WP now, i read all posts since 15/11 and it seems none of you played in RVR, try to go to melee with a ton of ennemies and give some hammer hits you'll see...when there's 3 or 4WB in front of you this melee heal stance is useless.

When you're in RVR you can't stay in backline with WP or you'll suffer a lack of fury, you must go close to the fight to use smite and SR to regen you're fury faster, don't talk about supplication, you can't use it at engage or a group member gonna die. I'm not a backline healer, i'm close to the fight so WP description is good.

Problem is in SC, 6v6 but not in RVR.

50% less armor, i'm not equal to other healers, they still have +660 from pots and can be full geared with +150 armor gems...
My armor pot, prayer and gems are divide by 2....

I hope these changes will stay as an experience, i'm lvling a runepriest if it comes definitive and will thank you to kill the class and gameplay i loved and i ever played.

Grobbok
Posts: 420

Re: Changelog 18/11/16 (2)

Post#88 » Sat Nov 19, 2016 11:07 am

Baiikir wrote: I hope these changes will stay as an experience, i'm lvling a runepriest if it comes definitive and will thank you to kill the class and gameplay i loved and i ever played.
one solution, bring back game as we left in 2013, maybe it was not perfect but stabilise, now this all changes gonna be crazy, every day is update, every day we loging into game and dont know what is there, if my skill work as day before
please stop this crazy horse coz it going into bad direction, too much ideas, too much creations
lider of Da fat squigs guild

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Arena
Posts: 165

Re: Changelog 18/11/16 (2)

Post#89 » Sat Nov 19, 2016 11:23 am

After ".abex" changes will add as unavoidable - i will be forced to leave this project. 3+ years with 100rr on live and 1,5 years with 58 rr here, nice changes guys. i was helping as much as i could, reporting bugs, translate every single patchnote to russian comunity, where i also support your desidions and explain everyone there that you know what you doing and the game will be great again one day, untill a few days before, when End Times happened to me. Now you nerf to unplayable condition melee doks, class that is never was OP, class that always was one of the hardest to learn how to play, class that was always hard to find friends and decent group to play in, class that many people love.
Rest in piece my belover melee DoK character which makes me play this game.
Nice changes Azarael. I hope you find your own balance and make everything as you intended, very sad that is no place left for me there.
Last edited by Arena on Sat Nov 19, 2016 11:25 am, edited 1 time in total.

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Nyuszika
Posts: 16

Re: Changelog 18/11/16 (2)

Post#90 » Sat Nov 19, 2016 11:23 am

Baiikir wrote:
Strykhe wrote:Backline WP / DoK are now a real problem with regen fury. Take that in consideration. See tonight, on eataine.

-50% armor is maybe too much for this healer who need to take a few damage for good regen fury. No potion for that, contrary to other heal. That is the raison why they have more armor on live.

For the melee, DoK / WP need guard, and on or two heal on party, is true. Go on melee zerg with your heal, and see. Undefendable aren't sufficient. Please, dont kill one class in RvR for pleasure of a few player premade / BG / party roam.

Who want give a really sense for melee spe, you really dont need to kill the heal spe in zerg.. Whatever the change, DoK / WP arent a tank, and isn't possible for her to push on zerg melee. Without guard. And if we are 2 heal in party, guard are more used on a really DPS AoE, not on melee heal.

Tonight, they are really very little WP / DoK in RvR. You're change isn't for the RvR vision. Up one spe for BG / Roam, isn't kill other for zerg and RvR player.
100% agree, that's the real state of WP now, i read all posts since 15/11 and it seems none of you played in RVR, try to go to melee with a ton of ennemies and give some hammer hits you'll see...when there's 3 or 4WB in front of you this melee heal stance is useless.

When you're in RVR you can't stay in backline with WP or you'll suffer a lack of fury, you must go close to the fight to use smite and SR to regen you're fury faster, don't talk about supplication, you can't use it at engage or a group member gonna die. I'm not a backline healer, i'm close to the fight so WP description is good.

Problem is in SC, 6v6 but not in RVR.

50% less armor, i'm not equal to other healers, they still have +660 from pots and can be full geared with +150 armor gems...
My armor pot, prayer and gems are divide by 2....

I hope these changes will stay as an experience, i'm lvling a runepriest if it comes definitive and will thank you to kill the class and gameplay i loved and i ever played.

Im full gareed, played my dok years long, and i was all time in middle of battle even in rvr os in sc to have enough SE, cos in simple regen i coudnt keep up my party thats why i fix my armor high to survive in front, so i really dunno who saying that we are full armored unkillable backliner healers ....All this change is just to kill a class, not to put DOK/WP in FRONTLINE.

Im happy to try fix better the dps DOK/WP, but dunno why u forcing the healers to play like meele.

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