Currently public quests ish work. You can do the objectives and progress through stages on some of them, however the packet which informs the client about the PQ objectives is currently not working/we cant find it correctly.
I have the packet which displays the PQ loot result. So we could do PQ loot.
What does it take to code this monster?
Re: What does it take to code this monster?
Max Hayman
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- timberwoff
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Re: What does it take to code this monster?
So all you have from the official game is the client and some packet traffic data from which you reverse engineer what tables the database needs to have and how the server should behave, correct?MaxHayman wrote:Currently public quests ish work. You can do the objectives and progress through stages on some of them, however the packet which informs the client about the PQ objectives is currently not working/we cant find it correctly.
I have the packet which displays the PQ loot result. So we could do PQ loot.
So long as men die liberty will never perish.
Re: What does it take to code this monster?
Yeap. Once we decode the structure, Things like items or quests, I have a packet parser which goes through the gigs of sniffs and gets all the data and gives me a sql query for the database. Nalgol also has his own one for spawns.
Then we have to decide how the server deals with this information.
Then we have to decide how the server deals with this information.
Max Hayman
- timberwoff
- Posts: 27
Re: What does it take to code this monster?
Damn... Do you think you have enough packet data to piece the thing together? What about server side logic that doesn't generate internet traffic? That would have to be rewritten from scratch, no?
What do you do for a living if I may ask?
What do you do for a living if I may ask?
So long as men die liberty will never perish.
Re: What does it take to code this monster?
It would be nice to be able to contact any of the older developers and get a little help for this project...
Re: What does it take to code this monster?
I believe the packets sniffed will cover the majority of the world. Essentially it's isolating the packet/s that trigger certain actions. Whether it's interacting with world object, item casting, and ability casts etc.
Once identified, it can then be reproduced to other objects, models and skills. It still requires scripting from scratch, but almost half the battle is finished when you've identified what packet triggers what action. Then the server/client can communicate.
Once identified, it can then be reproduced to other objects, models and skills. It still requires scripting from scratch, but almost half the battle is finished when you've identified what packet triggers what action. Then the server/client can communicate.
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- Posts: 1
Re: What does it take to code this monster?
Dont u try to contact former mythics? May be they could help somehow, as it said on wiki, they dont want wh:o to close..
Re: What does it take to code this monster?
Nope. As all former Mythic employees will be under none disclosure of GM intellectual property.
As much as I'm sure they would love to see the game. I'm sure they've got jobs working elsewhere, and won't have time to spare. Given the state of the coding on official server, I think they would be thankful to escape it now
As much as I'm sure they would love to see the game. I'm sure they've got jobs working elsewhere, and won't have time to spare. Given the state of the coding on official server, I think they would be thankful to escape it now

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Re: What does it take to code this monster?
And how can we help if we don't have the coding skills or the time to test? I'd like to help, like, monetarily, but I don't know if that's possible.
Re: What does it take to code this monster?
We can't take money. All we ask is that people are patient and don't bitch 

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