Recent Topics

Ads

Nerfed buttons

Share, discuss, and get help with addons for Return of Reckoning.
For most available addons, visit Idrinth's Addons site.
Forum rules
Before posting in this forum, please read the Terms of Use and visit Idrinth's Addons site for most available addons.
User avatar
Simmox
Posts: 37

Re: Nerfed buttons

Post#261 » Mon Nov 21, 2016 2:39 pm

i use it because i have an injury and cant operate the keyboard like i used too.
i might add that before nerf buttons was around i used other tools for sequencing.
it hardly gives me any advantage other than i can compete,i cant cheat as it uses the ingame mechanics, and i still have to watch the action to know when to use specific action or skill.

i have very few sequences that exceed 2 abilities in a rotation.
it also is very unreliable and can wipe your sequences mid battle.or change them,or just stop working all together.

positional conditions are what some say are the problem?
i cant see what you are worried about,the abilities still have to be triggered manually,you can do this sequencing with logitech software also for mouse or KB.
the main advantage i get is its ease of setting a sequence,whereas in a 3rd party profiler it takes much longer to tweak

i have a mouse with 4 buttons i use for the sequences,its no different to a keypad player with assigned positions and macro's
NB isnt a hack it uses in game functions.

seems the argument is over the purist vs the realistic imho
now how about some joystick support while were at it? that would make my life a lot easier:P
Image

Ads
Dabbart
Posts: 2251

Re: Nerfed buttons

Post#262 » Mon Nov 21, 2016 4:39 pm

It would be nice to know the exact conditionals that are considered the breaking point for NB. Positioning, checking for CC immunity, movement/stationary, and even dot/debuff single stacks are all "skill" reducing uses. And as said, without at least a conditional to test for stacking, or sometype of conditional, rotations w/o cd just won't work.

I do see the issue with NB. But with so few people guarding or playing even remotely competitive, my thoughts on "raising the skill bar" might differ from the norm...
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

User avatar
Telen
Suspended
Posts: 2542
Contact:

Re: Nerfed buttons

Post#263 » Mon Nov 21, 2016 6:42 pm

Thing with NB is that it would be replaced by a sequencer. Classes that just use abilities off cd would get just as much benefits from that as NB. Its classes with a lot of abilities with little to no cooldown. Classes that actually would take more skill to play that benefit most from NB.

Its conditionals like positional, HP%, conditions and career mechanic which take it above what a sequencers can do.
Image

User avatar
hogun
Posts: 318

Re: Nerfed buttons

Post#264 » Mon Nov 21, 2016 6:46 pm

hello,

From the Dev-Diary:

Many passionate discussion about NB have popped few weeks ago. We all agree that conditional is a big advantage for those who know how to use it.

its sur !
and never miss a cicle of skill because you always use NB its juste a small advantage ... so no discution is possible! NB change a bad player to effecient player !
I just hope that one month NB and all addon like NB are break ... probably we see the real lvl of players and the real good team

cya
My video : https://www.youtube.com/watch?v=65aHhb4kCJU
DAMMAZ KRON !
Hogun - IB 80+ Hoguun RP 80+ Hogunn ING 80+ HOG Slayer 80+ Gor IB 2M 50
(KOBS,WH,WP,BW,SW,WL,SM,BO,CHOSEN,SH,MAGUS, MARAU ,CHOP,SHAM )40+

http://www.youtube.com/watch?v=NyJx3So8q6o

Dabbart
Posts: 2251

Re: Nerfed buttons

Post#265 » Mon Nov 21, 2016 9:10 pm

Again Hogun. Which conditionals? Which would be considered broken and therefore not capable on any replacement add on?

I agree telen. And forgot about the hp% conditional. That one could be huge.

So for my example, let's use what o use NB for. I have on my Z my flash heal and cleanse on one button(so I cleanse on cool down if affected by the appropriate debuff), I have my hot on 1stack with 1 heal on movement, and 1s cast on stationary. The rest of my NB is simply cool down rotations with 2-3 abilities on each. I also have my dot on 1 stack, scourge, and instant damage on one button for the random dps.

In that example, which would be considered broke? We can all talk about how the add on is broken and yadda yadda... Quantify your thoughts. Which parts?
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

bloodi
Suspended
Posts: 1725

Re: Nerfed buttons

Post#266 » Mon Nov 21, 2016 9:18 pm

If its a conditional, as in, if x is happening then do y instead of z, is a "problem".

A sequence, however is not, if you setup it to do y after doing x twice, that is fine.

Its really not complicated at all, the issue is when the addon makes decisions for you, that is all.

User avatar
Akalukz
Posts: 1817

Re: Nerfed buttons

Post#267 » Mon Nov 21, 2016 9:44 pm

Dabbart, lets take your cleans on cooldown if affected by the appropriate debuff. While it is possible to do without NB, nb makes it 100x easier, because you can specify which debuff(s) you want it to cleanse or not cleanse

For the record, I use a bit of NB, mainly as a sequencer, but i find the rez / heal nice as well.

On conditionals, i think the hp% / if this skill is available then do this / If target has this debuff/buff do this / if stack don't recast / virtual cooldowns, are a bit over the top, as it takes away some of the 'skill" to play the game, not 100% but it does simplify.

For the record, I use a bit of NB, mainly as a sequencer, but i find the rez / heal nice as well. I honestly feel people should share thier scripts / etc, but not many will do so. I feel that NB can make a bad to mediocre player a bit better, like me :) Still not great, but not mouse clicking skills either.
-= Agony =-

Dabbart
Posts: 2251

Re: Nerfed buttons

Post#268 » Tue Nov 22, 2016 1:41 am

Thank you bloodi. Sadly, everything is classified as a conditional in NB. So when people just say conditionals, no. They are not being clear.

On your point bloodi, how is setting 1 button to stack a dot once(NB will tell if it gets defended and recast the dot) the x skill then y skill not having the NB think for you? Also, setting that rotation up in NB requires multiple conditionals.

@akalukz good point. I use My cleanse on cool down anyways, and I meant the type of curse/ailment/whatever that it targets. So for me, it just means that I don't have to hit a 2nd button every 5sec. I hadn't thought to set it for a specific set of debuffs... Can it tell if the debuff is the next to be cleansed or just if the target is suffering from said debuff?

Agree with the rest though.
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

Ads
User avatar
Akalukz
Posts: 1817

Re: Nerfed buttons

Post#269 » Tue Nov 22, 2016 1:46 am

not sure how specific it can get on debuffs, i will do some digging. I enjoy figuring things like that out, although i am no programmer so there is a lot of trial and error lol. Luckily i can play from work to do some testing.
-= Agony =-

User avatar
kweedko
Posts: 519

Re: Nerfed buttons

Post#270 » Tue Nov 22, 2016 3:20 am

hogun wrote:NB change a bad player to effecient player !
So you think that is bad for the game?

Who is online

Users browsing this forum: No registered users and 3 guests