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Nerfed buttons

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Simmox
Posts: 37

Re: Nerfed buttons

Post#271 » Tue Nov 22, 2016 4:18 am

i did set up *avenging the debt* to lite up on target below 10% and also set up a hotkey as per normal for the same skill
upon testing the two
i found that the NB condition was not as reliable as the hotkey function
it would be late a lot of time,whereas the hotkey was quicker and more reliable
not much in it, but for what its worth.

having the system modified to allow rotations of the unconditional kind but not positional or hp% etc,wont really change much imo,you will just change your target specific abilities to a quick key and have it under your hand ready to fire it when you know the chance is coming up.

i could also argue that mods like enemy,healgrid,buffhead,guardbot and others also confer advantages over players that dont use them.

'ive been around a long time and i've seen how mods generally destroy the integrity of a game and its community over time,expecially competitive games.

WAR is one of the exceptions,its still good fun and competitive to play without feeling your in over your head and should just stay in the WC.
The player base in RoR by and large are excellent people and enjoy playing the game win lose or draw
their are exceptions of course,sheep station types and the like.

A Developer approved list of mods would be great and anything else outside that list should be illegal or blocked until approved or banned.
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Sulorie
Posts: 7460

Re: Nerfed buttons

Post#272 » Tue Nov 22, 2016 6:15 am

Akalukz wrote:
On conditionals, i think the hp% / if this skill is available then do this / If target has this debuff/buff do this / if stack don't recast / virtual cooldowns, are a bit over the top, as it takes away some of the 'skill" to play the game, not 100% but it does simplify.

For the record, I use a bit of NB, mainly as a sequencer
To use it as a sequencer, you have to use virtual cooldowns and there is nothing wrong with it.
Skill is to use the appropriate abilities at the right time, using an inflated number of hotkeys is no skill, which additionally differs between classes and specs. :)
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hogun
Posts: 318

Re: Nerfed buttons

Post#273 » Tue Nov 22, 2016 9:44 am

in fact plz :

NB help player for many action, sequence, conditionnel....( and if you have only 1 finger to play) !
why they use NB ? for many reason , good or bad
NB learn to play better ? no ! NB play for you ( little things or important things)

Why i think it will be better to stop NB and all addon ( helper) because it the first probleme of unbalance in fight !

i know its harder to play without NB, but when we play a competitive game , we must have the same chance to win !

cy ig

hogun
Last edited by hogun on Tue Nov 22, 2016 11:15 am, edited 1 time in total.
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BrockRiefenstahl
Posts: 409

Re: Nerfed buttons

Post#274 » Tue Nov 22, 2016 10:13 am

Spoiler:
Sulorie wrote:
Akalukz wrote:
On conditionals, i think the hp% / if this skill is available then do this / If target has this debuff/buff do this / if stack don't recast / virtual cooldowns, are a bit over the top, as it takes away some of the 'skill" to play the game, not 100% but it does simplify.

For the record, I use a bit of NB, mainly as a sequencer
To use it as a sequencer, you have to use virtual cooldowns and there is nothing wrong with it.
Skill is to use the appropriate abilities at the right time, using an inflated number of hotkeys is no skill, which additionally differs between classes and specs. :)[/quote]

Sure it is, it is also Skill to have a good amount of Keybinds with modifiers etc. and pressing the right skill in the right circumstances in an appropriate amount of time.

One thing why I am against NB is: It makes your gameplay like using a bot! You do always the perfect rotation/buff/debuffing under any circumstances.
So if a player plays a hard battle against a nightmare premade, it is pretty sure, that after some minutes of a tough clash, you get under stress pressure and other factors that influence your psyche and "coolness"
Another one is, in very tough enduring fights, your mechanical actions per minute slow down.
Have you ever had it happen, that your fingers and forearms got tired of an epic 20 minute battle?
Maybe not, than you never played high rated/serious in a game or you simply use a bot...

A fu*king robot makes everytime 100% calculated decisions and perfect rotations, no matter if you are just kiting and have to do many other important things beside that (you can check best pathing of area etc while others need to check many other stuff) --> ALL THAT while pressing 1 single button for maximum profit.
So it is a HUGE advantage, especially under very stressfull situations.
I know this also from WoW Arena where at 2400+ many suckers used botscripts for their rotation. The exact same thing but it was not under the disguise of "Addon". It was plain CHEAT.


Another example: Player A have to use a Helingdebuff is under 50AP and healdebuff costs 35 AP. So he also needs to finish his target but wants to make sure, that his Healind debuff is on target. Now he needs reaction time for Checking visually the unit frame and than decide to use the debuff or not before next attack.

Player B with nerfed buttons do not need to countercheck for any debuff, his "ROBOT" does everything for him, he just need to put his finger on movement and a mousebuttn that he mashes for perfect execution.

That is why it was a BANREASON in every other MMO. Because it is fact that it is a HUGE advantage to the average player. It is also an advantage to a "Worldranked"-player, because they also have different reaction times under certain circumstances, where your "addons" executes always like and ICE COLD SNIPER always aiming with his rifle on the HEAD no matter what.

Anyone who tries to defend Nerfedbuttons or portrait it as "small tool" having no impact on his "highly skilled" gameplay is either a moron, a liar or strawman.

Jm2C :mrgreen:
Last edited by BrockRiefenstahl on Tue Nov 22, 2016 10:24 am, edited 2 times in total.

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saupreusse
Former Staff
Posts: 2486

Re: Nerfed buttons

Post#275 » Tue Nov 22, 2016 10:18 am

the countless times i wasted cc on immune targets... it would have never happened using NB...
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Nemoel
Posts: 63

Re: Nerfed buttons

Post#276 » Tue Nov 22, 2016 12:14 pm

With buffhead you can see if a target has immunity
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sullemunk
Addon Developer
Posts: 1233

Re: Nerfed buttons

Post#277 » Tue Nov 22, 2016 12:41 pm

Nemoel wrote:With buffhead you can see if a target has immunity
you can see that by checking the standard enemy unitframes as well, since buff head only supply a Information service (ie, displays information in another place) while NB is actually affecting Abilitys on the hotbar
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Akalukz
Posts: 1817

Re: Nerfed buttons

Post#278 » Tue Nov 22, 2016 1:38 pm

But with NB YOU don't have to check, the addon does. Also on always using the right skill etc, that doesn't happen 100% of the time, because again the addon is putting skills in place that may not actually be optimal. Ever seen a tank punt a very low health player away? Probably a NB string there some where.

As a sequencer, yes and no on the virtual cooldowns. If you want a specific skill that has a long cooldown to always fire off cooldown, just put it before another skill that has a lower or no cooldown, then spam away. Again not a great solution, but it does ensure the skill is used off cooldown.

Again I am not arguing against the addon, I like it! I think there are parts that need to be addressed, but unfortunately we can't do that right now.
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Telen
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Re: Nerfed buttons

Post#279 » Tue Nov 22, 2016 2:09 pm

NB has to be used sparingly to get the best out of it. Overly complex sequences just lock the player out of making the right choices. This isnt so bad on the classes you dont really know but as you get better you generally end up making them simpler and simpler. Movement is a great conditional as it lets you get a second use out of binds. Storm of Chronos debuff and Dissapating Energies or Lightning Rod and Friction Burn for example I have on the same button with the movement conditional. I can get away with binding everything to my naga just using shift modifier. I doubt I could without it.

The most cheese II found is that BW BB rotation is very easy to stick on a NB rotation. 1 key and you really can top dbs with it.
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Telen
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Re: Nerfed buttons

Post#280 » Tue Nov 22, 2016 2:13 pm

saupreusse wrote:the countless times i wasted cc on immune targets... it would have never happened using NB...
Thats one habit it took me ages to break when I started playing a tank actually constantly tracking all the buffhead immunities. Its even worse on IB as youre watching all the hdebuffs timers too.
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