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[Witch Hunter] Dragon Gun

Proposals which did not pass the two week review, were rejected internally, or were not able to be implemented.
Jarama
Posts: 4

Re: [Witch Hunter] Dragon Gun

Post#71 » Thu Nov 24, 2016 2:15 pm

Penril wrote:Can't another class take care of the heal debuff, leaving room for the WH to spec Confession/Judgement? Specially that WP now has a 50% Curse inc heal debuff.
We are talking about a class which is already barely picked up in 6 man for pure damage and some debuff heal on an alternative target when switching assist or just leading it. We shouldn't be talking about removing more utilities here. Otherwise the next step would be full action bars of backstab and facebumping the keyboard.
I respectfuly don't understand that you seem so eager to remove features from this already very specialized class.

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Penril
Posts: 4441

Re: [Witch Hunter] Dragon Gun

Post#72 » Thu Nov 24, 2016 2:16 pm

Jarama wrote:
Penril wrote:Can't another class take care of the heal debuff, leaving room for the WH to spec Confession/Judgement? Specially that WP now has a 50% Curse inc heal debuff.
We are talking about a class which is already barely picked up in 6 man for pure damage and some debuff heal on an alternative target when switching assist or just leading it. We shouldn't be talking about removing more utilities here. Otherwise the next step would be full action bars of backstab and facebumping the keyboard.
I respectfuly don't understand that you seem so eager to remove features from this already very specialized class.
Who said anything about removing features? Geez...

CimbaTest
Posts: 4

Re: [Witch Hunter] Dragon Gun

Post#73 » Thu Nov 24, 2016 2:18 pm

Morf wrote:My point is that you are suggesting removing any aoe possibilities for the class on a maybe someone will use dragon gun for dueling, every class needs some aoe capabilities and while wh/we are st gank classes they still need something.
So you're saying nobody would use the new dragon because it's too weak?
Morf wrote: Also as for cd increase check my initial post, zealots cannot cleanse wh stuff and they cannot kite wh's due to snap shot change, they can only hot and flash heal, if flash heal is put on a 5 sec cd they have no means of healing themselves.
And here it's too strong because it would wreak havoc amongst zealots.

Is this some kind of schrödinger ability? It's both too strong and too weak until it's tested? Oo

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Toldavf
Posts: 1586

Re: [Witch Hunter] Dragon Gun

Post#74 » Thu Nov 24, 2016 2:37 pm

Penril wrote:Can't another class take care of the heal debuff, leaving room for the WH to spec Confession/Judgement? Specially that WP now has a 50% Curse inc heal debuff.

So you could go with something like this: http://waronlinebuilder.org/#career=wh; ... 5:;0:0:0:0:

I mean, that's what OYK WEs do. Sure, that spec has Frenzied Mayhem, PA and EoIP but as Aza said, if Confession needs more love it will probably get it. Dragon Gun is probably only the first step.



(If it were up to me, I would mess around with Seeker's Triumph, maybe changing it from 50% to 100% or something like that).
OYK witch elves gain access to to elixier of insane power in that spec which is a serious damage increase. A lot of witch hunter damage comes from inquisition a massive toughness debuff and the 50% armour ignore while short gives them actual damage for a time.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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Penril
Posts: 4441

Re: [Witch Hunter] Dragon Gun

Post#75 » Thu Nov 24, 2016 2:41 pm

Toldavf wrote:
Penril wrote:Can't another class take care of the heal debuff, leaving room for the WH to spec Confession/Judgement? Specially that WP now has a 50% Curse inc heal debuff.

So you could go with something like this: http://waronlinebuilder.org/#career=wh; ... 5:;0:0:0:0:

I mean, that's what OYK WEs do. Sure, that spec has Frenzied Mayhem, PA and EoIP but as Aza said, if Confession needs more love it will probably get it. Dragon Gun is probably only the first step.



(If it were up to me, I would mess around with Seeker's Triumph, maybe changing it from 50% to 100% or something like that).
OYK witch elves gain access to to elixier of insane power in that spec which is a serious damage increase. A lot of witch hunter damage comes from inquisition a massive toughness debuff and the 50% armour ignore while short gives them actual damage for a time.
Did you miss the part where I mentioned EoIP, PA and FM? While also mentioning that Confession might get additional changes in the future?

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roadkillrobin
Posts: 2773

Re: [Witch Hunter] Dragon Gun

Post#76 » Thu Nov 24, 2016 2:46 pm

Azarael wrote:I do not understand this insistence on preserving Dragon Gun because of its applications in zerg play, when WH doesn't have a place in zerg play. As long as WH is a poor option that will not be used, the presence of AoE on the class doesn't matter. Any spec that isn't viable is a dead spec.
Who's Is talking about Zergs???
Talking about warbands and application of classes in that settings. Dragon Gun offers the warband composition something for this playstyle. And the aproach wich imo is alot better when a class isn't included in a specific style of playing would be to buff that class instead of trying to completly exclude em from playing.

Just on a curius note, whats your deffintion of a zerg?
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TenTonHammer
Posts: 3806

Re: [Witch Hunter] Dragon Gun

Post#77 » Thu Nov 24, 2016 3:04 pm

roadkillrobin wrote: Who's Is talking about Zergs???
Talking about warbands and application of classes in that settings. Dragon Gun offers the warband composition something for this playstyle. And the aproach wich imo is alot better when a class isn't included in any style of playing would be to buff that class instead of trying to completly exclude em from playing.

Just on a curious note, whats your deffintion of a zerg?

First of "competitive warband" which dont even really exist on this server, will not take a class just for 1 ability so that a WH can commit sodoku to try and debuff destro backlines with a joke gimmick while running a garbage low damage spec

WE/WH contribute to warbands and in oRvR by ganking reinforcements, people dont take WE's so that the can spam OYK!
Last edited by TenTonHammer on Thu Nov 24, 2016 3:08 pm, edited 1 time in total.
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kryss
Posts: 456

Re: [Witch Hunter] Dragon Gun

Post#78 » Thu Nov 24, 2016 3:06 pm

roadkillrobin wrote:
Azarael wrote:I do not understand this insistence on preserving Dragon Gun because of its applications in zerg play, when WH doesn't have a place in zerg play. As long as WH is a poor option that will not be used, the presence of AoE on the class doesn't matter. Any spec that isn't viable is a dead spec.
Who's Is talking about Zergs???
Talking about warbands and application of classes in that settings. Dragon Gun offers the warband composition something for this playstyle. And the aproach wich imo is alot better when a class isn't included in a specific style of playing would be to buff that class instead of trying to completly exclude em from playing.

Just on a curius note, whats your deffintion of a zerg?
Again, AoE WH is not "a specific style of playing", it's something which it should've never existed and moreso in a server where organized WBs are a dream.

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TenTonHammer
Posts: 3806

Re: [Witch Hunter] Dragon Gun

Post#79 » Thu Nov 24, 2016 3:07 pm

Combi wrote:I'd change Dragon Gun to be a ST finisher. Would increase the dmg of it 3x, change cd to 20sec, and would give an effect to it like Rampage on slayer. And the increase would be only meaningful if used at 4 or 5 accusations.

Costs 35 AP 30ft range
Insta-Cast 20.0s cooldown
4 lines of blabla

A pistol shot that deals damage to your target, and makes all of your attacks undefendable based on combo points.
1 Accusation: 444 damage, 5 seconds.
2 Accusations: 567 damage, 6 seconds.
3 Accusations: 693 damage, 7 seconds.
4 Accusations: 819 damage, 10 seconds.
5 Accusations: 942 damage, 20 seconds.
WH already has 2 extreamly hard hitting finisher esqe abilites with exit wound and BAL

i dont feel another is necessary per say, ESPICALLY not one that grants 20s on undefendable attacks, when you factor in stuff like 50% AA haste, its way too strong
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7rere7
Posts: 166

Re: [Witch Hunter] Dragon Gun

Post#80 » Thu Nov 24, 2016 3:16 pm

I kinda had the impression that RoR ,regarding changing class design was going to improve/modify an ability ,tactic ,morale of the designed purpose ,rather then completely stripping, gutting ,such as the proposed AoE PoC into single target one.

Its not that AoE cant work for a WH ,the issue here is ceaser defining a WH as a solo class only !
What is next ,tanks are not allowed to use two hand weapons but shields because they have gaurd ! For some sillys on here im imagine would that a good idea.

Classes are not for solo but group play...... WH must be the exception to the rule . Im confussed so 1 vs 1 is wrong and now against zerg?

Those crying about 6 man ,if a 6 man cant fit a WH with Poi or PoJ into their group,then its not class design problem but their personal level of nerdism skill!

At this point does any suggestion of improving AoE in the PoC going to matter?

Sweeping Razor: extend feet radius, hit one additional target.
Shroud of Magus rerange to Van Horsmanns Speculum.
Dragon Gun: Dang the ability is AoE ,skies the limit here .

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