Exploiting Guards and Flag Mechanics
- NectaneboII
- Banned
- Posts: 333
Re: Exploiting Guards and Flag Mechanics
Is this as frustrating as Dessies hoarding the warballs to WC in Maw of Madness ? You guys love this tactic <3
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Re: Exploiting Guards and Flag Mechanics
hogun wrote:hmm funny when we are farm by team if we us stratégique solution to contre farm its bad ? if we put the flag when we are push we give the flag ! is it the only solution ?
can you give the rule for bg , if its not autorised said it plz
This is not strategy. Strategy would have been to split up, flank the other group, send a stealther(s) to the flag etc. This was exploiting the mechanic of the flag for the win. This was causing 12 (possibly more since others on Order also disagree this is a valid method of winning - or trying to win and SC) other players to be held captive, bored, and frustrated.
Your excuse of being "farmed" by the opposition does not hold water as an excuse for this behavior. You have your SOLO QUE SC that you can que for to ensure you have a fighting chance. This was NOT the SOLO QUE as my team joined as a 6 man. If you don't want to die in RvR, this is NOT the game for you. Sometimes you win, sometimes you lose, but pulling this stunt is the absolute definition of poor sportsmanship and an entitled attitude. It's not in the spirit of the game and will be fixed as Azareal has stated.
If you can't compete, try forming your own group, learning the game, your class, and try fighting for your rewards.
Yes, it's true. I agree. Destru has ONE GUARD in ONE SCENARIO that actually kills Order. We must nerf this ONE GUARD. It's hilarious IMO. If I even think about following Order scampering back to their spawn point to save their hide the guards insta-gib me. I have read Order RDPS claim that Order SC Spawn aggressive guards are necessary and Justified because "When a Kiting class goes in circles, they die" This statement is so arrogant and perfectly sums up what a crappy attitude some players have. If you play a RvR (PvP) based game and are so afraid of dying, go play WoW. In RoR, everyone dies. Using the spawn guards as a crutch is a sure sign of baddie. That said, if your team is pushed into spawn because you can't compete, it's time to think about WHY you can't compete.Grunbag wrote:There is also the Magus NPC at Reikland scenario that is far from destro respawn near central BO that make order impossible to kill caster that hide near him (there is no NPC that far on order side in this sc) that makes sc unbalanced too
Re: Exploiting Guards and Flag Mechanics
This is not about Destro vs Order. This is about someone being a douche (not turning in the flag), and possible means to counter that. Friendly suggestion: drop the "your side does it more than my side" argument, and just focus on what can /should be fixed in all the SCs.
- wargrimnir
- Head Game Master
- Posts: 8418
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Re: Exploiting Guards and Flag Mechanics
"Running out the clock" while farming kills in an objective based scenario by hiding the objective in your base will result in GM action being taken. Contact one in-game. This goes for both attackers and defenders. If you get the thing, go turn it in for points. Very simple stuff here.
Re: Exploiting Guards and Flag Mechanics
Luuca wrote:hogun wrote:hmm funny when we are farm by team if we us stratégique solution to contre farm its bad ? if we put the flag when we are push we give the flag ! is it the only solution ?
can you give the rule for bg , if its not autorised said it plz
This is not strategy. Strategy would have been to split up, flank the other group, send a stealther(s) to the flag etc. This was exploiting the mechanic of the flag for the win. This was causing 12 (possibly more since others on Order also disagree this is a valid method of winning - or trying to win and SC) other players to be held captive, bored, and frustrated.
Your excuse of being "farmed" by the opposition does not hold water as an excuse for this behavior. You have your SOLO QUE SC that you can que for to ensure you have a fighting chance. This was NOT the SOLO QUE as my team joined as a 6 man. If you don't want to die in RvR, this is NOT the game for you. Sometimes you win, sometimes you lose, but pulling this stunt is the absolute definition of poor sportsmanship and an entitled attitude. It's not in the spirit of the game and will be fixed as Azareal has stated.
If you can't compete, try forming your own group, learning the game, your class, and try fighting for your rewards.


thank you ...but !
i just said "for me its a stratégy and can i have rule" and your answer is





you rage because you loose some sc and you try to give me a lesson to play ! its ridiculous ... be cool man

you know i think a timer for the flag is a good idée
cya
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Hogun - IB 80+ Hoguun RP 80+ Hogunn ING 80+ HOG Slayer 80+ Gor IB 2M 50
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http://www.youtube.com/watch?v=NyJx3So8q6o
DAMMAZ KRON !
Hogun - IB 80+ Hoguun RP 80+ Hogunn ING 80+ HOG Slayer 80+ Gor IB 2M 50
(KOBS,WH,WP,BW,SW,WL,SM,BO,CHOSEN,SH,MAGUS, MARAU ,CHOP,SHAM )40+
http://www.youtube.com/watch?v=NyJx3So8q6o
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- Posts: 413
Re: Exploiting Guards and Flag Mechanics
well, speaking from 35 mins ago.
i saw certain premades in tor anroc, get a lead , then run to wc and keep the stone carrier up. then hiding in wc.(this was kinda hillarious if u think it involved 2 6 man teams wich found themselves outclassed by pugs).
but the one where i saw the most abuse has been mourkain, in this sc happens alot order use the alley to hide the stone and heal up from wc safety .
destru use aswell in maw of madnes the stone three to carry the relics to the wc .
i saw certain premades in tor anroc, get a lead , then run to wc and keep the stone carrier up. then hiding in wc.(this was kinda hillarious if u think it involved 2 6 man teams wich found themselves outclassed by pugs).
but the one where i saw the most abuse has been mourkain, in this sc happens alot order use the alley to hide the stone and heal up from wc safety .
destru use aswell in maw of madnes the stone three to carry the relics to the wc .
Re: Exploiting Guards and Flag Mechanics
Yeah, actually. I've recently been in a few scenarios where I've seen my Destro "team-mates" pulling this same crap in Serpent's Passage. Not cool. Thankfully, both times it backfired and we lost anyway. One of the few situations in which I've been happy to lose a scenario. I'll be screenshotting any future instances of this kind of unsporting BS.Penril wrote:This is not about Destro vs Order. This is about someone being a douche (not turning in the flag), and possible means to counter that. Friendly suggestion: drop the "your side does it more than my side" argument, and just focus on what can /should be fixed in all the SCs.
Re: Exploiting Guards and Flag Mechanics
First of all, if you see that you and your partners are being pulled into a death well, its your fault be there. Thats what happend when someone its overpushed, you dont have space to chase no one, its a serious mindsconduct of tactic and practicality, you retreat, not in a stampede, in order, and u have more field to fight, because if not, you are going to stamp with the guards, espcially if there are engenieers there, you are making it easy for them, do not blame them because you do it wrong.
About timers, hold the flag for farming kills its swine, but i cannot blame them. Now if you are thinking about putting a timer, take care about the situations: Waiting for push and clear the flag respawn, the pursuit of the bearer, etc. If you exceed the time, the flag should be dropped and respawmed at the respawm point, nothing of give away points, if you have no competitive team, you lose, its simple.
About timers, hold the flag for farming kills its swine, but i cannot blame them. Now if you are thinking about putting a timer, take care about the situations: Waiting for push and clear the flag respawn, the pursuit of the bearer, etc. If you exceed the time, the flag should be dropped and respawmed at the respawm point, nothing of give away points, if you have no competitive team, you lose, its simple.
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Re: Exploiting Guards and Flag Mechanics
Luuca wrote:hogun wrote:hmm funny when we are farm by team if we us stratégique solution to contre farm its bad ? if we put the flag when we are push we give the flag ! is it the only solution ?
can you give the rule for bg , if its not autorised said it plz
This is not strategy. Strategy would have been to split up, flank the other group, send a stealther(s) to the flag etc. This was exploiting the mechanic of the flag for the win. This was causing 12 (possibly more since others on Order also disagree this is a valid method of winning - or trying to win and SC) other players to be held captive, bored, and frustrated.
Your excuse of being "farmed" by the opposition does not hold water as an excuse for this behavior. You have your SOLO QUE SC that you can que for to ensure you have a fighting chance. This was NOT the SOLO QUE as my team joined as a 6 man. If you don't want to die in RvR, this is NOT the game for you. Sometimes you win, sometimes you lose, but pulling this stunt is the absolute definition of poor sportsmanship and an entitled attitude. It's not in the spirit of the game and will be fixed as Azareal has stated.
If you can't compete, try forming your own group, learning the game, your class, and try fighting for your rewards.
Yes, it's true. I agree. Destru has ONE GUARD in ONE SCENARIO that actually kills Order. We must nerf this ONE GUARD. It's hilarious IMO. If I even think about following Order scampering back to their spawn point to save their hide the guards insta-gib me. I have read Order RDPS claim that Order SC Spawn aggressive guards are necessary and Justified because "When a Kiting class goes in circles, they die" This statement is so arrogant and perfectly sums up what a crappy attitude some players have. If you play a RvR (PvP) based game and are so afraid of dying, go play WoW. In RoR, everyone dies. Using the spawn guards as a crutch is a sure sign of baddie. That said, if your team is pushed into spawn because you can't compete, it's time to think about WHY you can't compete.Grunbag wrote:There is also the Magus NPC at Reikland scenario that is far from destro respawn near central BO that make order impossible to kill caster that hide near him (there is no NPC that far on order side in this sc) that makes sc unbalanced too
I'm not talking about using my spawn to keep flag . I just noticed that in ONE scenario there is one guard that is not placed properly , he's near a bo and order magus use it to pull a whole group on him . If you take a look at the order spawn there is no such guard. Just asked if that guard can be placed properly.
Re: Exploiting Guards and Flag Mechanics
Exploiting lol....stop cry Destro
Take the Flag and use the mount, it's authorized ?
Take the flag and stealth, it's authorized ?
Because It is a speciality (Excuse I strategy LOL ) Destro...but i don't see Bump GM etc..
The interest of the scenarios with an object to be put when there is not of timer above it is that is needed a good coordination, a strategy. However now ca cry because in the 30 seconds later it is not put down ....
Sorry for my Englhish
Take the Flag and use the mount, it's authorized ?
Take the flag and stealth, it's authorized ?
Because It is a speciality (Excuse I strategy LOL ) Destro...but i don't see Bump GM etc..
The interest of the scenarios with an object to be put when there is not of timer above it is that is needed a good coordination, a strategy. However now ca cry because in the 30 seconds later it is not put down ....
Sorry for my Englhish

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