roadkillrobin wrote:The friendly saoking dmg modifer makes no sence in terms of mechanics in the game imo. It completly dissregards things like Guard, OathFriend, Dark Protector and actually makes tanks something you don't want on the frontline anymore. Same thing with melee healing or any buffs/debuffs/morale healers witch requires you to get into close range.
That's why the reduction is additive. You cleave two or three of your own guys to hit lots of people? It doesn't matter. You cleave two or three or four of your own guys to hit 3 or 4 people? Damage reduction inc.
I can't understand why people complain about this. A consideration with using any kind of splash effect is that you can hit your own troops with it. That is nothing new and MMOs are the ugly exception in not having any kind of handling to punish incorrect use of AoE.
roadkillrobin wrote:This is gonna be the moast optimal formation after purposed changes were tanks are no longer doing anything, they are just staying behind the dps at max max guardrange facing away and spamming hold the line to make sure they don't soak friendly AoE hits as their role of saoking AoE hit caps at the frontline is completly gone, while healers stay spread out at the back at max range to reduce AoE damage.
(Sorry for shitty paint demonstration)
I'm more than happy to fix HTL! to become directional if this becomes the case, but only if proven to be the case. I have always disliked HTL's lack of directionality.
Also, that's a really bad idea for two reasons:
1) ST didn't stop being a thing - attack from the end
2) Enfilade AoE fire down the line from either end.