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Changelog 06/12/2016

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bloodi
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Posts: 1725

Re: Changelog 06/12/2016

Post#81 » Wed Dec 07, 2016 7:21 pm

How people reached this conclusion of keg being a problem.

I often say keg engies are the backbone of the order war effort because well, a lot of times we dont have anything else to heal with so they are at least making a difference in those situations.

But they are in no way a substitute for any healer and no, stacking wp will not make them heal like one.

If a 400 heal to 9 targets in range every 3 seconds is a difference maker for you, you have bigger problems than that.

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Grunbag
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Posts: 1881

Re: Changelog 06/12/2016

Post#82 » Wed Dec 07, 2016 7:26 pm

bloodi wrote:How people reached this conclusion of keg being a problem.

I often say keg engies are the backbone of the order war effort because well, a lot of times we dont have anything else to heal with so they are at least making a difference in those situations.

But they are in no way a substitute for any healer and no, stacking wp will not make them heal like one.

If a 400 heal to 9 targets in range every 3 seconds is a difference maker for you, you have bigger problems than that.
So true !

I don't know why ppl are so afraid of def engineer . Most players plays engineer to make kills, we are a few that play def tinkerer , most players will switch between grenadier and rifleman . A lot of players don't think is fun to play support tree , you're only here to help your group , I take PIppu on live as exemple to follow if you want to play tinkerer .
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Aurandilaz
Posts: 1896

Re: Changelog 06/12/2016

Post#83 » Wed Dec 07, 2016 7:29 pm

NERF PIIPPU

true legend

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Grunbag
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Posts: 1881

Re: Changelog 06/12/2016

Post#84 » Wed Dec 07, 2016 7:30 pm

Aurandilaz wrote:NERF PIIPPU

true legend
Yes I wish he still play ! I'd have to much to learn from him
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Skullgrin
Posts: 855

Re: Changelog 06/12/2016

Post#85 » Wed Dec 07, 2016 7:36 pm

bloodi wrote:How people reached this conclusion of keg being a problem.

I often say keg engies are the backbone of the order war effort because well, a lot of times we dont have anything else to heal with so they are at least making a difference in those situations.

But they are in no way a substitute for any healer and no, stacking wp will not make them heal like one.

If a 400 heal to 9 targets in range every 3 seconds is a difference maker for you, you have bigger problems than that.

And yet no destro class has a comparable AoE passive heal. If you have no problem with the amount of healing that the keg does then you should support buffing the only destro side heal that comes the closest to mirroring it, the Chosen healing aura, which currently only heals for 24 every 3 seconds IF you are being damaged. Bring that up par, and see if order has any problems with it...
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Grunbag
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Posts: 1881

Re: Changelog 06/12/2016

Post#86 » Wed Dec 07, 2016 7:39 pm

Skullgrin wrote:
bloodi wrote:How people reached this conclusion of keg being a problem.

I often say keg engies are the backbone of the order war effort because well, a lot of times we dont have anything else to heal with so they are at least making a difference in those situations.

But they are in no way a substitute for any healer and no, stacking wp will not make them heal like one.

If a 400 heal to 9 targets in range every 3 seconds is a difference maker for you, you have bigger problems than that.

And yet no destro class has a comparable AoE passive heal. If you have no problem with the amount of healing that the keg does then you should support buffing the only destro side heal that comes the closest to mirroring it, the Chosen healing aura, which currently only heals for 24 every 3 seconds IF you are being damaged. Bring that up par, and see if order has any problems with it...
Magus has a self heal too if I'm not wrong which is like the same as a potion ?
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XNakaaX
Posts: 15

Re: Changelog 06/12/2016

Post#87 » Wed Dec 07, 2016 7:41 pm

Penril wrote:
Morf wrote:

You know Maras can run with around 55% disrupt (make it 70% if ONE tank holds the line, 100% if there are 3 which shoudn't be a problem in RvR) and slot armor talismans too? Sure, they won't have the armor buff/tactic from engies, but they can become immune to Armor penetration with monstro procs. And they are way deadlier than engies in this spec since they keep:

a) Armor debuff (same value as a glass-cannon spec'd mara)
b) Wounds debuff (same as above)
c) Heal debuff (same as above)
d) ST pull
e) 100ft ranged KD with a 10s CD (which can't be dodged or disrupted), which will proc all the time thanks to that 55%-70% disrupt
f) FoF ranged root

However Engies get a +disrupt/dodge turret (which reduces their range drastically) and apparently the class is broken now? Nah.
Sorry if i misunderstand you cause english isnt my first language.
Mara got one +10% disrupt tacic, how do you get 55%?
When in Monstro stance i lose:
Heal Debuff
Armor Debuff
So how do you keep em ?
Isnt the pull still counted vs disrupt? And often fails?

Penril
Posts: 4441

Re: Changelog 06/12/2016

Post#88 » Wed Dec 07, 2016 7:49 pm

XNakaaX wrote: Sorry if i misunderstand you cause english isnt my first language.
Mara got one +10% disrupt tacic, how do you get 55%?
When in Monstro stance i lose:
Heal Debuff
Armor Debuff
So how do you keep em ?
Isnt the pull still counted vs disrupt? And often fails?
18% from renown.
2% from jewel (4 jewels = 8%, 9% if you go for the 3% disrupt Skaven jewel)
3% from Boundless weapon, 2% from Eternal weapon (so 4-6% from weapons)
2% from Mercenary helmet
2% from blue backpiece from lair

That's like 37% + 10% from tactic = 47%. Add your base disrupt value + a zealot's Initiative/Wil buff and you are around 55%.

You run the usual Sav/Brut spec, and only swap to Monstro if under pressure. Yes, the pull can be disrupted and it does often fail. The KD though... best ranged KD in the game. And yet, we have people complaining about Engi heal-kegs :roll:

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Skullgrin
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Re: Changelog 06/12/2016

Post#89 » Wed Dec 07, 2016 7:50 pm

Grunbag wrote:
Skullgrin wrote:
bloodi wrote:How people reached this conclusion of keg being a problem.

I often say keg engies are the backbone of the order war effort because well, a lot of times we dont have anything else to heal with so they are at least making a difference in those situations.

But they are in no way a substitute for any healer and no, stacking wp will not make them heal like one.

If a 400 heal to 9 targets in range every 3 seconds is a difference maker for you, you have bigger problems than that.

And yet no destro class has a comparable AoE passive heal. If you have no problem with the amount of healing that the keg does then you should support buffing the only destro side heal that comes the closest to mirroring it, the Chosen healing aura, which currently only heals for 24 every 3 seconds IF you are being damaged. Bring that up par, and see if order has any problems with it...
Magus has a self heal too if I'm not wrong which is like the same as a potion ?
After looking thru the Magus abilities on the career builder I don't see a self heal ability. However it wouldn't matter if they did, the keg is an AoE heal not a self heal. The closest corollary ability I could find destro side is the Chosen aura, which is why I suggested that it be buffed to give both sides a passive AoE heal.
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Sulorie
Posts: 7459

Re: Changelog 06/12/2016

Post#90 » Wed Dec 07, 2016 7:52 pm

Telen wrote:If you take the defence buff just at renown cost. It would be worth about 45 renown points. You hugely sacrifice range and it takes a while for those stacks to build. Compare that to what the bw/sorc mechanic gives them. The crit bonus alone is the equivalent to 150 renown points and the demon doesnt provide the same level of damage boost. It doesnt seem overpowered in the scheme of things to me when you weigh up what the bonus would cost to spec it. The only issue and will remain until the devs have client control is limiting range to 150.
Well, SORC/BW base dmg is really low compared to other classes, so having high crit and crit bonus as a mechanic is required to deal meaningful damage. You have to be at full mechanic to deal damage, which makes the whole mechanic broken since release.
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