Changelog 06/12/2016
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Re: Changelog 06/12/2016
Even full dps spec just throwing out hots every now and then will outheal a keg

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Re: Changelog 06/12/2016
With all due respect, I could totally be wrong here, would anyone ever actually use boundless/eternal weps and disrupt jewels by sacrificing 80ish stat points, crit and procs?Penril wrote:18% from renown.XNakaaX wrote: Sorry if i misunderstand you cause english isnt my first language.
Mara got one +10% disrupt tacic, how do you get 55%?
When in Monstro stance i lose:
Heal Debuff
Armor Debuff
So how do you keep em ?
Isnt the pull still counted vs disrupt? And often fails?
2% from jewel (4 jewels = 8%, 9% if you go for the 3% disrupt Skaven jewel)
3% from Boundless weapon, 2% from Eternal weapon (so 4-6% from weapons)
2% from Mercenary helmet
2% from blue backpiece from lair
That's like 37% + 10% from tactic = 47%. Add your base disrupt value + a zealot's Initiative/Wil buff and you are around 55%.
You run the usual Sav/Brut spec, and only swap to Monstro if under pressure. Yes, the pull can be disrupted and it does often fail. The KD though... best ranged KD in the game. And yet, we have people complaining about Engi heal-kegs
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Porkstar Hamcat Coolwave
Spoiler:
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...
Re: Changelog 06/12/2016
So if we have two hypothetical groups with no healers in them, the order group with an engineer heals for 400 every 3 seconds and the destro group with a chosen possibly heals for 24 every 3 seconds. Where exactly is the parity in that?Telen wrote:Even full dps spec just throwing out hots every now and then will outheal a keg

Thargrimm - Chosen 40/89
Thargrimmm - Ironbreaker 40/80
Re: Changelog 06/12/2016
So for the 55% disrupt Mara got spend 20 rr points, use 4 slots of jewelery and slot a tacic and gets a zealot buff.
Engy use one turret and gets 32%+18%rr+8% jewels+x buff= 58%+X (no Weapon or cloaks counted)
So one hold the line tank and its 83%? Oo ?
So other then the 10% tactic its not the class its Itmes most other classes can also get.
The KD though... best ranged KD in the game. And yet, we have people complaining about Engi heal-kegs
Engy aoe ranged pull and turret knockdown is all aoe. Still 65feet?
Engy use one turret and gets 32%+18%rr+8% jewels+x buff= 58%+X (no Weapon or cloaks counted)
So one hold the line tank and its 83%? Oo ?
So other then the 10% tactic its not the class its Itmes most other classes can also get.
The KD though... best ranged KD in the game. And yet, we have people complaining about Engi heal-kegs
Engy aoe ranged pull and turret knockdown is all aoe. Still 65feet?
Last edited by XNakaaX on Wed Dec 07, 2016 8:09 pm, edited 2 times in total.
Re: Changelog 06/12/2016
Probably not, because people just ask for the cookie-cutter specs/BiS gear and don't bother trying anything else.porkstar wrote:
With all due respect, I could totally be wrong here, would anyone ever actually use boundless/eternal weps and disrupt jewels by sacrificing 80ish stat points, crit and procs?
However, you don't really lose much damage. My logs tell me most of my damage comes from auto attacks anyway, so using Boundless doesn't really hurt me. Also, I am WAY tankier than other maras who usually run at like 12% disrupt. While other Maras have to pull back from BWs, I can keep pushing (and catch them quite easily). Having access to my ranged KD pretty much on demand makes me completely unkitable.
Think outside of the box.
Re: Changelog 06/12/2016
Do i understand you right, you want to take a skill an engie has to cast, lasting 15 sec and being stationary... and give that to a moving tank with no need to recast and giving out healing for an unending time? Really? Nothing more to say to that by me....Skullgrin wrote:
And yet no destro class has a comparable AoE passive heal. If you have no problem with the amount of healing that the keg does then you should support buffing the only destro side heal that comes the closest to mirroring it, the Chosen healing aura, which currently only heals for 24 every 3 seconds IF you are being damaged. Bring that up par, and see if order has any problems with it...

Lorekeeper Noergl Morgrimsfind & Sgt.Maj.Finvjer Hugnirsson
(Co-leader of 3rd Bitterstone Thunderers)
Re: Changelog 06/12/2016
That's good stuff right there!Penril wrote:Probably not, because people just ask for the cookie-cutter specs/BiS gear and don't bother trying anything else.porkstar wrote:
With all due respect, I could totally be wrong here, would anyone ever actually use boundless/eternal weps and disrupt jewels by sacrificing 80ish stat points, crit and procs?
However, you don't really lose much damage. My logs tell me most of my damage comes from auto attacks anyway, so using Boundless doesn't really hurt me. Also, I am WAY tankier than other maras who usually run at like 12% disrupt. While other Maras have to pull back from BWs, I can keep pushing (and catch them quite easily). Having access to my ranged KD pretty much on demand makes me completely unkitable.
Think outside of the box.
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Porkstar Hamcat Coolwave
Spoiler:
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...
Re: Changelog 06/12/2016
If youre bringing them to these hypothetical groups for just their healing sure but the Chosen can have their party mitigate a ton of damage and cut that healing down to 300. Engies arent mandatory in groups like kotbs and chosen.Skullgrin wrote:So if we have two hypothetical groups with no healers in them, the order group with an engineer heals for 400 every 3 seconds and the destro group with a chosen possibly heals for 24 every 3 seconds. Where exactly is the parity in that?Telen wrote:Even full dps spec just throwing out hots every now and then will outheal a keg

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Re: Changelog 06/12/2016
And all that dodge/disrupt is useless against tanks and mdps. Have a tank Shatter Enchantment on the Engi (to remove his "OP" armor buff, which can't be covered that easily since Order doesn't have many enchantments... AM i guess? k). Have a Mara/BG armor debuff him, done.XNakaaX wrote:So for the 55% disrupt Mara got spend 20 rr points, use 4 slots of jewelery and slot a tacic and gets a zealot buff.
Engy use one turret and gets 32%+18%rr+8% jewels+x buff= 58%+X (no Weapon or cloaks counted)
So one hold the line tank and its 83%? Oo ?
So other then the 10% tactic its not the class its Itmes most other classes can also get.
The KD though... best ranged KD in the game. And yet, we have people complaining about Engi heal-kegs
Engy aoe ranged pull and turret knockdown is all aoe. Still 65feet?
Re: Changelog 06/12/2016
The keg lasts for 15 seconds, and only has a 10 second cooldown, that is pretty much the definition of something that can always be up. However, you will say, an engineer has to sacrifice casting an ability in order to get the keg up. Well, a Chosen has to sacrifice one of his other auras in order to have the healing aura up. Yes the Chosen can move, so can the engineer and he can then re-cast the keg in his new position. The only difference in the end is the amount of healing done.Noergl wrote:Do i understand you right, you want to take a skill an engie has to cast, lasting 15 sec and being stationary... and give that to a moving tank with no need to recast and giving out healing for an unending time? Really? Nothing more to say to that by me....Skullgrin wrote:
And yet no destro class has a comparable AoE passive heal. If you have no problem with the amount of healing that the keg does then you should support buffing the only destro side heal that comes the closest to mirroring it, the Chosen healing aura, which currently only heals for 24 every 3 seconds IF you are being damaged. Bring that up par, and see if order has any problems with it...

Thargrimm - Chosen 40/89
Thargrimmm - Ironbreaker 40/80
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