As you like to say so often in balance discussions, this isnt about mara its about engi, anyway if we must use perfect situations like you listed above, a def engi having oathe from an IB you can be close to m1 concealment levels of disrupt if spec right and im sure everyone who plays a rdps knows how effective concealment is, 90% disrupt in perfect situations ?, possibly.Penril wrote:
You know Maras can run with around 55% disrupt (make it 70% if ONE tank holds the line, 100% if there are 3 which shoudn't be a problem in RvR) and slot armor talismans too? Sure, they won't have the armor buff/tactic from engies, but they can become immune to Armor penetration with monstro procs. And they are way deadlier than engies in this spec since they keep:
a) Armor debuff (same value as a glass-cannon spec'd mara)
b) Wounds debuff (same as above)
c) Heal debuff (same as above)
d) ST pull
e) 100ft ranged KD with a 10s CD (which can't be dodged or disrupted), which will proc all the time thanks to that 55%-70% disrupt
f) FoF ranged root
However Engies get a +disrupt/dodge turret (which reduces their range drastically) and apparently the class is broken now? Nah.
As for keg, you will never be a pure healer but dont underestimate the effectiveness of it, everyone should know how willpower scales so badly which is why you can have really low willpower and still heal well if you can heal crit, kegs heal crit for 500+ that is no joke of a heal especially as you can have 2 kegs up for 5 secs every 10 secs.
What i would like to suggest instead of having tinker/support turret focused on being a selfish def buff why not have it as a group or aoe buff ? what buff idk but it would help them fulfil the role of support and take away the selfish nature of the current buff.