[Implementation Feedback] Morale Gain
- spikespiegel84
- Posts: 303
Re: [Implementation Feedback] Morale Gain
What I am scared of, Aza, is that more gain in bigger numbers will make small scale parties even weaker against wbs / zerg. At the point that zerging is an effective advantage.

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Re: [Implementation Feedback] Morale Gain
It's based on enemies nearby and group (not warband) size. Your own force's size has nothing to do with it.
- spikespiegel84
- Posts: 303
Re: [Implementation Feedback] Morale Gain
Ok perfect. So basically we gain more morale I.e. against more enemies? Or less? Is there a formula you can share?

Re: [Implementation Feedback] Morale Gain
Yes, that is the basics. The formula is on page 2 of this thread.
viewtopic.php?f=42&t=18264
There is a lot of discussion in this change log thread and the previous pages of this balance discussion one we are in atm.
viewtopic.php?f=42&t=18264
There is a lot of discussion in this change log thread and the previous pages of this balance discussion one we are in atm.
Sia - DoK - Lords
Boyd - WP - O.S.
Boyd - WP - O.S.
Re: [Implementation Feedback] Morale Gain
I managed to read 5 pages of this topic about morale gain and morale loss.
My question to the devs is this:
Do you feel that both factions have the same tools in burning the morale of their opponents in wb/grp vs wb/grp scale?
My question to the devs is this:
Do you feel that both factions have the same tools in burning the morale of their opponents in wb/grp vs wb/grp scale?
Re: [Implementation Feedback] Morale Gain
Ok, so from what ive seen in the lakes now is... Order has no tools to counter the morale drain/dump of the destro. 1 Marauder is enough to drain AP and to burst our morale back to 0 in like 3 aoe hits. Yes order have better m2/m3 burst morale but we cant seem to get even to morale 1 when there is 1 marauder in the warband.. this is clearly working as intened... phalanx (ab)using this..
there`s been said we have a `window` to win a fight, can tell there is none
no salt just observation
there`s been said we have a `window` to win a fight, can tell there is none
no salt just observation
Re: [Implementation Feedback] Morale Gain
Have you tried doing this?zwerrie wrote:Ok, so from what ive seen in the lakes now is... Order has no tools to counter the morale drain/dump of the destro. 1 Marauder is enough to drain AP and to burst our morale back to 0 in like 3 aoe hits. Yes order have better m2/m3 burst morale but we cant seem to get even to morale 1 when there is 1 marauder in the warband.. this is clearly working as intened... phalanx (ab)using this..
there`s been said we have a `window` to win a fight, can tell there is none
no salt just observation
https://www.youtube.com/watch?v=mOWnlwLUvKA
faiden@Quakenet#martys_square
https://www.youtube.com/watch?v=LRq_SAu ... tu.be&t=73
https://www.twitch.tv/faidentv
https://www.youtube.com/watch?v=LRq_SAu ... tu.be&t=73
https://www.twitch.tv/faidentv
Patch Notes 7/1/17 wrote:- Bugman's Best now heals group members instead of all allies
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Re: [Implementation Feedback] Morale Gain
Well still there is no answer from devs about balancing the morale drain capabilities of destro.
Re: [Implementation Feedback] Morale Gain
If we are not responding then its probably because we dont want to answer something or do not have a clear picture of the situation. The team reads pretty much every post on the forum, posting the same question over and over is not helping tbhKeinhoran wrote:Well still there is no answer from devs about balancing the morale drain capabilities of destro.
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