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Changelog 17/1/17

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Toldavf
Posts: 1586

Re: Changelog 17/1/17

Post#41 » Wed Jan 18, 2017 1:36 am

Now if we can just put the sm/bo in order we will be in business.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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dontcomplainx
Posts: 91

Re: Changelog 17/1/17

Post#42 » Wed Jan 18, 2017 3:07 am

Toldavf wrote:Now if we can just put the sm/bo in order we will be in business.
same for wl/mara :)

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Rebuke
Posts: 388

Re: Changelog 17/1/17

Post#43 » Wed Jan 18, 2017 7:31 am

Since I no longer play on RoR I do wonder: do kills still happen in (semi)competitive play?

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Arbich
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Re: Changelog 17/1/17

Post#44 » Wed Jan 18, 2017 9:46 am

Changes of crown of fire and frozen fury are good ones.

I agree with the complainment about the changes of fueled from within, when you compare it to infernal gift. I think this is one example of mythics attempts to balance mirror classes with different but equal abilities. Nerfing only one tactic without addressing the other, with focus only on proc-setups, is a bad move balance-wise. The change of fueled from within should be withdrawn until futher testing with the now nerfed proc-chances.
Arbich-BW/Xanthippe-WP/Schnipsel-AM

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forsa
Posts: 154

Re: Changelog 17/1/17

Post#45 » Wed Jan 18, 2017 6:45 pm

Toldavf wrote:Now if we can just put the sm/bo in order we will be in business.
And Ch/KoBS! Chosen wasn't changed a bit, while kobs lost DC, party crit on block and str aura crit :ugeek:

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Marsares
Posts: 368

Re: Changelog 17/1/17

Post#46 » Wed Jan 18, 2017 7:08 pm

Rebuke wrote:Since I no longer play on RoR I do wonder: do kills still happen in (semi)competitive play?
There is no (semi)competitive play left.
Karak-Norn /// Asildur - RR100 WL /// Marsares - RR95 AM /// Nirnaeth - RR64 SW

KikkL
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Posts: 263

Re: Changelog 17/1/17

Post#47 » Wed Jan 18, 2017 7:25 pm

dontcomplainx wrote:
Toldavf wrote:Now if we can just put the sm/bo in order we will be in business.
same for wl/mara :)
Dont forget about 30k hp for all! :mrgreen:

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DefinitelyNotWingz
Posts: 286

Re: Changelog 17/1/17

Post#48 » Wed Jan 18, 2017 7:43 pm

Marsares wrote:
Rebuke wrote:Since I no longer play on RoR I do wonder: do kills still happen in (semi)competitive play?
There is no (semi)competitive play left.
Spoiler:
Azarael wrote:
For the project to survive, it must cater to solo players to an acceptable degree, that is true. So far, this has taken the form of splitting the queue on one scenario, because everyone (both PUG and premade) is entitled to have fun when they play and be matched against opposition of similar skill and composition to themselves. We also locked CW and EC to 6v6 with 6 man groups and made CW permanently available at the request of the 6v6 players.

If the 6v6 scene should ever fall, it sure as hell would not be because our actions killed it. Rather, like all competitive communities that fail, it would be because it wasn't strong enough to survive by itself. You should not depend upon our intervention and support to exist.
The competitive community was apparently not strong enough to survive by itself.

Anyways, I ve seen some key-players returning after dok/wp .ab ex reverse and I am looking forward to see more returning after proc meta was nerfed to death (totally justified in my opinion).

#makepvpgreatagain
You know who I am.

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Dalgrimar
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Re: Changelog 17/1/17

Post#49 » Wed Jan 18, 2017 9:39 pm

forsa wrote:
Toldavf wrote:Now if we can just put the sm/bo in order we will be in business.
And Ch/KoBS! Chosen wasn't changed a bit, while kobs lost DC, party crit on block and str aura crit :ugeek:
Kobs still 10x more usefull than chosen is tho.
Dalgri - Ftp/Sens - Sadboi - Fanboy
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dur3al
Posts: 251

Re: Changelog 17/1/17

Post#50 » Wed Jan 18, 2017 9:51 pm

DefinitelyNotWingz wrote:
Spoiler:
Azarael wrote:
For the project to survive, it must cater to solo players to an acceptable degree, that is true. So far, this has taken the form of splitting the queue on one scenario, because everyone (both PUG and premade) is entitled to have fun when they play and be matched against opposition of similar skill and composition to themselves. We also locked CW and EC to 6v6 with 6 man groups and made CW permanently available at the request of the 6v6 players.

If the 6v6 scene should ever fall, it sure as hell would not be because our actions killed it. Rather, like all competitive communities that fail, it would be because it wasn't strong enough to survive by itself. You should not depend upon our intervention and support to exist.
I know I missed the timing on this post but, isn't that quote a contradiction by itself? If "6v6 scene" shouldn't depend upon intervention, why do the "solo scene" required intervention in the form of the solo-queue scenario? I don't get it. Shouldn't you either intervene in both or none? :shock:

Anyways, off-topic but yeah.
Martyr's Square: Sync & Nerfedbuttons - enigma
Martyr's Square: Dureal & Method - Disrespect/It's Orz again
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