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Possible Buffs to Slayer / Choppa

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CowTools
Posts: 27

Possible Buffs to Slayer / Choppa

Post#1 » Sat Jan 21, 2017 3:53 am

I know a lot of people won't agree with me that both slayer and choppa have a big disadvantage when it come's to being a class. We die easily and get countered fairly easily outside of organized groups.

(I don't play slayer all that often so I don't know most of their abilities names)
Spoiler:
On Try An' hurt me! I think it would be cool if in addition to reducing damaging abilities chance to crit by 100% also reduce their ability to crit heal by maybe something like 50% at furious and 100% at Berzerk
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Another Idea I can up with was on the rarely used tactic Keep it comin' I think it would be pretty cool if it also healed you for the damage you did with the damage or at least a portion
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Perhaps making Drop Da Basha could do something to help kill tanks a little better
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For each stack on Bring Da Pain it could maybe give you'r team 5 moral a sec for each one but the weapon skill side would be less of a buff
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Lower Outta My Face's cooldown by 10 sec, my reason for this is that we are basically the squishiest mdps and thus we need all the help we can get if there isnt a tank near or whatever else you would use it for
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Ok, this one is my most wierd suggestion, add to their racial M3s like Supa chop a 30 to maybe 45 foot leap maybe giving a good gap closer in a tight spot
I am writing this just to get some of my ideas out there about maybe altering these classes and possibly hearing if anyone agrees with me or if I should look at things differently or to say if they have some ideas. I would love to hear them!

Thank you to those who read all this and even give thought to all of this.
Only the dead have seen the end of WAR

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Daknallbomb
Posts: 1781

Re: Possible Buffs to Slayer / Choppa

Post#2 » Sat Jan 21, 2017 4:00 am

Hmm my opinion is every change outta think how its in very organized grps is... Nonsense. If u Make a toon stronger in pugs or not so good grp a very good grp will melt every Thing. Choppa and slayer has to be The squishyiest class or they will be OP
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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CowTools
Posts: 27

Re: Possible Buffs to Slayer / Choppa

Post#3 » Sat Jan 21, 2017 4:07 am

Daknallbomb wrote:Hmm my opinion is every change outta think how its in very organized grps is... Nonsense. If u Make a toon stronger in pugs or not so good grp a very good grp will melt every Thing. Choppa and slayer has to be The squishyiest class or they will be OP
I understand what you are saying I do agree that they must be squishy entirely one is naked the other is usually naked. But some of the changes I said would change the class to be somewhat more appealing.
Only the dead have seen the end of WAR

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TenTonHammer
Posts: 3806

Re: Possible Buffs to Slayer / Choppa

Post#4 » Sat Jan 21, 2017 4:10 am

CowTools wrote: But some of the changes I said would change the class to be somewhat more appealing.
Slayer dosnt need changes, he is a staple pretty much is most order 6 mans, like wise with choppas

neither have issues in appeal

Slayers and choppas are not "weak", they are strong mdps classes but need a dedicated guard+healer for them to reach their full potential

The only downside to choppa is that they have a miserable AoE tree and ESPICALLY GtTC is a garbage ability and the 2h tree is nothing to really write home about

The only downside to slayers is that their AoE tree is so good with ID that it over shies their 2h tree becuase the 2H playstlye needs the no rage drop tatic and so they are very squishy

and dw > 2h because 10% free parry

Choppas and slayers are ment to be high risk high reward mdps glass cannons, they dont really need nor should have self heal type tactics out side of that one channeled heal one, having dmg % return as heal is just too strong with how much sustain it can give considering their dmg potential

Destro has enough morale pump mechanics, infact their needs to be less morale pumping and nerfing the ws component of the ability is horrible since slayer and choppas are extreamly reliant for ws armor pen

Try and hurt me and the slayer equivalent reduce all chances to crit, that includes heal crit

1 mara/wl armor debuff and you +ws ability/own armor pen from stacking ws and you should have no real issues with dmg vs tanks no need to mess up drop da basha....

you already have flee+ap pot and charge for gap closing why do you need another, that too on an m3...

all these suggestions seem like pug play suggestions, neither of these 2 classes are bad in grp play
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CowTools
Posts: 27

Re: Possible Buffs to Slayer / Choppa

Post#5 » Sat Jan 21, 2017 4:27 am

Slayer dosnt need changes, he is a staple pretty much is most order 6 mans, like wise with choppas

neither have issues in appeal

Slayers and choppas are not "weak", they are strong mdps classes but need a dedicated guard+healer for them to reach their full potential

The only downside to choppa is that they have a miserable AoE tree and ESPICALLY GtTC is a garbage ability and the 2h tree is nothing to really write home about

The only downside to slayers is that their AoE tree is so good with ID that it over shies their 2h tree becuase the 2H playstlye needs the no rage drop tatic and so they are very squishy

and dw > 2h because 10% free parry

Choppas and slayers are ment to be high risk high reward mdps glass cannons, they dont really need nor should have self heal type tactics out side of that one channeled heal one, having dmg % return as heal is just too strong with how much sustain it can give considering their dmg potential

Destro has enough morale pump mechanics, infact their needs to be less morale pumping and nerfing the ws component of the ability is horrible since slayer and choppas are extreamly reliant for ws armor pen

Try and hurt me and the slayer equivalent reduce all chances to crit, that includes heal crit

1 mara/wl armor debuff and you +ws ability/own armor pen from stacking ws and you should have no real issues with dmg vs tanks no need to mess up drop da basha....

you already have flee+ap pot and charge for gap closing why do you need another, that too on an m3...

all these suggestions seem like pug play suggestions, neither of these 2 classes are bad in grp play[/quote]

Did DoK and WP NEED the changes we put on them? did shamans and AM NEED the option to go life drain? not really but we did them anyway because its a test server in development, so why not try new things if we can always go back to the old way? I'm not saying do all my changes I'm not even saying do any of them I just want something new from them.
Only the dead have seen the end of WAR

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TenTonHammer
Posts: 3806

Re: Possible Buffs to Slayer / Choppa

Post#6 » Sat Jan 21, 2017 5:03 am

CowTools wrote: Did DoK and WP NEED the changes we put on them?
Yes, both DoK and WP were completely overtuned classes and extreamly powerful capable of great ST and AoE healing all the while having strong surviveablity unlike other healers, they were basically mandatory must have classes in warbands and parties because of how strong they are much like KOTBS and Chosen, which is also why KOTBS and Chosen will also see balance changes
CowTools wrote: did shamans and AM NEED the option to go life drain? not really but we did them anyway because its a test server in development, so why not try new things if we can always go back to the old way? I'm not saying do all my changes I'm not even saying do any of them I just want something new from them.
I am not famialr with AM and Shammy abilites, specs nor the changes made but i do know that shammy's were very much under performing in party play and were not viable due to how much superior x2 DoK's were

you dont just add or make changes to a class because your "bored of them" and feel they need something new to liven up the class, there has to be a reason, thats why people dont just go around and make changes to say....BW/Sorcs because they are extreamly powerful classes that fulfill their role perfectly and need no changes

Likewise bar how bad GtTC is and ID's effectiveness being scrutinized; neither class need any real changes, because they are basically balanced classes
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Natherul
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Re: Possible Buffs to Slayer / Choppa

Post#7 » Sat Jan 21, 2017 8:07 am

@OP Choppas and Slayer shave an incredible dps output so yes some squishiness is to be expected and as stated they are commonly used in premades so they are in a good spot.

HOWEVER if you feel they need adjusting we would require you to make a balance topic proposal.

Krima
Posts: 616

Re: Possible Buffs to Slayer / Choppa

Post#8 » Sat Jan 21, 2017 1:28 pm

Choppas need rampage..
Krima - WE RR 87
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TenTonHammer
Posts: 3806

Re: Possible Buffs to Slayer / Choppa

Post#9 » Sat Jan 21, 2017 2:36 pm

Krima wrote:Choppas need rampage..
I dont understand why a class like slayer/choppa needs to have rampage when they can already reduce the chance to defend attacks by 50%, its shatterable but it can get buried under all the other enchantments you can have on them.

But my real problem is that rampage functions as an extra free rage drop.

TbT i think rampage just needs to be removed and replaced with the ap ability mirror
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Killham
Posts: 9

Re: Possible Buffs to Slayer / Choppa

Post#10 » Sat Jan 21, 2017 2:47 pm

TenTonHammer wrote:
Krima wrote:Choppas need rampage..
I dont understand why a class like slayer/choppa needs to have rampage when they can already reduce the chance to defend attacks by 50%, its shatterable but it can get buried under all the other enchantments you can have on them.

But my real problem is that rampage functions as an extra free rage drop.

TbT i think rampage just needs to be removed and replaced with the ap ability mirror
Choppa needs rampage badly, because Drop Da Basha can be parried/block like any other choppas melee abilities and order's mdps, tanks have ALOT parry and blocks.

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