@Tesq
Ah I see, I misunderstood you then, you were talking about the secondary effect of weapon skill not about weapon skill as a secondary stat. Yes, the parry, dodge and disrupt bonuses from stats are not that useful.
@Bozzax:
How is that different from the normal vertical progression system? Isn't it even worse with alts, people taking breaks and latecomers? Cause instead of simply having +2 sets of gear of an advantage to fight over (for however long it takes you to get those set) you have to fight with 3 or 4 sets of difference (and the amount of time is likely the same). Or are you suggesting that neither of those should be implemented/kept in the game (for clarification; AoR's system and the proposed system for RoR)?
My best guess to your question of what happens with RoR if this is implemented is that in the best case scenario we get a base for balancing and the changes don't result in that big of a difference from AoR, the ones feeling the change are the people wearing top sets and the people wearing the bottom sets at the time. The bottom part of the playerbase would definitely be much better off but since the game is old now I'm not sure it would be enough, the typical casual (and hardcore) gamer has changed. Nobody can say for certain if players would be willing to play a large-scale PvP game with a gear disadvantage at all.
Meanwhile the top part of the players would be the ones actively shaping the game and participating in testing/balancing. If the balance changes and the customization/horizontal progression is implemented successfuly without imbalances but with clear viabilities then I can see the game being popular with hardcore gamers. I don't know to what extent that is possible.
Worst case scenario the bottom end wants even less of a difference or an easier access to top sets (which is impossible since it defeats the point of having the vertical progression in the first place), but that would have happened either way in WAR so I guess that's not really an issue I could point out as relevant.
And in the worst case the top end feels like the new sets don't bring enough variation and fresh gameplay to be worth farming for. In which case I can't see the gameplay (even if balanced) holding hardcore gamers for that long, there's just not that much depth in there. And with all due respect to the dev team I don't think they can bring that to the game, it would need to be remade from the ground up (in my opinion).
@Penril: Since Bozzax's post didn't get moderate I assume it's within the confines of this discussion? As such I hope my reply conforms as well. I went back and spoilered some stuff.