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Patch Notes 31/1/2017

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CommissarG
Posts: 11

Re: Patch Notes 31/1/2017

Post#21 » Tue Jan 31, 2017 6:58 pm

This feels fundamentally flawed where-by players are punished for being in position and rewarded for being caught out.

Hm.

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altharion1
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Re: Patch Notes 31/1/2017

Post#22 » Tue Jan 31, 2017 7:00 pm

So much motivation to go try a 6man in orvr now. Just to test this out.

Super interesting patch, and very unexpected
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Buran
Posts: 136

Re: Patch Notes 31/1/2017

Post#23 » Tue Jan 31, 2017 7:01 pm

Hitting an allied player: Damage reduced per allied player hit.
I see for the first time nerf AoE damage in a mass PvP (RvR) game. This is very bad for community/Guilds/OpenWBs and very good for gankers.
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Penril
Posts: 4441

Re: Patch Notes 31/1/2017

Post#24 » Tue Jan 31, 2017 7:03 pm

Buran wrote:
Hitting an allied player: Damage reduced per allied player hit.
I see for the first time nerf AoE damage in a mass PvP (RvR) game. This is very bad for community/Guilds/OpenWBs and very good for gankers.
Did you read the patch notes? If you position carefully, you can actually increase your AoE damage.

Sephirvine92
Posts: 10

Re: Patch Notes 31/1/2017

Post#25 » Tue Jan 31, 2017 7:04 pm

No limit on the damage increase ?

So this means, for a choppa/slayer, if he manages to get close to a zerg and let say, hit 20 targets, he will do 210% more damage ?
So 1 slayer/choppa can literally ONE SHOT a whole pack ?

I already see choppas/slayers, hiding on top of P1, and when door open, hit 1 button and get 5 renown rank.


Please put a 50% more damage limit or so :p

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TenTonHammer
Posts: 3806

Re: Patch Notes 31/1/2017

Post#26 » Tue Jan 31, 2017 7:05 pm

footpatrol2 wrote:What are you doing... ... ... ... ... ...?
Weakening morale bombing I assuming so that orvr and wb v wb conflicts have a reduced emphasis on it I guess
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Theseus
Posts: 526

Re: Patch Notes 31/1/2017

Post#27 » Tue Jan 31, 2017 7:09 pm

Sephirvine92 wrote:No limit on the damage increase ?

So this means, for a choppa/slayer, if he manages to get close to a zerg and let say, hit 20 targets, he will do 210% more damage ?
So 1 slayer/choppa can literally ONE SHOT a whole pack ?

I already see choppas/slayers, hiding on top of P1, and when door open, hit 1 button and get 5 renown rank.


Please put a 50% more damage limit or so :p
Dont think it works that way, as they can only hit 9 targets at a time.... which means they only get a 45% boost.
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Tiggo
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Re: Patch Notes 31/1/2017

Post#28 » Tue Jan 31, 2017 7:09 pm

its a very interesting approach, now melees when in the enemy zerg will get greatly reduced dmg from aoe dmg. It also kinda makes sense to incentivise aoe dds to not fire into their own group.
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Arbich
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Re: Patch Notes 31/1/2017

Post#29 » Tue Jan 31, 2017 7:11 pm

morales are also affectes by this change?

Count pets as enemies/friends?

Interesting patch, but I think the numbers will be changed in the future.
Also I don´t understand why some front-ae-attacks are excepted from this change, even though the targeting is maybe a bit easier with this skills and having the recent changes in mind.

edit: ah, nevermind. first quest was already aswered ^^
Last edited by Arbich on Tue Jan 31, 2017 7:14 pm, edited 1 time in total.
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Azarael
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Re: Patch Notes 31/1/2017

Post#30 » Tue Jan 31, 2017 7:13 pm

Sephirvine92 wrote:No limit on the damage increase ?

So this means, for a choppa/slayer, if he manages to get close to a zerg and let say, hit 20 targets, he will do 210% more damage ?
So 1 slayer/choppa can literally ONE SHOT a whole pack ?

I already see choppas/slayers, hiding on top of P1, and when door open, hit 1 button and get 5 renown rank.


Please put a 50% more damage limit or so :p
No. This is exactly the kind of behaviour that's desired. If you zerg to the extent that a Slayer can hit 20 people (and no allies) with either Wild Swing or Flurry, then you should take that increased damage. Even then, I highly doubt the like of Flurry and Wild Swing have the damage output to one shot people.

The whole point of this is to put the power in the hands of the smaller groups - to give them faith that they can move around without being walked over by some unorganized deathball simply because that ball has greater numbers. It's also to make sure that larger organized groups can do the same thing, even worse, by attacking a zerg from multiple directions, they gain rather than losing as they did before. The changes are intended to act as a check and not a core gameplay element.

Unless the deathball state becomes the ultimate weakness rather than the ultimate strength, deathballing will not stop.
Theseus wrote:Dont think it works that way, as they can only hit 9 targets at a time.... which means they only get a 45% boost.
The abilities to which the patchnotes refer have a target cap of 48.
Arbich wrote:morales are also affectes by this change?

Count pets as enemies/friends?

Interesting patch, but I think the numbers will be changed in the future.
Also I don´t understand why some front-ae-attacks are excepted from this change, even though the targeting is maybe a bit easier with this skills and having the recent changes in mind.
I believe morales are also affected. Forgot about that case.

Pets are not players, so they do not count for allies. They probably count as enemies.

The frontal AoE attacks listed are not exempt. They gain and lose damage as every other AoE attack does. The attacks listed are frontal AoEs on melee classes and have an expanded target limit (48) as they are intended to be used to drive the change. Most of them have extra range as well.

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