Glorian wrote:Grunbag wrote:@Aza : does the aoe change apply on napalm , or napalm is not an aoe direct damage ?
See pumatouches testing some pages ago:
Napalm and Landmine are unaffected.
Thanks glorian I missed it
Glorian wrote:Grunbag wrote:@Aza : does the aoe change apply on napalm , or napalm is not an aoe direct damage ?
See pumatouches testing some pages ago:
Napalm and Landmine are unaffected.
I'm going to take a stab at this. Firstly, what is this "zerg" people keep talking about? Is it 1 warband of pugs? 2 warbands? Anything larger than a 6 man? What about 4 totally coordinated guild warbands?Azarael wrote:
It's almost as if this is the intent. I don't know why some people are still under the impression that there is any skill or interest in the current implementation of large scale combat in this game. Your own fears make this clear - without bombing, you say, large scale combat will resolve down to mass ST. You make no mention of battlefield strategy and tactics, and it seems that the epitome of strategy in this game is a basic flank attack or hitting M2 in sync. I'm sorry but it doesn't make you amazing battlefield commanders. It's basic ****, and if the pinnacle of this game is getting 23 people to listen to you and fire off M2 in sync then you should be embarrassed.
This is likely to be an unpopular opinion, as usual. That's OK. I can honestly say that I've never been impressed by anything I've seen in ORvR, and I don't think that's because I'm the one with the problem.
Clarification on the morales: You can't win the fights with only morales, but early morale bombs makes the combats really bursty and for me it's silly. But, I think everyone except warband players thinks bombing warbands are all about:Penril wrote:That's weird, since i have had a bazillion discussions with your guild leader (always on good terms) and he insists all WB fights revolve around pumping morale on everyone and then M2 bombing.Komode wrote:Man, large scale is not spamming M2 in sync, its much much more, im inviting you to participate in our organised wb combat. Seriously, you will like it, its not as primitive. I promise you will like it:D And you will teach us some tricks aswell why not? Most of the strategies and formation changes is impossible to use atm due to descent amount of factors, mostly cause: you are facing collision and perma snared.
The way you complose a WB is not any different...you ideally want 2 healers and a mix of 2 /2 or 1/3 Tanks to DPS ...You don't make 6 man dps groups because they die since you can not focus heal them or guard them effectively. Sure you can out of party heal...but your own group suffers because of it.roadkillrobin wrote:Its coz you don't think outside the box of 6man groups You need several compositions in a warband. You need to have raw damage. To little of this and you can't kill anything. You need defensive debuffs to withstand a blast from opposing warbands such as morale drains, CD increasers stat debuffs etz. This is provided from combination if tanks and dps. Already here you can see that the way you compose a warband is different from composing a group. You're using groups within the warband to fill a cerain role within the warband. Its basicly how you compose a 6 man of individual players in small scale. For a exampleTankbeardz wrote:And that thinking is why it will never get balanced. 4 coordinated 6 mans > 18-24 pugs. I have yet to see a 24 man group heal or cleanse...have you?roadkillrobin wrote:
No its not. Its a composition of 18-24 people. Not 3-4 6mans.
They way to counter a Destro morale drop is by combinating Archmages Morale pump with a Kotbs m4. Then you start adding peices to that group to optimize its purpise. Since alot of single target focus healing is goin to the Knight here its gonna need dps classes thats in less need of grouphealing. Then you have built a group rather then the purpose to kill is by keeping your warband alive.
Movement is actually the main ingridient in a sucessfull warband. If your movement is **** nothing works. As for morales. Yes I think the whole morale damage mechanic is actually whats need to be looked at. To much tactics revolving around dropping that unmitigatble damge.Penril wrote:That's weird, since i have had a bazillion discussions with your guild leader (always on good terms) and he insists all WB fights revolve around pumping morale on everyone and then M2 bombing.Komode wrote:Man, large scale is not spamming M2 in sync, its much much more, im inviting you to participate in our organised wb combat. Seriously, you will like it, its not as primitive. I promise you will like it:D And you will teach us some tricks aswell why not? Most of the strategies and formation changes is impossible to use atm due to descent amount of factors, mostly cause: you are facing collision and perma snared.
Thanks for the feedback , I guess the decrease cannot down below 20% as it wrote on patch note .Pumatouch wrote:The tests were performed with 2 Engis at my side. It may be worth noting, that when they got in front for Soft Cover, we expected a decrease of 30%, but experienced a decrease of only about 20%. Perhaps we didn't take all considerations into account, so not 100% sure on this one, but it is worth investigating further. On that note; "Self" does not count as a Friendly Target in a 360 degree aoe, does it?
Definition of zerg: Any mass large enough to ruin the tactical and strategic depth of the game. The threshold for that happening, for me, is very low.CommissarG wrote:discussion of zerg
I explained in a rather simple way. I try to simplefy it even more then.Tankbeardz wrote:The way you complose a WB is not any different...you ideally want 2 healers and a mix of 2 /2 or 1/3 Tanks to DPS ...You don't make 6 man dps groups because they die since you can not focus heal them or guard them effectively. Sure you can out of party heal...but your own group suffers because of it.roadkillrobin wrote:Its coz you don't think outside the box of 6man groups You need several compositions in a warband. You need to have raw damage. To little of this and you can't kill anything. You need defensive debuffs to withstand a blast from opposing warbands such as morale drains, CD increasers stat debuffs etz. This is provided from combination if tanks and dps. Already here you can see that the way you compose a warband is different from composing a group. You're using groups within the warband to fill a cerain role within the warband. Its basicly how you compose a 6 man of individual players in small scale. For a exampleTankbeardz wrote:
And that thinking is why it will never get balanced. 4 coordinated 6 mans > 18-24 pugs. I have yet to see a 24 man group heal or cleanse...have you?
They way to counter a Destro morale drop is by combinating Archmages Morale pump with a Kotbs m4. Then you start adding peices to that group to optimize its purpise. Since alot of single target focus healing is goin to the Knight here its gonna need dps classes thats in less need of grouphealing. Then you have built a group rather then the purpose to kill is by keeping your warband alive.
You can have different 6 man set ups to perform different roles...but it still comes down to several 6 man groups working together. Your box doesn't seem to include logic.
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