Torment skill is not fully working !

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Azarael
Posts: 5332

Re: Torment skill is not fully working !

Post#11 » Sat Jan 17, 2015 3:24 pm

Piccolo wrote:1 v 1 versus mara lvl 10 feinted + torment mara 75% me dead .
Could you please stop posting anecdotal evidence? I personally tried Torment on my WH with FP and without and it's working correctly. I saw Ryan's WH on at the same time so he probably had the same result.
Tuonela wrote:Is Feinted Positioning and Torment/Agonizing Wound suppose to work in this way? I thought that it removed the positional requirement of abilities, and since these technically don't have a positional requirement, wouldn't you still just get the base damage and no benefit of ignoring armor?
FP's implementation causes abilities to act as if they struck the back of the target. It's always affected Torment and Agonizing Wound.

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Sulorie
Posts: 7461

Re: Torment skill is not fully working !

Post#12 » Sat Jan 17, 2015 3:27 pm

Mara just wins because he has selfheal and maybe better gear.
Dying is no option.

Grulo
Posts: 153

Re: Torment skill is not fully working !

Post#13 » Tue Jan 20, 2015 7:58 pm

Isnt monstro proc supposed to ignore armor penetration from enemies? I always wondered if it ignored 100% AP from Torment. I guess it does.

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Azarael
Posts: 5332

Re: Torment skill is not fully working !

Post#14 » Tue Jan 20, 2015 9:54 pm

Monstro would be ludicrous if it prevented non-Weapon Skill based armor penetration....

Luth
Posts: 2840

Re: Torment skill is not fully working !

Post#15 » Tue Jan 20, 2015 11:10 pm

According to the tanking calculator, a 100% armor penetration reduction gives the player effectively a +25% higher armor value in relation to the hardcap. Maybe the monstro proc should work like this.

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