WAR Servers

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IvanP7
Posts: 35

WAR Servers

Post#1 » Wed Mar 08, 2017 8:55 pm

Hello guys and girls,

I've got a few questions I'm interested about:

How come there is 1 server available at this point?
Is managing multiple servers way to tedious task for now or is there a lack of interest?
Did anyone ever notice a WAR server other than ROR?
Is there any marketing or promotions to popularize this game being done?
Do you need any help with anything of the above and are you actively seeking to increase playerbase and popularity of this game?

It feels unbelievable that such a game has only 1 server around and that there or no more communities involved in bringing this game back to life.

Lastly, a big thanks for leading this project for quite some time.

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wargrimnir
Head Game Master
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Re: WAR Servers

Post#2 » Wed Mar 08, 2017 9:10 pm

IvanP7 wrote:Hello guys and girls,

I've got a few questions I'm interested about:

1. How come there is 1 server available at this point?
2. Is managing multiple servers way to tedious task for now or is there a lack of interest?
3. Did anyone ever notice a WAR server other than ROR?
4. Is there any marketing or promotions to popularize this game being done?
5. Do you need any help with anything of the above and are you actively seeking to increase playerbase and popularity of this game?

It feels unbelievable that such a game has only 1 server around and that there or no more communities involved in bringing this game back to life.

Lastly, a big thanks for leading this project for quite some time.
1. We only need one to handle our current population.
2. It would be more expensive, but not difficult.
3. Imitators often burn out before they get close to functional. We're the only ones so far.
4. We're on Facebook and Twitter. People stream on Twitch and Youtube.
5. If we doubled our EU primetime numbers to ~2000 active players, and opened up all the zones, it would probably cause significant performance issues. We reach about 10,000 people on Facebook, I'd say a large portion of them are lurking, waiting for a beta announcement, or dungeons, or city raids, or land of the dead, or whatever specific trigger they want to see before diving back in. The only demographic that really needs a boost is NA/AUS.

We could probably do an advertising blitz and bring in a few thousand more players, but we're not ready. It's an alpha for a reason. There's lots of lots of things to fix and code and bring back to full functionality before we go asking for that sort of trouble. :)
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[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

IvanP7
Posts: 35

Re: WAR Servers

Post#3 » Wed Mar 08, 2017 9:15 pm

I'm quite interested in how did you obtain the server files, was it a product of reverse engineering or was it someone from the original developers who provided it to keep the game from dying?

Are there any hardware specs available for the machine / cluster you are running the server on?

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wargrimnir
Head Game Master
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Re: WAR Servers

Post#4 » Wed Mar 08, 2017 9:29 pm

IvanP7 wrote:I'm quite interested in how did you obtain the server files, was it a product of reverse engineering or was it someone from the original developers who provided it to keep the game from dying?

Are there any hardware specs available for the machine / cluster you are running the server on?
Everything was reverse engineered by observing the interactions between the client files, and the live servers from players before the live WAR servers were shut down. All of the code on our end fills in the blanks between what we want the server to do, and what the client is expecting the server to tell it. This stuff was all written by hand, no one from Mythic ever stepped up to give us anything.

I don't recall exactly, but it's nothing special or insane. Just some hosted VM's with Xeon processors and a fair load of RAM. Computer technology has come a long long way since WAR in 2008, you could probably host a server off your home PC and manage a couple hundred players.
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[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

IvanP7
Posts: 35

Re: WAR Servers

Post#5 » Wed Mar 08, 2017 9:45 pm

Interesting, but a shame on Mythic. Were I a dev there I would definitely obtain access to all required files and leak them to community.

Do you know are the server files publicly available for hosting the server?

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Natherul
Developer
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Re: WAR Servers

Post#6 » Wed Mar 08, 2017 10:38 pm

IvanP7 wrote:Interesting, but a shame on Mythic. Were I a dev there I would definitely obtain access to all required files and leak them to community.

Do you know are the server files publicly available for hosting the server?
The files we use are closed source. They were open source some time ago...

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monty
Posts: 22

Re: WAR Servers

Post#7 » Wed Mar 08, 2017 10:47 pm

wargrimnir wrote:
IvanP7 wrote:I'm quite interested in how did you obtain the server files, was it a product of reverse engineering or was it someone from the original developers who provided it to keep the game from dying?

Are there any hardware specs available for the machine / cluster you are running the server on?
Everything was reverse engineered by observing the interactions between the client files, and the live servers from players before the live WAR servers were shut down. All of the code on our end fills in the blanks between what we want the server to do, and what the client is expecting the server to tell it. This stuff was all written by hand, no one from Mythic ever stepped up to give us anything.

I don't recall exactly, but it's nothing special or insane. Just some hosted VM's with Xeon processors and a fair load of RAM. Computer technology has come a long long way since WAR in 2008, you could probably host a server off your home PC and manage a couple hundred players.
Thank you!

Kobra
Suspended
Posts: 128

Re: WAR Servers

Post#8 » Wed Mar 08, 2017 11:02 pm

wargrimnir wrote:
IvanP7 wrote:I'm quite interested in how did you obtain the server files, was it a product of reverse engineering or was it someone from the original developers who provided it to keep the game from dying?

Are there any hardware specs available for the machine / cluster you are running the server on?
Everything was reverse engineered by observing the interactions between the client files, and the live servers from players before the live WAR servers were shut down. All of the code on our end fills in the blanks between what we want the server to do, and what the client is expecting the server to tell it. This stuff was all written by hand, no one from Mythic ever stepped up to give us anything.

I don't recall exactly, but it's nothing special or insane. Just some hosted VM's with Xeon processors and a fair load of RAM. Computer technology has come a long long way since WAR in 2008, you could probably host a server off your home PC and manage a couple hundred players.
Or in the case of my home here in the Detroit Suburbs, I have a dual wan HA Fortigate 200B with WAN1 Uncapped 867Mbps WOW connection, WAN2 1000Mbps 123.Net EOC to my Colo. In the home I run a PowerEdge R530 primary, and a purpose built Microserver secondary. I probably could host it but as you said splitting the population is probably not in the cards.

Kudos though, my latency to RoR is quite low and the stability is pretty impressive. To me, it's a marvelous feat that you guys brought it back from the dead. Despite my routine balance complaints I am absolutely grateful this exists. To be frank - the current stock of MMO's are trash compared to RoR and I REALLY missed playing.

If you guys charged, I'd pay.

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Natherul
Developer
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Re: WAR Servers

Post#9 » Wed Mar 08, 2017 11:17 pm

Kobra wrote:
If you guys charged, I'd pay.
Not going to happen as it greatly diminishes the chance of us staying online :P

IvanP7
Posts: 35

Re: WAR Servers

Post#10 » Thu Mar 09, 2017 3:33 pm

Natherul wrote:
Kobra wrote:
If you guys charged, I'd pay.
Not going to happen as it greatly diminishes the chance of us staying online :P
I would be interested just like the member above to host a server from my own budget. I also have a server laying around with 1Gbit network, 8 cores and plenty of RAM.

Since the source of project is closed, is there anyone in your team interested in any sort of partnership I could talk with, as I would be happy to see WAR have more than 1 server. I'm certain a meeting would be fruitful, as I believe it is in everyone's interest to get this game back on track and bring in more players back and new ones in.

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